Merchant Archive

Thread: Some reasons why vendors should stay after you drop Merchant.

NJ62
Sun Jan 04, 2004 7:32 pm
#27

We can argue this until we are blue in the face. If the devs do not want a player to be able to manage vendors after droppingthe management line, then no amount of English lessons on the proper use of the word "place" will convince the devs not to fix this if they perceive it to be abug. On the other hand, if the devs want it in the game, then it will remain that you may "place" vendors and subsequently drop the skill.


Many points of view have been expressed on the pros and cons of the current system. And what course of action the devs take may be based on the substantive policy arguments that players have expressedregardingwhy a certain system is better than another.It is unlikely, however, that thedevs will base their decision of whether or not to change the existing systemon the fact thatthe language, as it stands now, says "place."




n'Jessi
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Sistere
Sun Jan 04, 2004 11:36 pm
#28

Attikus go get a **edit**'en hobby or something



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Wanderhome
Travixius
Mon Jan 05, 2004 8:42 am
#29

It is so hilarious to me that when people are clueless to the facts of an arguement that they rely on name calling. Attikus your logic is sound, and I being a Master Merchant cannot see any reason why it is such a big deal. So lets break it down so EVERYONE can get the concept!


Lets say that years ago, I was a soldier. For decades I fought the galactic civil war and finally one day I decided I had enough of bloodshed and politics and decided to open up a nice little weapons shop. Then the day came where I had to lay down my soldering iron and again fight for what I believe in. So I turned to my longitme friend and shop assistant and said:


"The time has come for me to once again fight for what is right. I leave the daily operations to you my good friend but from time to time I may get a chance to stop in and check on things. Maybe even drop off something interesting that I have found in my travels."


So off to war you went.


Now although I had to rely on my merchant skills to build the store, the transfer of management will allow the store to continue while I am away.


Does that make sense to all you illiterate name calling idiots that just can't seem to grasp a simple bit of logic?




....An Idea is infectious, so everyone is going to have one....
Yolner
Mon Jan 05, 2004 9:20 am
#30

Heythis isnt real life this is a mmorpg and in a mmorpg things have to be fair.How is itfair for people to have the same number of vendors as master merchants without having the skills?





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
DocSavag
Mon Jan 05, 2004 9:47 am
#31






Yolner wrote:

Heythis isnt real life this is a mmorpg and in a mmorpg things have to be fair.How is itfair for people to have the same number of vendors as master merchants without having the skills?








It isn't. And no one in this thread has come up with an example that is accurate. The tired old limited use schematic is such a bad example it isn't funny. You can still use it because it doesn't take any skills to use in the first place. You can sell them to non crafters all day long and they can use them..no skill to use. Just to make. And btw anyone who has EVER used a limited use schematic can tell you that they burn up fast if not by making the items then by resource shifts. (And if they are complex you have to maintain schematics for all of the subcomponents as well) It isn't as easy as it sounds to continue making items with them after you have given up the skills.


Vendors can't be "managed" by non merchants.. except if they train the skill and drop it. It is very clear what the intent was. The Merchant Tent is even more clear. You cannot place a merchant tent if you aren't a merchant with Effiency IV..you can't transfer a merchant tent to a merchant who doesn't have Efficiency IV..therefore the intent is that only merchants that have that skill are allowed to own them. Giving up the skill afterwards and keeping the tent is obviously against the intent of the designers or they would have let you trade them to non merchants in the first place.


Many months ago it was possible to trade a merchent vendor from one player to another. This was being done mostly because users couldn't give others admin rights to drop things in their houses so to make a vendor you had to have the merchant create it..then trade it to a non merchant who owned the house and let them drop it for you. This was disabled as soon as the devs realized it was going on, even though the root problem of admin rights was not fixed until sometime after that. It is clear what the intent is. You are not supposed to operate these vendors without merchant skills.


The vendors are NOT a product of being a merchant. They are a tool of a merchant. The product is profit from sales. You can keep the product of your skills but you can't keep the tools.


For all of those CH examples I love them. I agree you can keep your vender..you just lose the ability to manage it..just like your high level pets. So the vendor stays..forever if you want to pay maintenance on it. But it can't sell anything because you lack the ability to manage it. Oh yea.. the items will go to the stock room in 30 days.. and after that they will eventually vanish..you won't have the ability to put them back up for sale..or accept any new offers, or sell any items. But you can keep the vendor if you like.


For the Hiring Tree I would even agree that you can keep your vendors already placed and not delete them if you give up the skill to place that type of vendor. And if you have given the vendor clothing at Hiring IV they can keep it if you drop the skill. That seems fairly harmless, not that it won't be exploited. But merchant tents are tied it Eff IV give it up.. give up the tent. The ideas that appeal to me are: Punative Maintenance Rates (200-300cr/hr range) and disabling all vendors that are inside a Merchant Tent owned by a non merchant.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Yolner
Mon Jan 05, 2004 12:53 pm
#32

/clap




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Attikus
Mon Jan 05, 2004 1:51 pm
#33

Sistere

Go take an English 101 class - ignoramous



*****
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JTGAlpha
Mon Jan 05, 2004 2:07 pm
#34

I tell you what Attickus, how about we just remove all the Skill point costs and GIVE it to everyone for free. What you're talking about is semantical crap. The merchant profession is a little different because a vendor is a little bit different. Vendors are how I'm a merchant, take that away and the rest of the skills fall flat. If you drop merchant the ONLY vendors you should be able to keep and run are the ones from Business. Period. No one else gets to keep the benefits of a skill after they drop the skill. NO ONE. Why should you be able to do it with merchant? It completely eradicates the need for the profession to do so, and you can't say otherwise. What is the purpose of keeping the profession if you can keep the biggest most profitable benefits OF the profession without the profession itself? With a vendor you can sell items for however much you want, as much as you want, and be six places in the galaxy. If you can do that with out the skill points of the Management line then why bother keeping it?



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rahbert
Mon Jan 05, 2004 3:36 pm
#35

"So I'm through the management line, and halfway through advertising. All my vendors are in my PA hall advertising my low low spice prices. Soon I'll be through slicing 4 (hopefully, need lots and lots of WUK's dammit) and spicing 4 (shouldn't take much longer). By then I'll have mastered merchant (and eventually will drop master and the hiring line, they ain't gotta look pretty just be there and sell stuff). " - JTGAlpha


Since you plan on dropping Master Merchant and don't want to be a hypocrite, remember that you should only place 6 vendors, not dress any of them, and not hire any vendors in the hiring tree.


Slatavus
Mon Jan 05, 2004 3:38 pm
#36

Max number of vendors is only 6 so they have no problems there.
rahbert
Mon Jan 05, 2004 3:42 pm
#38

Um nevermind, I thought you got an extra vendor at master merchant


Slatavus
Mon Jan 05, 2004 3:43 pm
#39

You dont get an additional vendor at Master. 1 at bus 3 1 at novice and 1 for each of the management. Only thing you get in Master is reduced vendor fees and some vendor looks (C3PO is the only one I can think of).


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