Merchant Archive
Thread: In Test Merchant Changes!
Yes, I will have to rethink the distribution of what on each vendor, but I was beginning to think in that direction already.
12 vendors!!
I can have 5 or 6 for armor and my RL boyfriend's character can have enough for his architecture biz, too (we share the services of his alt, the master merchant *chuckle*).
This will actually help us.
*dance*
300 items per for master merchant? That is a nice bonus for being master.
Really.
I'm quite pleased with this. It actually -exceeds- (at the top end) all requests that weren't for unlimited vendors. 12 vendors I think even exceeds anyone's "plan" (the most I think anyone would have thought possible was -1- more, not double).
12 vendors... 300 items each.... *blinks in disbelief*
Khristen wrote:
Can't say that I'm as super-excited as some people. It will still force me to cut my business in half (because I don't have the points to put into efficiency...I'm 3-0-0-4). Not quite sure why the efficiency tree was chosen, either. It still doesn't completely prevent "dabblers" and there's still a whole tree (hiring) that's pretty much a one-hit-wonder.
And I'm still trying to figure out what's in this for us. They fixed their database problem...great. Too bad it was at our expense. There needs to be something positive in all this for the players. Going from unlimited to having a maximum of 3600 items...that has to be spread out over 12 vendors...isn't really a benefit. I suppose it's good for those who want to specialize and operate on several planets, but for those who have one well-stocked shop it's still bad news.
Brilyn wrote:
This change still blows chunks,
I have 2 stores. I have 0400.
So now, in order to have *half*the selection of weapons available, I must *triple* my vendor Maintenance expenditure. (3.5 to be exact)
Too low. FAR too low.
The fact you don't like it is a good indication ... it's JUST right.
My biggest concern was not having enough space to sell all the items I could produce in a quantity that would relieve the pain of constant restocking.
A 250 item limit would absolutely strangle me under the current system because I would need all 6 of my vendors just to sell furniture.
However, 12 vendors presents a feasable solution by allowing me to categorize my furniture amongst different vendors.
Since some of my vendors rarely have in excess of 100 items, I will not be forced to cram 15 different product lines onto a single vendor either.
I declare this solution to be acceptable and I will continue my month-by-month subscriptions for now.
Now, let's revamp that vendor interface and give us a "restock as listed" button and make it easier to do consignment sales! More attractive employees would be nice too!
Oh, and don't think that we've forgotten about the recursive macro thing either.
BoberFett wrote:
This definitely gives more of an advantage to a player willig to dedicate points to merchant, especially master, while still leaving something for people who only get Biz 3/4. I think 2 vendors with 100 items at Biz 4 is fair.
I wouldn't call 0/4/0/4 a dabbler, they've got half the points. And to be a halfway decent merchant, they've probably got 3/4/0/4 anyway to get on the map. That's quite a few skill points, hardly what I'd call a "dabbler".
And the Hiring line does mean something in this system. Beyond getting the ability to dress vendors, getting that line and picking up master forone point gives a bigbump in items.The 3/4/0/4 merchant spends75 skill points to get 2750 items, including artisan points. The master merchant who spends92 points beyond gets 3600 items on 12 vendors. 850 additional items for another 17 points. The "dabbler" as you put it gets 36 items per point spent. The master merchant gets 39 items per point spent. It's pretty fair.
I'm not arguing that it doesn't give some bump to those who want to dedicate points for master or that 2 vendors with 100 items in just Artisan isn't fair.
I don't agree with your assesment that you have to have 3-4-0-4 to be a halfway decent merchant though. What does efficiency REALLY currently grant other than a merchant tent? A few discounts and such, but certainly not necessary to be a "decent" merchant. With management 4 and the current 6 vendors, I have a VERY nice business. Even with the new system, you could have 3-0-0-4 and still have a "decent" business although you're going to have to specialize in order to carry any good amount of items. For many people, they're already doing that. If you're just covering one area, say architect for example, you could choose to specialize in houses or furniture or harvesters and still do good business with only merchant 3-0-0-4 (or 3-4-0-0 for that matter and gain the merchant tents). Not great, but good.
So the hiring line still adds nothing to the merchant profession as a whole with this new system unless you want to spend that 17 skill points for 850 items....that still has to be broken up across 12 vendors. Which is still cluttered and messy. 17 skill points is a lot when you're looking at people who have other advanced professions. It doesn't mean a whole lot in the novice professions, but it's still a whole tree of an advanced profession.