Merchant Archive

Thread: Petition : Merchant Terminal

LaurnaRose
Wed Dec 15, 2004 4:10 am
#27







Ikas wrote:


...A skill could be placed in the merchant tree allowing for "merchant terminal advertisement"...





I love the idea!!! Mabye give nov the "register with planitary merchant terminal" and letAd III"register with galactic merchant terminal".

Message Edited by LaurnaRose on 12-15-2004 06:19 AM



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
LaurnaRose
Wed Dec 15, 2004 4:17 am
#28






Kyorlana wrote:
Hmm... rather than adding this to the merchant skill tree... I would like to see a merchant terminal as a new feature for politicians to add to their cities.






this would be awesome as well, but i think the original idea should be implemented with it too. after all even though they are NP cities, they are still cities, and the true metros of the galaxy anyway. I do think that if they implement this into the NPcities, that it should be a new PC item as well.


In all honesty, i believe a revamp of the city bank terminals would suffice.


The bank terminals currently hold 3 banking terminals ... who needs three banking terminals?


Why not make one a bank, one a galactic bazaar (would have to go to bazaar where item was purchased from to pick it up) and one be a merchant terminal (would have to go to vendor where item waspurchased from to pick it up.)


This would mesh all life in the galaxy together much better. It would give ppl incintives to travel to places where they normally would not travel. It would benefit the economy, as EVERYONE would be competing for the best prices vs. best stuff. It would keep ppl from visiting empty vendor after empty vendor only to go home w/o what you were looking for in the first place and wasting countless hours doing so.


AGAIN .... LOVE THE IDEA!!!




LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Ikas
Fri Dec 17, 2004 5:00 pm
#29

Great ideas everyone, lets keep this post bumping and continue brainstorming on this



--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
--- Waypoint -3956 5172 ---
ReevosCantina
Sat Dec 18, 2004 12:08 pm
#30

/sign

I have vendors and see that it would help greatly. They could still make the customer go to the vendor to retrieve the item the same as any other purchase off the bazaars now. And as a customer as well, I hate searching for vendors that are NOT empty.
Seasonsin
Sun Dec 19, 2004 10:12 pm
#31

/sign



Safe Travels!
-Seas
Ikas
Wed Dec 29, 2004 8:25 pm
#32

Let's keep this post alive, the longer this post is on top the better chance we have of seeing some sort of addition like this.



--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
--- Waypoint -3956 5172 ---
Tirranus
Tue Jan 04, 2005 12:04 pm
#33

I think this would be a great part of overall Merchant/Bazaar reforms we are in desperate need of.


I also think it would be great for the Advertising IV skill box(since right now it's really pretty worthless.)




Tyr Tirranus
High Chancellor of the Antillian Resistance
Governor of Antillia, Rori (Bloodfin)
CEO of TyrCo Industries
My Current Crusades: Category Revamp | Galaxy Search Alternative | Stop Static Loot Drops
Balkstar
Tue Jan 04, 2005 12:57 pm
#34






Auhal wrote:
Great idea. So long as they have to travel to the shop to buy the stuff - otherwise player cities would be even deader!






/agree


/sign




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Drecki
Mon Jan 10, 2005 4:32 am
#35

/sign


This would help both, customers AND merchants. I'd love to see that.



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Numtini
Mon Jan 10, 2005 8:15 am
#36

AFAIK the bazaar terminals would search vendors in beta, but the functionality was dropped because of the good old "database issues." I suspect this would be the same. (And yes, it's a great idea.)



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
DarkRenown
Mon Jan 10, 2005 8:20 am
#37

Have I already signed this? Don;t think so, in which case it gets the big thumbs up from me!


/sign



Drawde Kraken
Smuggler<

Cafa
Mon Jan 10, 2005 10:26 am
#38






ElbowJane wrote:

/sign



One problem with this is that it robs player cities of income from those people searching for the best deal.


A way tocombat this, and make player cities more useful than they are now,might be to allow these terminals only in player cities. Have them include only the vendors within that city's limits. Players would still have to fly around from city to city shopping for the best deal, but they wouldn't have to wander from house to house checking every vendor.


Also, having such a terminal would potentially unbalance the Merchant profession, obviating the need for Advertising III. Lower level merchants would have the same chance of making sales as higher level players. I think listing should be reserved for those with Advertising III or better.


Z





The gems in the above post is "player cities more useful than they are now".


If a player city reaches level 2, searches should acknowledge that land mass as a viable area to report.


For example, my SiN CiTY is level 5 on Tempest Dantooine. When someone purchases anything or searches for a character they receive back that the event is located in Moss Rishin, or something like that. Now nowhere in the game, and especially on the world map, is this place labelled. But if you open the world map SiN CiTY is right there. Why not make those searches reflect player cities as a result if and when a merchant product search is initiatied?


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
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mturnage
Mon Jan 10, 2005 7:22 pm
#39

Another benefit of this idea would be, if players could see the prices of items from each vendor all at the same time it would promote competitiveness and help bring down prices. Vendor"A" has a wigit of x quality and vendor "B" has a wigit of x quality, you'd buy thecheaper of the two. This would save MOUNDS OF TIME!!!111eleven111 This would save players MOUNDS OF CREDITS!!!111!!1


I am a merchant, love the idea.


/sign




Vakra Erl-i - Elec Osierdan
Lowca

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