Merchant Archive

Thread: Merchant CURB Idea

Abai
Tue Feb 22, 2005 4:16 am
#27






Painstake wrote:

I had no idea that so many smugglers would whine about this idea. I too have a master smuggler as an alt to do my own slicing for my weapons and armor. Not sure what galaxy you play on but finding a smuggler on Valcyn is pretty hard and then paying thier outrageous amounts for faction points is another thing. It seems that the merchants like my idea and the smuggler think I just kicked them between the legs, and in a way this would but it would give the casual player a way to take part in the GCW as well. OnValcyn the going rate is 2 mil per 10k faction and I know that I can not afford that right now especially with no one buying weapons and all being in space right now.It was just a thought to make the game more enjoyable to a wider range of people. I did notmean to pee in your collectivecereal.


Who knows maybe when the mythical smuggler revampgoes live and there are more smugglers the price of faction points will be reduced and something like this would not be needed.







At the moment there's a poll on the smuggler forum about removing illegal items from vendors. Apparently a lot of crafters and merchants is "whining" about that too. If you are a Smuggler you would know FD just got nerfed, Which just leave FP selling, Last Ditch, Low Blow and slicingas the remaining skills of value to Smugglers. How would you feel if Smugglers got to put up vendors and being able to do it cheaper than merchants. After all you ask for a way to aquire FP that not only let you make money from it but makes you able to sell FP to gain extra profits from it... what prevents you going into the business of selling FP and thus remove the yet another source of income for Smugglers. With so many merchants selling sliced equipment there's really not that much business in slicing.


What you are suggesting is something similar to letting people put up vendors for free. I were all for the change where you had to stay merchant to keep your vendors, but if you get your way then I suggest they should go back to the old way where anyone could get merchant, put up the vendors and drop merchant again while keeping the vendors.


If you wantFP without being a combat professionthen get JTL and go into space. From what I've heard there's plenty of FP to get from space.





Azat Samat
Painstake
Tue Feb 22, 2005 8:39 am
#28






Abai wrote:


At the moment there's a poll on the smuggler forum about removing illegal items from vendors. Apparently a lot of crafters and merchants is "whining" about that too. If you are a Smuggler you would know FD just got nerfed, Which just leave FP selling, Last Ditch, Low Blow and slicingas the remaining skills of value to Smugglers. How would you feel if Smugglers got to put up vendors and being able to do it cheaper than merchants. After all you ask for a way to aquire FP that not only let you make money from it but makes you able to sell FP to gain extra profits from it... what prevents you going into the business of selling FP and thus remove the yet another source of income for Smugglers. With so many merchants selling sliced equipment there's really not that much business in slicing.


What you are suggesting is something similar to letting people put up vendors for free. I were all for the change where you had to stay merchant to keep your vendors, but if you get your way then I suggest they should go back to the old way where anyone could get merchant, put up the vendors and drop merchant again while keeping the vendors.


If you wantFP without being a combat professionthen get JTL and go into space. From what I've heard there's plenty of FP to get from space.







The line in bold caught my attention. I did not think of the aspect of us being able to sell the faction points back to other players for credits. I worte this idea from the perspective of a neutral crafter as that is what I am, in this situation we are unable to hold rank, high number of faction points, nor delegate them to anyone as we can not go overt. Your idea of having us get JTL and get FP in space is not really feasible though as you are defeating the purpose of a pure crafter by trying to force them into combat in space. Once again this was just an idea to make the non combat classes able to participate.



Dheso - Master Weaponsmith, Master Armorsmith - Valcyn
Abrams - Master Bounty Hunter - Flurry
Torque - Master Smuggler, Master Swordsman - Valcyn (RIP 5-03-2005)
Painstake
Tue Feb 22, 2005 9:58 pm
#29

no being neutral means your allegiance is to none allowing you to profit from both sides in a conflict.



Dheso - Master Weaponsmith, Master Armorsmith - Valcyn
Abrams - Master Bounty Hunter - Flurry
Torque - Master Smuggler, Master Swordsman - Valcyn (RIP 5-03-2005)
CorellianCowboy
Tue Feb 22, 2005 10:01 pm
#30

If that's your point of view, you really don't seem to understand the whole concept of faction points in this game.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Dimear
Tue Feb 22, 2005 10:29 pm
#31

Crafters and other non-combatants are being essentially kicked out of the GCW anyway.





Thus sayeth Dimear

CorellianCowboy
Tue Feb 22, 2005 11:36 pm
#32

It's a war, you kind of have to fight to be an active participant in this kind of activity.

Sure, Merchants can sell armaments, but you don't have to have faction points to do that.

Medics can heal the soldiers after a battle, you can even do it during battle, but to do that you just to join the faction in question, which you can easily earn the faction points to do via purchasing it from a smuggler (not expensive if you're starting off at 0), or doing delivery missions.

Doctors can buff people on either side.

So can Musicians.

I don't see where non-combatants are being excluded from doing anything that they should be able to do with the relation to the GCW.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Corsican_Ogre
Fri Feb 25, 2005 9:29 am
#33

Well I am a crafter I have zero ground combat skills so i can master merchent and yet i am in the Imperial Army as a Major and now get attacked by rebel NPCs all the time.


/shrug I just run away for the most part they dont chase ya far and you dont even decay if they kill ya so whats the big deal?


If you want to be a merchant or crafter in the war pick a side and take the risks. I mean how is this different then going on a harvestor run and having a tusken kill you?



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
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