Merchant Archive
Thread: Give me a single good reason why non-merchants SHOULD be able to use a vendor?
SeraphinAnnie
Wed Aug 18, 2004 5:44 pm
#27
Merchant isn't useless to me. Merchant is the backbone of my business actually. I like the profession.
Not being able to get free vendors is not a valid reason to take out the whole merchant profession. Merchant may not suit *you*, but that doesn't make it useless.
I don't use pets. I don't use stims, nor do I need them on my crafter. CH and Medic are support professions. Just like Merchant. It supports my crafting profession.
Yet, I haven't seen anyone petitioning for removal of CH or Medic based on the opinion that they are useless. The only reason people are doing it now to merchant, is because they aren't allowed free vendors anymore and they're mad. Removing the profession won't solve that, not that it would ever happen anyway.
On topic:
I actually think that non-merchants should be able to use a vendor. 1 freebie vendor. I posted specifics about it in another thread addressing that, so I won't type it here too.
However, as most on here have said, people should not be able to keep *merchant profession skills* without investing the points. I definately agree with that.
Sevardos
Wed Aug 18, 2004 6:03 pm
#28
Bazalan wrote:
Because when I was 13 I owned and operated a real Coke machine which I bought with my own money. It's not a special skill to fill a vending machine and collect money from it. It's childs play!
There should be a droid built by DE that is limited use (100 item or so) that anyone can place.
And clicking a button to bash a critter or clicking a few buttons to craft something requires a degree?
Using a real life comparison doesn't work, sorry. Unless someone can show me a picture of a real life Rancor.
Iannyen
Thu Aug 19, 2004 12:14 am
#29
Limited mailboxes, while I would love to see them, open up a "greifable" situation. If it was, say, a 10 item mailbox, some l33tie could stuff it full of melons quite quickly.
Xconxors
Thu Aug 19, 2004 12:32 am
#30
Because trying to sell all my meds to you (there are many every day) would prove to be such a pain as to make the process pointless. Do you really suggest that someone will want to dicker with the crafters on a daily basis to stock their vendor?
Oh yeah- How many merchants can afford to buy the stock of a decent crafter. A single set of buffs (5 pack) goes for a million.
Fred75
Thu Aug 19, 2004 12:40 am
#31
Then sounds like you need to set up a different distribution system. That's not a good reason why you should be able to use a vendor and NOT be a merchant, or at least a 0030 artisan.
You want to be a manufacturer or a re-seller? And what skills do you have that you wont drop to get art 0030?
Bazalan
Thu Aug 19, 2004 12:55 am
#32
Because when I was 13 I owned and operated a real Coke machine which I bought with my own money. It's not a special skill to fill a vending machine and collect money from it. It's childs play!
There should be a droid built by DE that is limited use (100 item or so) that anyone can place.
There should be a droid built by DE that is limited use (100 item or so) that anyone can place.
Fred75
Thu Aug 19, 2004 5:06 am
#33
If you've read the others, most people actually do believe that people should be able to get a 'vendor' without having to have the bus profession, BUT, as with weapons and such, you wouldnt be 'certified' to use it, so it's gonna cost you and not be nearly as efficient as if you had a 'certified' vendor. What I've seen is from a lock box with limited items, to a player made (maybe even made by a merchant, my thought
) vendor that would allow you to sell perhaps 25 items and would have a higher maint usage and even perhaps power requirements. You could still get offers etc etc, and could sell some items. That would fit into exactly how non cert weapons would work. But getting a 'real' vendor just should'nt happen if you dont have the skills. It's the same way the item numbers that were thrown around by the devs worked, they KNEW there wasnt a way they could keep them that low at master merchant. Same here, merchants were 'no you dont get anything' non merchants / art people were 'yes we should get the vendors'. With any luck they will wind up somewhere in the middle, well honestly not in the middle, will be lower end, but you'll still get a vendor..
Fred75
Thu Aug 19, 2004 5:15 am
#34
They are 2 reasons, I'll give you that. BUT the devs have stated that the way the vendors were working at this moment are not the way they were supposed to be working, basically they were doing things they werent supposed to be doing and a change would be coming. A CH is supposed to be able to tame creatures in such a way that they could use them, or in certain type of animals they could domesticate them enough that others could use them safely. Same way with the CDEF vs other weapons, they've said you could use them if you wanted too, just dont expect very good results. So even though you do have decent comparisons, they are flawed, because the way the game is SUPPOSED to work isnt how it's working, comparing vendors to how they are and have been isnt how they are supposed to be.
Duckfat wrote:
Heh I bet some of you were wondering when I would post in this thread. Well I hate to disappoint so here it goes.
Lets take the using a weapon without a cert example that you love so much. You as a non-combat are not restricted to using the CDEF without a cert, therefore on the same token a non-merchant should not be restricted to using just the bazaar. You can use ANY weapon and therefore we should be able to use ANY vendor. You can hold what is it now 4000 items and all that is being asked of the non-merchant vendor is 25, that is about the same ratioas thedamage that you get between using a certed weapon for 2000 damage and using the same weapon uncerted for 10 damage. Is that a good enough reason? From what I see in my other thread it is still unreasonable to merchants for some reason. They keep talking about wanting to use special combat skills like meditate or flamecone2 when I have never asked to use advertise, efficiency, or any other merchant skills.
Ok lets give you a second reason which revolves around the comparison to the non-CH pet. The non-CH pet is a pet that is created by a BE and trained by a CH and then sold. It has pretty much all the abilities of a regular pet except that it is level 10 compared to lets say level 1000 (I know its more like level 100 but I want to make the ratio better for you merchants). Following this example non-merchants should be able to use a vendor created by a DE and programmed by a merchant that can sell 40 items compared to the 4000 items of a regular vendor based on the same ratio (see how I helped you guys out otherwise it would be a 400 item vendor). Now I am not talking about a consignment vendor because that would be a completely different example and I know how you guys love to have precise comparisons. Since the CH sells the non-CH pet as a one time sale it should be the same for the vendors, and none of this making a percentage of the sale or paying rent as the CH is not paid based on how far the mount takes a player or how much damage it does.
Well there you go. Not only a single reason but two very good reasons. I am sure the same merchants will try to refute this and I really get a kick out of it so please try.
Fred75
Thu Aug 19, 2004 5:16 am
#35
Sevardos wrote:
Bazalan wrote:
Because when I was 13 I owned and operated a real Coke machine which I bought with my own money. It's not a special skill to fill a vending machine and collect money from it. It's childs play!
There should be a droid built by DE that is limited use (100 item or so) that anyone can place.
And clicking a button to bash a critter or clicking a few buttons to craft something requires a degree?
Using a real life comparison doesn't work, sorry. Unless someone can show me a picture of a real life Rancor.
Uggg, havent seen my mother in law have ya?
Iannyen
Thu Aug 19, 2004 5:18 am
#36
Someone log in and check this, but NO ONE requires a certification for CDEF weapon use. Novice marksman doesn't even list it as a certification, at least on Alla's character builder.
Gavvot
Thu Aug 19, 2004 5:33 am
#37
Scoooter wrote:you do have an uncerted version of a vendor a limited version..the BIZARRE
Actually, the CDEF version of vendor is the trade window.
Everyone can sell hand to hand in this game.
You don't even have to pay for this.
lisasdarren
Thu Aug 19, 2004 7:16 am
#38
DragonScout wrote:
Because practically everything else in the game allows you to use limited forms of elite professions, even in an unskilled fashion regardless of your profession. Same should go for vendors. You should be able to have 1 vendor regardless of skill point investment. It should be expensive, and limited, but everyone should be able to have one. Essentially a CDEF version.
Thats just not true, a few things in this game are available as unskilled versions, not the majority.
Skills available without the profession (that get better if you have a profession)
- Basic Weapons
- Pets
Skills needed a profession to gain
- Med use
- Harvesting
- Mind Healing
- Crafting (any sort)
- Surveying
- Defences
- Advanced Weapons
- Vendors
Which is the bigger list?