Merchant Archive

Thread: Give me a single good reason why non-merchants SHOULD be able to use a vendor?

illovich
Wed Aug 18, 2004 10:09 am
#14

Well, let me turn it around and ask why in a game that has an entirely player-run economy that a player should have to decide whether to spend their skill points (in many cases a very healthy percentage of them) in order to sell things? It makes no sense to me, given that in other games (for example EQ) anyone can take part in the economy (although admittedly the bazaar in EQ is mostly inferior to SWG's vendor system... except that in EQ you can search all vendors).

I am of the view that the Merchant (and Politician and Entertainer, but that's another story) Profession(s) should have the same prereqs it does now, but have all (or most) of their skill point costs removed, allowing all players to take part in the social/economic aspects of the game without giving up at minimum 24 skill points (which is almost 1/10 of the total skill points a player has).

I'm currently working on a proposal to this effect, which I will post to Core Systems in the near future.




illovich
aka Opo'lo Lux & Anjada Lux
==Former Master TKA, some CH, plus some points & Former Master Artisan/Armorsmith, now A Structures Trader (why not?) ==
Now I guess I'll be a jedi that's unable to call his beloved pets from his datapad.
Make it so we can trade our pets in for callable ones, or at least deeds so we can put them in our houses and /cry! (lol)
Fred75
Wed Aug 18, 2004 10:16 am
#15






illovich wrote:
Well, let me turn it around and ask why in a game that has an entirely player-run economy that a player should have to decide whether to spend their skill points (in many cases a very healthy percentage of them) in order to sell things?






Umm, because that's one of choices that you have to make in this game. What do you want your character to do?

Scoooter
Wed Aug 18, 2004 10:25 am
#16






Fred75 wrote:





illovich wrote:
Well, let me turn it around and ask why in a game that has an entirely player-run economy that a player should have to decide whether to spend their skill points (in many cases a very healthy percentage of them) in order to sell things?






Umm, because that's one of choices that you have to make in this game. What do you want your character to do?








Its a balancing factor. If you dont want to use points you have the bizarre. Although I thinkl the monitary limit should be higher for that.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
DemmonA
Wed Aug 18, 2004 11:09 am
#17


Because, the boxes are called "Business". If you dont get a vendor with business III or IV, you don't have much of a business.

superBOY5
Wed Aug 18, 2004 1:13 pm
#18



Fred75 wrote:
Then sounds like you need to set up a different distribution system. That's not a good reason why you should be able to use a vendor and NOT be a merchant, or at least a 0030 artisan.
You want to be a manufacturer or a re-seller? And what skills do you have that you wont drop to get art 0030?





Master Rifleman, Master Ranger. I don't even have enough points to get more than two boxes in Art 0-0-3-0



.
Iannyen
Wed Aug 18, 2004 1:18 pm
#19

Then you'll have to make a choice between a pure combat template and something more varied.



Iannyen Cap'asin
Offer Vendor: Mith Elaniouth Goodth
Corellia, Junction, 1212 -4809

Selling Top Quality Furniture at Coronet Mall;
Personal Orders are available, as well as decorating services;

Master Architect, Master Merchant, 100% hawt.
Fred75
Wed Aug 18, 2004 2:11 pm
#20






Bazalan wrote:
Because when I was 13 I owned and operated a real Coke machine which I bought with my own money. It's not a special skill to fill a vending machine and collect money from it. It's childs play!

There should be a droid built by DE that is limited use (100 item or so) that anyone can place.






Yes, well that's RL's rules, this isnt. I cant move from planet to planet in5 minutes in RL so dont use that rational..... or figure out how I can do it..



speardancer
Wed Aug 18, 2004 2:16 pm
#21



Bazalan wrote:
Because when I was 13 I owned and operated a real Coke machine which I bought with my own money. It's not a special skill to fill a vending machine and collect money from it. It's childs play!

There should be a droid built by DE that is limited use (100 item or so) that anyone can place.




Let's see... unless you had it sitting in your bedroom for your buddies, you had to get permission to place it. Probably a permit to operate it (at least these days you do). You had to learn how often to refill it... and several other things.

You earned the RL equivilant of Business 3. You learned basic business skills, most 13 year olds I know would of filled it once, spent the money without refilling it, etc....

In this game, the limiting factor is how many skill points you have. Want a vendor? Spend 24 of your skill points, more if you want to do it well. Don't want to spend the points? Use the bazar, put up auctions on the trade boards. That's why they're there. Or make a deal with a merchant you feel you can trust (and yes, need a better system for this) to resell your items.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
DragonScout
Wed Aug 18, 2004 2:54 pm
#22

Because practically everything else in the game allows you to use limited forms of elite professions, even in an unskilled fashion regardless of your profession. Same should go for vendors. You should be able to have 1 vendor regardless of skill point investment. It should be expensive, and limited, but everyone should be able to have one. Essentially a CDEF version.

Only problem with that is that the merchant profession isn't actually a merchant profession. It is a profession centered around the monopoly on vendors. And if you give vendors out to anyone else, it clearly points out just how lacking the profession is, and how much of a utility it is.

Perhaps one day they will give the merchant profession abilities that have a broader range than just vendors, but until then, the profession in and of itself offers very little in terms of playability. You cannot 'do' much as a merchant. At least in regards to actual abilities and tools. All the things that make a merchant successful can be done just as easily, if not more so, by non-merchants -- which is what specifically gave rise to poached vendors. Aside from the vendors themselves -- which are fairly self-sustaining once set up, there is zero reason to be merchant.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Scoooter
Wed Aug 18, 2004 2:57 pm
#23






DragonScout wrote:
Because practically everything else in the game allows you to use limited forms of elite professions, even in an unskilled fashion regardless of your profession. Same should go for vendors. You should be able to have 1 vendor regardless of skill point investment. It should be expensive, and limited, but everyone should be able to have one. Essentially a CDEF version.

Only problem with that is that the merchant profession isn't actually a merchant profession. It is a profession centered around the monopoly on vendors. And if you give vendors out to anyone else, it clearly points out just how lacking the profession is, and how much of a utility it is.

Perhaps one day they will give the merchant profession abilities that have a broader range than just vendors, but until then, the profession in and of itself offers very little in terms of playability. You cannot 'do' much as a merchant. At least in regards to actual abilities and tools. All the things that make a merchant successful can be done just as easily, if not more so, by non-merchants -- which is what specifically gave rise to poached vendors. Aside from the vendors themselves -- which are fairly self-sustaining once set up, there is zero reason to be merchant.




you do have an uncerted version of a vendor a limited version..the BIZARRE







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Bazalan
Wed Aug 18, 2004 4:03 pm
#24



Scoooter wrote:

you do have an uncerted version of a vendor a limited version..the BIZARRE







Get rid of the lame 6k cap and this would have some merit.

Tubes of GLUE sell for 3 MILLION credits!



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
DragonScout
Wed Aug 18, 2004 4:46 pm
#25

True enough. There is the bazaar. Too bad that what could be an amazing tool for merchants is neglected and claimed as what non-merchants get.

The bazaar should be primarily an auction device.. if properly designed.. that would be a huge advantage to merchants. As it is now, it is fairly worthless except to sell inexpensive items to newbies. If you could actually use it for its auction abilities, and have credit limits that grew based upon merchant level, it might become something worth while. But that is a different topic.

I don't really consider the bazaar on par with a vendor, even if the vendor was seriously limited in item space/lack of features. In my opinion everyone should be able to have a vendor for delivery purposes, and just for personal sales. Pretend it is a garage sale utility. Wouldn't be able to sell much, nor get the word out very far, but if someone happened along, they could maybe find some good deals. Limit it to 25 items, and let it go at that. If they wanted more vendor features or more item space, they could invest in the utility profession that is merchant.

It is just like using a pistol or a crafting tool or a pet or droid.. anyone can use them -- to a limited degree. But as you gain experience within a elite profession you gain more abilities and skill to put that item to use. Hence the reason behind actually going up in that profession.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
MormiHalba
Wed Aug 18, 2004 5:05 pm
#26

1. Because the Bazaar cap is there, you should be able to have a 3 or 4 day auction with no price cap.

2. A merchant has no tools to actually make me an effective supplier. As a Master BE/Master Rifle and Bus 4. I would love to be able to deliver items to my Merchants storehouse for an agreed price and get paid. He thenneeds some form of tools to actually promote his products to the consumers. Until he can promote his wares he is only a Coke machine owner not a Merchant.


To use the child play Coke machine post. The current merchant is only equal to the driver of the Coke Truck, he can drop off and refill vendors and collect money. But he has no tools to advertise Coke or do a deal with the company for package rates on his product and can't offer different prices to his customers if they want more than 1 can at a time; yes he can sell by the carton but what if someone wants 1/2 a carton he has to contact the product maker not the Merchant which is wrong.


Merchant should be in the same Profession catagories as Farmer and Miner. NOT IN THE GAME because they are useless and there is much more important things to fix first like how about some content for a solo player.




Mormi Halba

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