Merchant Archive
Thread: Making Merchant the profession it should be
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DocSavag
Mon Oct 25, 2004 6:46 pm
#27
p4Samwise wrote:
DocSavag wrote:
p4Samwise wrote:
Jesus, Balki, are you still playing this broken game? Thought you were smarter than that. I gave you too much credit.
Why exactly are you trolling here anyway?More fun than the "game",doesn't cost $15 a month. As a merchant you should appreciate the business sense of that.
No..from a business sense I would have shut off yoru access the second you stopped paying for the game
p4Samwise
Wed Oct 27, 2004 2:32 pm
#28
Silly Doc... SOE's business sense doesn't include fixing bugs. Including in their forum software.
DocSavag wrote:
No..from a business sense I would have shut off yoru access the second you stopped paying for the game
JeCy
Tue Nov 30, 2004 12:02 pm
#29
totally disagree,
Merchant does not need this,, thats why there is a bazzar, thats why we spend skill points, thats like saying well im in a combat group i shoudl beable to fightl like a pisolter, or im in a group with a ranger i should be able to harvest.
merchant is a class not just a way to sell your stuff. No one says you have to have merchant or a vendor. Your a crafter sell your stuff to a merchant, thats what this class is.. you choose to be both thats fine but you dont need both to have a booming bussiness. I have sold stuff i have made and others have made,, being a merchant is a lot more fun that crafting IMO
I used to move 5 million a week worth of guns that my freind made, who was also a master merchant.. i took care of other planets, i too was a master merchant at the time. Thats what being a merchant is all about.. not positng your loot in a vendor, sell it to a merchant, let them sort through the total crap which 90% of loot vendors are and 95% is over priced.
Ohh and lastly giving free vendors,, that would increase the number of totally worthless vendros from 80% to 98% thats not a change im willing to live with.
sorry no change needed
Je'Cy
Message Edited by JeCy on 11-30-2004 11:06 AM
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