Merchant Archive
Thread: Merchant CURB Idea
Painstake wrote:
I had no idea that so many smugglers would whine about this idea. I too have a master smuggler as an alt to do my own slicing for my weapons and armor. Not sure what galaxy you play on but finding a smuggler on Valcyn is pretty hard and then paying thier outrageous amounts for faction points is another thing. It seems that the merchants like my idea and the smuggler think I just kicked them between the legs, and in a way this would but it would give the casual player a way to take part in the GCW as well. OnValcyn the going rate is 2 mil per 10k faction and I know that I can not afford that right now especially with no one buying weapons and all being in space right now.It was just a thought to make the game more enjoyable to a wider range of people. I did notmean to pee in your collectivecereal.
Who knows maybe when the mythical smuggler revampgoes live and there are more smugglers the price of faction points will be reduced and something like this would not be needed.
At the moment there's a poll on the smuggler forum about removing illegal items from vendors. Apparently a lot of crafters and merchants is "whining" about that too. If you are a Smuggler you would know FD just got nerfed, Which just leave FP selling, Last Ditch, Low Blow and slicingas the remaining skills of value to Smugglers. How would you feel if Smugglers got to put up vendors and being able to do it cheaper than merchants. After all you ask for a way to aquire FP that not only let you make money from it but makes you able to sell FP to gain extra profits from it... what prevents you going into the business of selling FP and thus remove the yet another source of income for Smugglers. With so many merchants selling sliced equipment there's really not that much business in slicing.
What you are suggesting is something similar to letting people put up vendors for free. I were all for the change where you had to stay merchant to keep your vendors, but if you get your way then I suggest they should go back to the old way where anyone could get merchant, put up the vendors and drop merchant again while keeping the vendors.
If you wantFP without being a combat professionthen get JTL and go into space. From what I've heard there's plenty of FP to get from space.
Abai wrote:
At the moment there's a poll on the smuggler forum about removing illegal items from vendors. Apparently a lot of crafters and merchants is "whining" about that too. If you are a Smuggler you would know FD just got nerfed, Which just leave FP selling, Last Ditch, Low Blow and slicingas the remaining skills of value to Smugglers. How would you feel if Smugglers got to put up vendors and being able to do it cheaper than merchants. After all you ask for a way to aquire FP that not only let you make money from it but makes you able to sell FP to gain extra profits from it... what prevents you going into the business of selling FP and thus remove the yet another source of income for Smugglers. With so many merchants selling sliced equipment there's really not that much business in slicing.
What you are suggesting is something similar to letting people put up vendors for free. I were all for the change where you had to stay merchant to keep your vendors, but if you get your way then I suggest they should go back to the old way where anyone could get merchant, put up the vendors and drop merchant again while keeping the vendors.
If you wantFP without being a combat professionthen get JTL and go into space. From what I've heard there's plenty of FP to get from space.
Sure, Merchants can sell armaments, but you don't have to have faction points to do that.
Medics can heal the soldiers after a battle, you can even do it during battle, but to do that you just to join the faction in question, which you can easily earn the faction points to do via purchasing it from a smuggler (not expensive if you're starting off at 0), or doing delivery missions.
Doctors can buff people on either side.
So can Musicians.
I don't see where non-combatants are being excluded from doing anything that they should be able to do with the relation to the GCW.