Merchant Archive

Thread: My take on the upcoming Vendor and Merchant changes

UniformMarshal
Tue Jun 08, 2004 7:51 am
#27

Being a Merchant is more than just having a vendor. As you can see from the countless idiots that have EMPTY poached vendors across the galaxies. There are in fact more vendors than houses. A merchant is responsible for 1 thing, selling. Using Merchant tents, advertising (real advertising not the vendor listing crap), being concious of stock. People say that it would include too much vendor stocking and that on that basis alone reject the vendor fix. Clue: WE LIKE VENDOR STOCKING WE'RE MERCHANTS....dingbat. Merchants comb the galaxies brokering deals and looking for hidden treasures. So take that information poachers and shove it where the sun doesnt shine. We are sick and tired of hearing about how you want Free abilities at the cost of our gameplay.



~Gennie Lightdust~
~Toxic Twi of Ryloth~
~Imperial Enforcer Location Classified~
Songe
Tue Jun 08, 2004 9:51 am
#28






SargusQuintek wrote:

You have nothing to offer them other than shelf space for their stuff. You do not package their goods. You do not handle them or ship them. All you will do is stock them. For this you will ask for a percentage of the sale?





Hell yeah we do. We offer you a service while you can keep your uber PvP build without having to spend any point to have a vendor, while we spend the points and can't have your uber PvP build. It's a choice, or you can just give up a few of your skills for a vendor too.



------

Novice Lekku Stomper
DingoBoi
Tue Jun 08, 2004 12:16 pm
#29

stuman, i respond the way I do now because of exactly what songe pointed out. I have been a vehement supporter of 'no poached vendors' and have argued this ad nauseum... because I don't think there will be any improvement in the profession till this exploit is removed. There are currently about 1 vendor for every single damn player on theservers.. all of them. Actually I think there are more vendors than players, but the feature doesn't clarify that.


If everybody is happy with the current situation *ie non merchants*, then there will be no outcry for improvement. Take away the sanctuary those poachers currently enjoy and I expect an outcry from NON-VENDORS who finally realize this profession needs fixing. However, I don't see this outcry happening till poachers are eliminated. Then we can get real fixes to this profession to make it what it should have been.


I'm sorry if you perceive my /throws eggs to be flaming. Actually it's a whole lot nicer than what a real response would have been. I use that to express disagreement, but without restating over and over and over again what I've already argued.


What those posting here need to remember are a few basic premises:



  • merchant is supposed to be a viable profession by itself

  • vendors are intended to be ran only by merchants who have the skills to do so

  • arguing against eitehr of the two above will get you flamed/mocked etc.

but yet people continue to post drivel in direct opposition to these two fundamental premises. After seemingly endless debate, I only have the energy to 'flame'. I try to keep it short and sweet while expressing discontent. If I had the time, I would reference people back to the umpteen million threads on the same subject andmy posts their, however, I don't.



So,


/throws eggs




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ZeckAzuenden
Tue Jun 08, 2004 2:24 pm
#30






StumanKadir wrote:




Just for the record, I am a Master Architect/Master Artisan, am the Mayor of a Level 5 city and have been operating Vendors almost since the server went live.


To keep the game interesting, I have just about mastered swordsman, and am in the process of re-picking up my Merchant skills to 0/0/0/3 at the expense of my politician skills






Right there, I bolded it. I'm a master DE, I had to make a decision, do I want to be a BH or stay a DE. I can't make droids and be a BH.


Make a choice, keep Swordsman and Politician, or run your own vendors. You can't do both. You got a lot of post there, lot of bad things that can happen. Only thing is, none of them will, if the folks pick up their merchant skills again, like their supposed to have.


As a master crafter, your doom is my boon. I choose to make the sacrifice in points, those that don't will be just less competition for me in the long run, probly end up a customer instead at some point.





Zeck Ravenclaw
BH,day one player, Eclipse

ZeckAzuenden
Tue Jun 08, 2004 2:27 pm
#31

Also, would not be surprised if most serious crafters purchsed a second account to be their master merchant.



Zeck Ravenclaw
BH,day one player, Eclipse

DragonScout
Tue Jun 08, 2004 2:51 pm
#32


ZeckAzuenden wrote:
Also, would not be surprised if most serious crafters purchsed a second account to be their master merchant.





That is it RIGHT there. that is probably the sole reason the DEVs are keeping merchant in the game, and the only reason they would get rid of vendor poaching.

It will encourage people to pay for secondary accounts. Making more money for them -- and then they can even say the population is growing. How convenient for them.

And that is what I was going to suggest to the guy... just get a secondary account, like most people do who are politician/merchant -- because both suck to actually 'play' because you can't really 'do' anything with them -- and keep the politician/merchant on the first one, and just be swordsman/architect/artisan on the secondary. That way you get the best of both worlds. Can still have fun, and at the same time, when you need your utility professions, you can log them on.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
SargusQuintek
Tue Jun 08, 2004 3:07 pm
#33

For the record I do have merchant, 3 rows of it. I have been vendoring for about 7 years now which came from Ultima Online to here. Many of you have presented your arguments that merchant should be fixed on vendors. None of you have convinced me yet. Further more, do most of you not realize this fix is going to totally upset the player base? Do you know how many countless players will quit if vendorschanged before storage issues are resolved? I'm guessing most of you will say so what, let them quit. I guarantee you SOE is not saying that



______________
"Real Life First"
Songe
Tue Jun 08, 2004 7:19 pm
#34








DragonScout wrote:


That is it RIGHT there. that is probably the sole reason the DEVs are keeping merchant in the game, and the only reason they would get rid of vendor poaching.

It will encourage people to pay for secondary accounts. Making more money for them -- and then they can even say the population is growing. How convenient for them.


That's because of the 250 points limitation. Doesn't matter whether it's merchant or another profession, at some point people always find something more that they want to do. That being said... with the changes to Jedi, it will make it possible to have a secondary character without having to have a second account, so why would they do this if they really wanted to encourage people to get a new account? The reasons they are getting rid of vendor poaching is because it's a bug... Or are you implying that they put in the bug on purpose to force people to get a second account when they fix it?






------

Novice Lekku Stomper
DragonScout
Tue Jun 08, 2004 7:42 pm
#35

lol. honestly, I wouldn't put it past them. but you are right, it is a bit far fetched.

I think they set it up that way because they didn't want to deal with a system that could possibly have bugs that would delete legit vendors. Just think of the customer service nightmare THAT would be. And at this point, I wouldn't be surprised if merchant went the way of miner, or at the very least went the way of the pilot professions and instead of keeping a real skill point cost they will have it use 'phantom' skill points. It would make the greater portion of the customer base happy -- which is essentially their primary concern.

Who do you think the DEVs want to please more? the 50% or whatever that are primarily crafters with a bit of merchant on the side? or the what, 1% that are 'true' merchants who are other professions on the side? This is part of why I have been saying the majority of posts (regardless of people coming in here reposting the same questions over and over -- grow up if you can't handle things like that -- it is called the 'real world' ) should be focused on expanding the merchant profession as a whole into something that is viable on its own. Instead of just focusing on making it the best darn stand alone utility profession it can be.

If I was SOE, which I guess you 'true' merchants are happy I am not -- hehe, I would say forget it, and just require people to get business 4, and as long as you had business 4, you could work up through the merchant profession but it wouldn't take any skill points. It would make it more obviously what it already is, a utility profession. But that is just what I would do. And then, they wouldn't even have to worry about expanding the profession at all. Which in the end, would save them time.

As far as the secondary character slot, while I am sure some people will use it for merchant instead of a jedi... most people will be using it primarily to turn SWG into KOTOR online. I for one am not planning to bother with jedi. I am going to use my second slot for shipwright/droid engineer/merchant and maybe weaponsmith. just depends. hehe.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
DingoBoi
Tue Jun 08, 2004 8:28 pm
#36

I do agree right now that merchatn is pretty much a utility profession, as well as politician.


I do not see mass outcry for improvements in it and that is largely in part because everyone can have vendors after dropping their skillpoints.


I think outcry for real improvement will come with this (it should be tied to the elimination of poached vendors... but soe isn't so good at being sensible).


Merchant can be a wonderful profession, if we have the tools to make it so.


Give us the consignments and all the other things we want and the change would go very smoothly and been a boon.


I see the changes as the only way to improve the profession and I never see it happening without the mass cry that would come from the loss of poached vendors.



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StumanKadir
Tue Jun 08, 2004 8:34 pm
#37


Well, after all is said and done, the change is going to happen irrespective of whether people are going to like it or not.


As its been stated here ad nauseum, its a bug, and SOE are in the business now of fixing bugs.


The way players in game react to this fix will be largely determined by their own game playing experience. If they really hate it they will either quit the game or quit crafting. If they have the skill points available they'll revert to dabbling. If they have a good relationship with a trustworthy existing merchant, they will go that way. Those lucky enough or rich enough will create a second account, and those that are dedicated enough will use their Jedi alt to hold the skills.


I agree that this fix has not been made to date for the very reason that it will screw a lot of people over. I agree that at present the Merchant profession really has no need for existing because of this bug and kudos should go to the people who have persisted with it for so long.


I also agree that this fix will seriously break the game economy in a major way and will not resolve any of the issues that the serious merchants want resolved. The busier locations will see players organise their vendors so that they can drop and pickup the merchant management skills as needed, or will drop their merchant numbers back to maybe 1 or 2 leading to massively overstocked isolated vendors.


Myselfand others have our opinions on this matter, and you guys (the dedicated merchants) have yours. They will never match up, there is no happy medium point we can agree on. You have won the chalice and for the sake of the game, I hope that you find its not a poisoned one.


I'm done with this topic as I play this game for enjoyment, not for anger and frustration. And this issue and the "head in the sand" attitudes of some in here causes me nothing but anger and frustration - both towards your profession, and towards the game mechanics as a whole.


I wisheveryone good luck,we are going to need it.

Message Edited by StumanKadir on 06-09-2004 02:37 PM




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

DingoBoi
Tue Jun 08, 2004 10:18 pm
#38

Stu, I just want to let you know that your's was a most refreshing post. Even though I disagree with some comments.


We should all get back to striving for the best in our forum and our posts. Posts like yours exemplify that.


I troll and flame certainly... not without some due reason at times. But I enjoy arguing. However, even I have given up on the debate. There is none anymore.... it just is what it is. None of us will see any revelation that makes the 'see the light'.


What we should focus on is 'in light of the merchant 'nerf' coming, what needs to be implemented to prevent a collapse of the economy?"


I will agree it will damage the economy, at least temporarily, but I also agree it should not be done without measures to replace the current funtionalitgy thatseemingly everyone has. (ie: consignment sales etc)



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Scoooter
Wed Jun 09, 2004 12:43 am
#39

Stuman,


We are on the same server and we in Mos Vegas started preparing for this well over a month ago. We will have plenty of merchants because we have rallied everyone and informed them of the concequences. We have a couple of master merchants now and more grinding.


The issue you habe is fundamentally in your title.


This is not a change it is a bug FIX that should have been fixed MONTHS ago.


The devs have stated emphatically that it was never intended that people could manage vendors after dropping the skill to do so.


I do agree there should be a consigment system that is a game mechanic so each party has no worries in the transfer. Maybe if the devs would have fixed this much earlier it would be in place now. Maybe the crafting community will now push the devs for that, they have not done so yet. I know my main is a crafter lol.






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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