Merchant Archive

Thread: Merchant Correspondant (Week 8)

NBScoop
Fri Oct 10, 2003 9:16 am
#27

things not mentioned above already:


- Document 'actual' operational rules and functionality


- remove the 'stockroom' timer and item deletion <add warning message ...just one ..stating you have item(s) that are on the clock for removal at the very least...with at least 48 hour notice.> worse case...30 day deletion cycle on stockroom with 7 day and 48 hour single email for notification.


- add basic business tracking features....inventory records...profit/loss...customer tracking....all done by queries off the in game database by them...not by a third party or player who has to manuelly do the entries.


- vendor features set to actually work....example: renaming of vendors


- ability to do special pricing....or discounting based on faction/guild etc.


- Solve Stockroom chaos.....if items are to be destroyed when you remove a vendor...then remove the current setup where as all items are visible in the stockroom by the vendor owner. If items belong to a vendor...then the owner of the vendors when looking at the stockroom of one vendor should only see the items that are assigned to that vendor.




Scoop / Solus --- Sabacc Legends (Co-GM)

Sabacc Ranch --- (City Hall: [Eyes Only])

(Sabacc Supply Depot: [Eyes Only]) --- (Pure Sabacc Pub: [Eyes Only])

Sabacc City Memorial Site --- (Sabacc Natural Spring Park: 3760, -2460)

Draznar
Fri Oct 10, 2003 10:02 am
#28




NBScoop wrote:

- Solve Stockroom chaos.....if items are to be destroyed when you remove a vendor...then remove the current setup where as all items are visible in the stockroom by the vendor owner. If items belong to a vendor...then the owner of the vendors when looking at the stockroom of one vendor should only see the items that are assigned to that vendor.




Though this did not stay inthe "rules" of this thread I thought I should address this. You are loking at the stockroom in the regional view. Click on the vendor and you will see only the items for that specific vendor.



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Bermag
Fri Oct 10, 2003 12:52 pm
#29

1) Time limit on vendor

2) No reset of ad barking/planet ad

3) When reselling an item from stock let us keep any old description. Not sure about price though. Sometimes you want to adjust the price for several items.

Might be useful to select several items and set price/description for all

4) Some crates still doesn't show attributes (general issue)

5) Let us copy/paste description text from a template



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
vonbloodworth
Fri Oct 10, 2003 3:58 pm
#30

consern:all of ad barking,you know what i mean!


improvment:being able to work off commision and or consinement!im geting sick of buying out right.there have been many posts on this...the one i like the most is..http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=8203


the first post only is what i agree with






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
QuiJonOz
Fri Oct 10, 2003 6:18 pm
#31

Concern: Resetting Planetary Ad Daily


Improvement: Give us the ability to sell on consignement or commission via admin rights for vendors




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Ciordia9
Fri Oct 10, 2003 8:23 pm
#32

Concern: item timeout limit
Improvement: Vendor sharing



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NBScoop
Sat Oct 11, 2003 12:23 am
#33

yup...true ..thanks for reminding me of that...never claimed to be perfect


However, the 'region' setting should default to the 'vendor'....this isnt the bazaar.


and this also highlights my first point above about 'no documentation'


/cheers




Scoop / Solus --- Sabacc Legends (Co-GM)

Sabacc Ranch --- (City Hall: [Eyes Only])

(Sabacc Supply Depot: [Eyes Only]) --- (Pure Sabacc Pub: [Eyes Only])

Sabacc City Memorial Site --- (Sabacc Natural Spring Park: 3760, -2460)

Bermag
Sat Oct 11, 2003 3:15 am
#34

My suggestion for long term goals of merchant profession:


Don't know exactly how this should be done, but I think the merchant profession should have the tools to become a true merchant, i.e. someone who make a living by buying goods from producers and sell it to customers. As it is today most merchants are crafters that adds merchant profession to get some benefits selling their own stuff. Who really cares if you can get some npc vendor that barks some useless message. That is just fluff (but it is still more fun that the soda machine).


I think we need some kind of bazaar or other tool that can help producers to find suppliers and goods. There should be some way to handle commission. You should be able to give a merchant goods for sale and set up a price or commision w/o the merchant having to first buy the item. If it hasn't been sold in a given period the owner of the item can then pick it up from the merchant (or just offer it fro the merchant to sell).


I find few reasons to get anything more than advertise 3 in merchant profession. At least if you are not setting up shops on several planets. Also, maintenance costs should be much lower for merchants.




---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Mackle
Sat Oct 11, 2003 9:56 am
#35






DocSavag wrote:

Concern: Fix the reset of the Advertising Options (Adbark and Global Map ) every reboot.


Enhancement: Extend the 7 day timer to something more reasonable for normal shop operation. 30 days sounds good but at LEAST 14 days in the Sale tab and another 14 days in the Stockroom.




I second the kindly Doc here.





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Skilf
Sat Oct 11, 2003 10:02 am
#36

Concern: 7day timer on vendor items

improvement: a system for bulk sales. What I mean is a way to select an item, and automatically sell multiple instances of that same item in one clic, instead of having to sell each item individually, specifying price and setting description each time.


Skilf Morian
Architect on Naboo, Kauri
Ruuka_Eno
Sat Oct 11, 2003 10:33 am
#37

Concern: AD Barking, Planetary registry and the 7 day timer on stockroom do not work and need to be addressed.


Improvement: I would like to see the bazaar and vendor interfaces overhauled to be more user friendly and allow for greater functionality.



Hailene Da'Covale


Novice Merchant-Novice Weaponsmith-Novice Smuggler-Master Artisan


Chaser of resources


Naritus Server

Blode
Sat Oct 11, 2003 1:14 pm
#38

If they won't lengthen time sales are listed, please make it so another person can fully manage the vendor. I can't take so much as a day off from this bleeping game now...its not fun anymore, it's work. Every day relist stockroom items, relist on map, redo vocals.


*sigh*




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scruftydog
Sat Oct 11, 2003 9:39 pm
#39






DocSavag wrote:

I can live with those


Concern: Fix the reset of the Advertising Options (Adbark and Global Map ) every reboot.


Enhancement: Extend the 7 day timer to something more reasonable for normal shop operation. 30 days sounds good but at LEAST 14 days in the Sale tab and another 14 days in the Stockroom





Same for me.




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