Merchant Archive

Thread: Keep merchant as a profession, but not required to have vendors.

MaDuece
Sat Aug 14, 2004 1:43 pm
#27






ofim wrote:





MaDuece wrote:





ofim wrote:





MaDuece wrote:





ofim wrote:

Comparing real life business to in-game business. Try to read the whole thing before replying.




There are NO real life issues that compare.


If you wanted to use real life arguements then I'd have to say that any rifleman with armor piercing rounds should be able to drop your TKM with 1 headshot.








While alot of real life things don't have a place in a game, there is alot of real life principals that do have a place in-game.





Sure. I got no problems with that rifleman with armor piercing bullets killing you with one headshot. Do you?





As long as you don't have a problem with more critical failures due to low OQ meterials.






Nope. Don't have any problems with that either. I'll just use the best resources.


Ooooh I got an even better one:


How about the same rifleman with armor piercing bullets with ranger camoflage skills? He can make himself a gilly suit that allows him to disappear off your player radar and pick you off from 500m as you walk out of the starport. Or better yet, set himself upon one of the rooftops in coronet?

ofim
Sat Aug 14, 2004 1:47 pm
#28






MaDuece wrote:





ofim wrote:





MaDuece wrote:





ofim wrote:





MaDuece wrote:





ofim wrote:

Comparing real life business to in-game business. Try to read the whole thing before replying.




There are NO real life issues that compare.


If you wanted to use real life arguements then I'd have to say that any rifleman with armor piercing rounds should be able to drop your TKM with 1 headshot.








While alot of real life things don't have a place in a game, there is alot of real life principals that do have a place in-game.





Sure. I got no problems with that rifleman with armor piercing bullets killing you with one headshot. Do you?





As long as you don't have a problem with more critical failures due to low OQ meterials.






Nope. Don't have any problems with that either. I'll just use the best resources.


Ooooh I got an even better one:


How about the same rifleman with armor piercing bullets with ranger camoflage skills? He can make himself a gilly suit that allows him to disappear off your player radar and pick you off from 500m as you walk out of the starport. Or better yet, set himself upon one of the rooftops in coronet?







funny how fast people resort to stupidity after being proven wrong.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

MaDuece
Sat Aug 14, 2004 1:51 pm
#29






ofim wrote:


funny how fast people resort to stupidity after being proven wrong.






Stupid? Whats so stupid about a sniper? They exist in real life. The weapons they have can reach out and touch youfarther than the 60m game limit. Anybody could go postal (and they do) and place themselves in a church tower with a deer rifle.


As for wrong, I can't see why? I'm only using real life situations that you suggested that I do.
Barris
Sat Aug 14, 2004 1:54 pm
#30

Why are you against it MaDuece? I understand the points you make, but what makes you agree it needs fixed. How does it (aside from storage venders, but even merchants use them) affect you?
ofim
Sat Aug 14, 2004 1:55 pm
#31

well lets just throw supply and demand out the window sense that a real life economic thing and sell Krayt tissues for 5Cr. each

Message Edited by ofim on 08-14-2004 01:56 PM





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

MaDuece
Sat Aug 14, 2004 2:10 pm
#32






Barris wrote:

Why are you against it MaDuece? I understand the points you make, but what makes you agree it needs fixed. How does it (aside from storage venders, but even merchants use them) affect you?






I am assuming you are refering to the continued arguement of why any player can not have a vendor without the proper skills.


1) It devalues the merchant profession if anyone can have a vendor with zero risks or costs for any purpose that they choose. As a legit crafter/merchant, I have to get extra skills (and keep them) if I want to engage in other gaming activites. I don't feel that a player that engages in other activites have the right to have the same merchant abilities I have with NO similar sacrafice. No other profession allows this. If the game mechanics not force me to make those sacrafices to have merchant abilities then why havea merchant class at all.


2) Its bad for customers; especially the casual gamer that wants to do some quick shopping before he/she goes out to do his/her thing. If one does not have to make sacrafices then one tends not to take the profession as seriously. Yes there will always be merchants that don't stock regularly. But requiring people to give up skill points will help to discourage those that think they can make a few easy bucks on the side without sacraficing anything. Thus fewer vendors that sit empty because Joe "Combat" Blow only considers it a secondary consequential source of income and could care less about other players that have to drive all over the place to look at empty vendors or vendors with Joe's storage junk.

MaDuece
Sat Aug 14, 2004 2:13 pm
#33






ofim wrote:

well lets just throw supply and demand out the window sense that a real life economic thing

Thats up to the krayt looters and the players that purchase krayt weapons.


and sell Krayt tissues for 5Cr. each

Sounds good to me. Ask those ^ guys I mentioned above.

Message Edited by ofim on 08-14-2004 01:56 PM





ofim
Sat Aug 14, 2004 2:17 pm
#34

I just loged in and killed 20 meat lumps with a scatter pistol, as i'm not a BH nordo I have any marksman skills,I'm going to gather that this is an exploit.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Wire3k
Sat Aug 14, 2004 2:25 pm
#35





MaDuece wrote:

I am assuming you are refering to the continued arguement of why any player can not have a vendor without the proper skills.


1) It devalues the merchant profession if anyone can have a vendor with zero risks or costs for any purpose that they choose. As a legit crafter/merchant, I have to get extra skills (and keep them) if I want to engage in other gaming activites. I don't feel that a player that engages in other activites have the right to have the same merchant abilities I have with NO similar sacrafice. No other profession allows this. If the game mechanics not force me to make those sacrafices to have merchant abilities then why havea merchant class at all.




2) Its bad for customers; especially the casual gamer that wants to do some quick shopping before he/she goes out to do his/her thing. If one does not have to make sacrafices then one tends not to take the profession as seriously. Yes there will always be merchants that don't stock regularly. But requiring people to give up skill points will help to discourage those that think they can make a few easy bucks on the side without sacraficing anything. Thus fewer vendors that sit empty because Joe "Combat" Blow only considers it a secondary consequential source of income and could care less about other players that have to drive all over the place to look at empty vendors or vendors with Joe's storage junk.





#1 - That would be the profession that was based on splitting the natural 'payoff' of crafting, i.e., selling into another profession - right? It would have made FAR more sense to have kept miner and farmer around - than merchant as a class. And other professions DO allow it, indeed - with factories - you could produce anything at all your little heart desires with NO skill - EVER. This is like saying - oh - you can kill that Krayt dragon - but you better have someone with a looter profession to actually open the corpse and get the goodies. Scout for skinning is bad enough - but at least that isn't something everyone wants or expects to do. Believe me - everyone that produces items wants to have reasonable means of having a chance to distribute them. Merchant is NOT a profession, it's a natural and integral part of other activies. You CAN play merchant if you like - but believe me, it was never intended to be anything other than a skillpoint sink. Anyone not 'serious' isn't a threat to your business anyway, you are simply removing potential buying opportunities for resale to YOURSELF.


#2 - Empty vendors are being addressed (only good part of this mess) so this is a moot point. And so what if someone wants to toss their loot on a vendor - as a MERCHANT - that gives you buyng opportunities you'd probably get no other way.



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MaDuece
Sat Aug 14, 2004 2:25 pm
#36






ofim wrote:

I just loged in and killed 20 meat lumps with a scatter pistol, as i'm not a BH nordo I have any marksman skills,I'm going to gather that this is an exploit.







No its not. I have no combat skills andI can kill meatlumps.


This pertains how?

Elyssa
Sat Aug 14, 2004 2:27 pm
#37






ofim wrote:





Elyssa wrote:





I read the manual where it said that is what merchants do. Create and place. Nothing about own and operate



That's all fine and dandy, but it is Merchant skill that gives you the ability to "manage" those vendors. You have to be able to do payroll, schedule vacations, resolve disputes, and even reprogram the terminals.

If you don't have those skills, your terminals will cease to function and your employees will quit.





Any one with a business will tell you the very act of manufacturing aproduct is, in of it self, a business. there for a crafter **is** a business man (or woman )




True.
Anyone can build things and sell them.
That's what the Bazaar is for. You can make good money as a one-person operation from it.

My point is that the game mechanic in place requires you to be able to effectively manage employees (your vendors, not other players). To that end, your character needs merchant skills to be an effective employer.





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

ofim
Sat Aug 14, 2004 2:29 pm
#38






MaDuece wrote:





ofim wrote:

I just loged in and killed 20 meat lumps with a scatter pistol, as i'm not a BH nordo I have any marksman skills,I'm going to gather that this is an exploit.







No its not. I have no combat skills andI can kill meatlumps.


This pertains how?







I used a weapon (IE vendor) that I don't have the skills to use.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

ofim
Sat Aug 14, 2004 2:32 pm
#39






Elyssa wrote:





ofim wrote:





Elyssa wrote:





I read the manual where it said that is what merchants do. Create and place. Nothing about own and operate



That's all fine and dandy, but it is Merchant skill that gives you the ability to "manage" those vendors. You have to be able to do payroll, schedule vacations, resolve disputes, and even reprogram the terminals.

If you don't have those skills, your terminals will cease to function and your employees will quit.





Any one with a business will tell you the very act of manufacturing aproduct is, in of it self, a business. there for a crafter **is** a business man (or woman )




True.
Anyone can build things and sell them.
That's what the Bazaar is for. You can make good money as a one-person operation from it.

My point is that the game mechanic in place requires you to be able to effectively manage employees (your vendors, not other players). To that end, your character needs merchant skills to be an effective employer.








Unfortunalty the bazaar is gimped with an unrealistic price cap, if it were not for that insanely low cap I would most definitly use it,as it's the best mass distribution system the game has.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

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