Merchant Archive

Thread: I say we all walk away if it goes live...or at least go on strike.

VarnaxDespin
Thu Aug 12, 2004 10:18 am
#27






joined42904 wrote:

Sigrun,


I'm for the limits because I don't want to have to spam starports and I want folks to buy from my friends who are also some of the new entrants to the market.


I found this to be the least effective marketing tool a player has at their dispossal


I don't want to have to compete for customer loyalty on the basis of who has the most thousands of suits of armor backlogged on their vendor.


So competition should not be based on selection then? I should be controlled by quotas?


I want customers to use all the smiths.


If "joeblow" smith makes armor no one wants due to resists, HAM or price...should customers be forced then to buy from them because there arnt other options? In my experience, players will always want the best when putting out moneyfor high ticket items... if that means waiting a few days for the a better quality item to be avail, then they will wait.


I want new entrants to have a good chance to compete against me, against the good, nice veteran smiths


The biggest disavantage a new crafter has is in resources and extra exp points...but even those can be overcome with some effort and thought.


And most importantly I want the new smiths to have a chance to compete against the arrogant 12-point crafters who buy up AS experimentation items and bid the price of them up so that the newer folks have a hard time.


Not all 12 point crafters are arrorgent, sure some are, but so are some Uber template stacker...thats the nature of the game, some people are jerks others are not. I could not afford tapes either for the 1st few months, so I instead invested in resources and made armor that didnt require 12 points to still be competitive. (Such as Ubese or higher Base composite).

I also camped the Borgle caves ....trade tapes with other players and had friends help me obtain the tapes I needed... took me about 2 months to get 12 points without buying most of the attachments. But the time spend was well worth it.


I think on our server folks would benefit from their usual suppliers running out because the newer folks are competing primarily on price. But if you always buy your armor from one person you will keep going back to that shop so long as it is stocked. Force of habit. This "nerf" breaks force of habit and lets me and my friends get a decent share of the market.


In some instances yes, but I quit AS months ago and I still have at least 2 or 3 of my old customers email me each day asking where my new armor vendor is... they liked the product, not just the convience.


And once someone has bought from us...hmmm...they usually don't go back to the expensive smiths unless it's for PVP armor and they absolutely have to have the best.


Players will always want the best, its human nature... many players will wait until they can get it, rather then buy something less effective..seeing how most players can in theory print their own money with missions, loot, or harvesting resources.


This so-called nerf will be both good for the newer smiths and good in the long run for customers on my server. The customers just don't know it yet.


I dont think so.






Message Edited by VarnaxDespin on 08-12-2004 10:20 AM



Varnax Despin
Tmac-c
Thu Aug 12, 2004 10:33 am
#28

oh boy a strike! more business for me



how can you have any pudding, if you dont eat your meat?
ArythR
Thu Aug 12, 2004 10:47 am
#29






joined42904 wrote:

Sigrun,


I have yet to sell out of anything except Ubese (because I started out pricing Ubese at under 60k to get folks to come into my shop). It's now at 75k. And the next run which I'm going to have to use my good wooly rather than crummy wooly my alt gathered is going to be even higher.


I'm for the limits because I don't want to have to spam starports and I want folks to buy from my friends who are also some of the new entrants to the market.


I've never done this, nor will I. If anyone really feels the urge to do this, that is what barker droids are for.


I don't want to have to compete for customer loyalty on the basis of who has the most thousands of suits of armor backlogged on their vendor. I want customers to use all the smiths. I want new entrants to have a good chance to compete against me, against the good, nice veteran smiths (and there are a few like Oman and Chumm on our server but they aren't high volume at present). And most importantly I want the new smiths to have a chance to compete against the arrogant 12-point crafters who buy up AS experimentation items and bid the price of them up so that the newer folks have a hard time.


I have met very few arrogant 12-point smiths. I myself am only a 10 point weaponsmith and can compete with the bigger weaponsmiths in several areas. Having 2 extra points doesn't mean your weapons immediately become *uber* but spending 6+ months watching for spawns and collecting excellent resources does. It makes me feel like I accomplished something after having put so much time into my profession. I have much more pridein what I make because I know how hard I have worked on it. It is a goal and an accomplishment to be able to compete with bigger weaponsmiths on my server. They put in the time and hard work, I did, and so should everyone else.


I think on our server folks would benefit from their usual suppliers running out because the newer folks are competing primarily on price. But if you always buy your armor from one person you will keep going back to that shop so long as it is stocked. Force of habit. This "nerf" breaks force of habit and lets me and my friends get a decent share of the market. And once someone has bought from us...hmmm...they usually don't go back to the expensive smiths unless it's for PVP armor and they absolutely have to have the best.


I shop where prices are good for the products. I have no problem shelling out 350K for something I deem worthy of it. I normally prefer to shop at one place. Primarily because of the quality and customer server. There is a specific Architect that I will always shop at because he is respectul and has good quality products at a good price. I will wait as long as it takes for him to fill an order for me, if he shut his shop down to go on strike, I would wait for him to open it back up. I refuse to shop elsewhere.


This so-called nerf will be both good for the newer smiths and good in the long run for customers on my server. The customers just don't know it yet.

I think you are failing to see the bigger picture here and how bad this is for the economy. Unfortunately, I don't think any amount of rational arguement is going to make you change your mind.









A~



Aryth Ro'Sra
Master Ranger/TKM
Leader/Co-Founder New Alderaan Enforcers
*Pissing people off since 1977*

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Okeefe
Thu Aug 12, 2004 12:11 pm
#30

I will be gone too. I have already discussed the problem with my guild and if the changes go ahead, I willbe cancelling my 3 accts and the rest of the guild will soon follow.



Lithium, possibly THE worst Forum Software ever devised by the hands of man
joined42904
Thu Aug 12, 2004 1:34 pm
#31

Halaster,


The people with large market shares who already have their 12 points are buying them.


Sound like good community-spirited behavior to you? Sounds like a true oligopoly using its market power as a barrier to entry. They have more money because they sell more product (no vendor caps). They use the money to buy the tapes. This keeps their goods better than the competition. Which in turn allows them to continue selling more goods.


See the cycle?


I'd be very happy to bid against other folks who aren't yet 12-point smiths and wouldn't complain one bit if I lost. But to bid against the portion of the 12-point smiths who are the uber high quality oligopolists in this fasion? Maybe it seems fair to you.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Sigrun
Thu Aug 12, 2004 1:46 pm
#32






joined42904 wrote:

Halaster,


The people with large market shares who already have their 12 points are buying them.


LOL! Then outbid them. Or go hunt your own. Or find friends to hunt for them. Commission someone to hunt for them. There is more than one way to skin that mynock.


Sound like good community-spirited behavior to you? Sounds like a true oligopoly using its market power as a barrier to entry. They have more money because they sell more product (no vendor caps). They use the money to buy the tapes. This keeps their goods better than the competition. Which in turn allows them to continue selling more goods.


Bad news: they're gonna sell more than the weak crafters even after this cap goes into effect. Because they're smarter than the weak crafters. Because they work harder than weak crafters. Because they will find alternative distribution channels. If you want to compete with that, you need to get as smart as them, work as hard as them, or both.


See the cycle?


I'd be very happy to bid against other folks who aren't yet 12-point smiths and wouldn't complain one bit if I lost. But to bid against the portion of the 12-point smiths who are the uber high quality oligopolists in this fasion? Maybe it seems fair to you.


Sure. Whomever can afford it in an auction gets it. I've lost against 12-point smiths too (friends of mine actually). When I confronted them about it, they said they were buying for other friends.


But even if they were buying to keep them off the market, who cares? That's their prerogative to waste their millions that way.


As I mentioned above, there are other ways of obtaining tapes. You even said you had an adventuring alt. Go get some.


And again, they aren't oligopolists. They can't force your prices down. They cannot control the supply of goods that you have access to. A new skill tape could be created every time you kill a Nightsister. How exactly will a 12-point smith prevent you from killing a Nightsister?










Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
CalmDown
Thu Aug 12, 2004 4:38 pm
#33

Wow this is another great idea!

You guys go on strike, cancel, do whatever you gotta do and leave the other 95% of us to ENJOY the GAME without your whining.

That sounds like hella fun. Don't let my foot hit ya on the way out .. btw, can i have yer stufz?
HalasterTheBlack
Thu Aug 12, 2004 4:53 pm
#34






CalmDown wrote:
Wow this is another great idea!

You guys go on strike, cancel, do whatever you gotta do and leave the other 95% of us to ENJOY the GAME without your whining.

That sounds like hella fun. Don't let my foot hit ya on the way out .. btw, can i have yer stufz?






1.2 on the troll-o-meter. I might've scored you lower, but I see you made up a new account just for this, so you get extra points for effort.


Keep it up and I promise I'll report you. Keep it constructive and you're welcome to play with the rest of us "grown ups".





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Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

VarnaxDespin
Thu Aug 12, 2004 5:05 pm
#35


I am hosting one of those "annoying" poll posts and Joined42904who we all know by now is a staunch support of lthe proposed limits. He used other toon's to try and sway the vote in his direction as well as make comments aimed at undermining my ethics and reputation.(undeniable supporting evidence he and Telumt are the same toon, and I suspect now "calmdown" is as well is in my thread.)


Becuse he is so petty and childish I suggest we all just ignore him from this point on.




Varnax Despin
Kershakk
Thu Aug 12, 2004 6:27 pm
#36






joined42904 wrote:

Halaster,


The people with large market shares who already have their 12 points are buying them.


Sound like good community-spirited behavior to you? Sounds like a true oligopoly using its market power as a barrier to entry. They have more money because they sell more product (no vendor caps). They use the money to buy the tapes. This keeps their goods better than the competition. Which in turn allows them to continue selling more goods.


See the cycle?


I'd be very happy to bid against other folks who aren't yet 12-point smiths and wouldn't complain one bit if I lost. But to bid against the portion of the 12-point smiths who are the uber high quality oligopolists in this fasion? Maybe it seems fair to you.






In reality these caps you are in favour of will encourage these oligopololists/collective monopolists that are being 'Salem'-ified by yourself and ... yourself.


I'd say - assume these caps go in. Right now it's feasible for a newer crafter to get their feet wet with a single vendor to offer some selection of goods. Now, they'd have to invest heavily into merchant in order to continue. They don't know how good things may or may not get - they are just getting into the market. Do they drop the reliable combat skills or gamble and go heavy into merchant? Or do they get more accounts just to be merchant toons? Either which way there'll be attrition to people choosing not to purse, not to pick up more accounts, or are plain disgusted with the changes.


So who are left standing? The hard core people.


I'm probably pretty hard core. I'm not interested in power grabs, shutting other crafters out (in fact I'm having dialog with a new weaponsmith who needs some particular resources he's not got and hasn't spawned in a while). I'm interested in running a solid store with a good reputation for being stocked - as we all know the true pain of empty vendor after empty vendor. I have more than one account - and when push comes to shove I'd prefer to maintain a solid store. I'll get as many vendors as needed to maintain it as before.


So will some others. They might group together in a collective to open a mall to provide the solid stock supply as before. However - not everyone can do so.


Thus - picture a new potential crafter. The choice is to go complete master crafter, master merchant to offer a fraction of variety as these super stores or multiple account holders, and likely quit because they can never hold a solid reputation for being stocked all the time on a variety of supplies, OR find a mall to enter into business with, which would rely on openings to form which are rare as is and will be probably rarer as the people left standing will be the hard core crafters, OR get more accounts.


And that is the REAL barrier to entry.


Besides, I find it ironic that the devs are allegedly so concerned about monopolies and your references to 12pt crafters when it was the devs in the first place who introduced these particular tapes which created this market gap to begin with and then combine that again with their ill conceived crafting experimentation changes which would have given 12 pointers an even bigger advantage.


*shrug* It's obvious they haven't really any clue what they are tinkering with.
ryukinku
Thu Aug 12, 2004 7:39 pm
#37

We are all probably just going to have to take choice number 3 and deal with it till they fix it. I don't expect the caps to stay as they are for long. <crosses fingers>



ryukinku kasai ~ Master Chef/TKM ~ Bria

Kasai's Kitchen

Theed, Naboo (-4411, 3403 )

Trystian
Thu Aug 12, 2004 9:09 pm
#38

Apparently someone misunderstood my last post here.


Simple: An in-game strike wouldn't mean jack to the devs or SOE. 10 crafters would step in to fill every 1 that strikes. That is part of their intent for this change. Eliminate the big guys. Screw that, We've worked too hard and for too long to be taken down overnight. Some of you are in it just for the greed, but there are some of us that like to contribute our time, money, and hard work to the continued health of our (finally stable) economies.


Anexternal strike (Cancelling accounts) would work, if it were on a large scale. BUT, it could also cripple SOE's efforts on supporting the game to the point that they would have to shut SWG down completely, and shift their resources to other games.


All I'm saying is that, for me, if they go through with anything less than a 1000 item per vendor limit (prefer 5000+), I'm cancelling all 6 of my accounts, and not looking back. And it sounds like most of you would be doing the same. If this is the case, I have to appologize to all my customers and suppliers that depend on me. I employ more than 30 people in my business, and have nearly 200-500 people come through my shop per day. I hope this hugely restrictive item cap does not go through.


-Trystian



Going out of Business! Closing Doors Soon. Slashing prices! Come quick before it's all gone.
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Crimsonsplat
Fri Aug 13, 2004 12:15 am
#39

Joined, you keep going on and on about those evil 12 point monopolists. Did it ever occur to you, that you could email or /tell the vendor's owner andoffer a premium for sending you a tellthe next time he gets an SEA for your skills, on the condition that he sell directly to you rather than stick it on a vendor?

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