Merchant Archive
Thread: In Test Merchant Changes!
Oh, c'mon... everyone knows that we'd have reacted in exactly the same way.
Kershakk wrote:
I'm still wondering if they lowballed us to begin with so we'd live out the horror of what the 'proposed' system was, then when they 'sweeten' things up with the original plan we're all relieved.
I wonder what the reaction would have been if they opened with this?
Message Edited by Brilyn on 08-17-2004 06:39 AM
*grin* You're right. Still, 12 vendors is a nice change up. The caps are also lower than what I'd like, I stock like Brilyn does. I suppose this just means time to level a secondary merchant
Elyssa wrote:
Oh, c'mon... everyone knows that we'd have reacted in exactly the same way.
Kershakk wrote:
I'm still wondering if they lowballed us to begin with so we'd live out the horror of what the 'proposed' system was, then when they 'sweeten' things up with the original plan we're all relieved.
I wonder what the reaction would have been if they opened with this?
The revised vendor item caps aregreat. As a Master Merchant, Master Weaponsmith my business will be saved! I don't mind having the items spread out over 12 vendors. I have shops in more than one location.
JohnAdams wrote:
First of all, I'm keeping my powder dry til I see this confirmed from Doc or a Dev, TC stuff has a tendancy to peter out and what we get on live can be much different. I'm still thinking the limits are low, but tolerable. But the extra vendors is a real bonus. I was planning on going up the efficiency line anyway. And it gives me the opportunity to dabble on other planets. Props to SOE for being Machiavellian enough to make this work. I'm sure the initial offer was a low ball to get people to accept this one. The only people who argue against this will be the real high volume dealers. And with the attitude toward big business in the larger society, I doubt big businesses here will receive much sympathy. Still a ways from the free market I'd like to see. And I'd really like to see them raise both the price cap and item limits on the global bazaar. It would give those who choose not to pick up merchant skills an alternative while still rewarding real merchants. To the 1% of people who really sell more than 3k items a month, I feel for you. But for every 1 of you, I bet there's 100 that have a ton of merch on their vendors that simply gets resold every 30 days. If you spend more than 2 minutes a day reselling stuff from your stock room, you are part of the problem. Overall, I'd give this a 6.5 out of 10. Still too much micromanaging from the "state", but what do you expect?
You don't count Thunderheart as a dev?
Link in the original post to TH's post - http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25395#M25395
Brilyn wrote:
< All I meant to point out though, is that 700+ weapons per vendor for a WS is an exception to the norm. >
I agree.
I don't have a high opinion of people who have low-stocked vendors.
But, it is still your opinion, and not the norm. They can't cater to everyone.
< They can't account only for the merchants who stock crazy high amounts of items just because. >
I don't have it 'just because'. I have it as it gains me a reputation of 'always having x in stock'. Thus, people travel to my vendor. I don't have Advertising anything from Merchant, but I have a stream of business, mainly due to word of mouth that I have all weapons in stock, in number, and at reasonable prices.
That wasn't meant in a derogatory way at all. I know the business of keeping lots of stock and variety very well, it's what has kept my business going strong for over a year. I'm not saying you are wrong.
< However, unless you sell 700 a day, then you *can* deal with being slightly less stocked. >
Heh.... If I sold 700 a day, I think I'd shut down the shop just to lessen the stress of trying to keep up.
That was my point. You stock very high out of desire, not actual "need". They can't meet everyone's standards.
< Since they can't meet your high side, they had to go in the middle. >
Well, here's a question:
If the item caps don't really inconvenience people much at all (except to reshuffle items to the new vendors), then how much does it *really* help the database?
I mean, if I'm considered to "stock crazy high amounts of items",and a *major* exception to the quantity of weapons most vendors stock, then I can't see them saving very much space at *all* in thedatabase. So what's the point in this limit?
I never agreed that the caps are harmless. Not at all. You're right, by limiting just you, they don't save much space. But you have to look at the grand scope. And you stock high for a WS, not crafters or merchants in general. Look at resource dealers. This cap hurts them quite a bit.
< But, I can make do with these changes, as they're far better than the former proposal. >
No, no, no, no, no, no, no, no, no, no, no, no, no, no.........
See, that would be the trap, wouldn't it?
The previous limit was *so* bad you are now willing to "make do with these changes, as they're far better than the former proposal".
That's the WORST reason in the world to agree with these new numbers.
That's akin to:
"You're going to shoot me in the HEAD???? No, don't do THAT..... The foot? I *guess* I can accept being shot in the foot. It's better than being shot in the head, right?"
Yes, the analogy is a little extreme.
Again, I do NOT "agree" with the numbers. IMO, they are still too low. But you cannot argue the fact that they *are* better than the 6 vendor/110 cap they threw at us first. 300 is a number *I* can live with, especially if I make use of the compromise of more vendors. As I said, they still had to come up with a middle ground. The fact is, if I want to continue my business, I have to adjust. So, I will adjust. You have the same choice. Some care about the politics behind this decision, but I don't. My business not suffering is what I want, and it won't now. So yeah, maybe I'm settling, but it's better than taking down my shops.
No, I'm not calling for 'no limits' on the vendors.
And I think the new vendors are great for people who like having lots of vendors. I, however, don't want lots of vendors. I neither want nor need additional money sinks.
Seeing that aggregate limits are out, I'd be prepared to accept a limit of 500 items per vendor at Novice Merchant, and 1000 per vendor at Master.
I'd *still* have to run multiple vendors at each location (which I REALLY do not want to do, but I can live with it), but at least I'd be able to maintain a reasonable level of stock, just about.
That was my point. You too can make do with the new limits. You may not want to, no one does, but you *can*. None of this was meant to be any kind of attack. I'm with you on the high stock. I was just trying to point out that keeping your business is more important than a few extra credits for more vendors.
Message Edited by Brilyn on 08-17-2004 06:39 AM
That was my point. You too can make do with the new limits. You may not want to, no one does, but you *can*. None of this was meant to be any kind of attack. I'm with you on the high stock. I was just trying to point out that keeping your business is more important than a few extra credits for more vendors. >
No, I can't.
Read my bit again (the bit in white). I can make do with limits if they're double the currently-proposed limits. *That* is a compromise. I'd *still* have to change the way I run my business.
I'm prepared to pay for the extra vendors, triple to quadruple my current vendor maintenance if I can retain some semblance of the stock I currently hold.
All this does (right now) is kick my business in the groin twice (less stock, more maintenance). That's not a compromise. That's 'take-take', not 'give-take'.