Merchant Archive
Thread: DEV's and DocSavag......Better read what the SWG players are saying.....SERIOUSLY
Ham-Jo wrote:
Cendatinea wrote:
Ham-Jo wrote:Do you want to come ingame and work harder to PLAY A GAME than it is to run yourself in RL? I personally do not. So please do not lecture me of 'posting something constructive'
If it is un-fun for you...simple solution: DON'T DO IT! If you don't like something in the GAME, go do something else.Ok this is the most moronic statement i have read so far.
So your telling me, that for someone that has been master merchant, master armorsmith sinvce launch....i should just drop it all right? Drop whati like doing in the game.....Drop what i have been doing since day one.
Im sorry......your statement is a classic copout, and you can take that response somewhere else.
I like what im doing, and i dont feel that i (or anyother crafter/merchant) shold have to just accept this type of change. Thsi is way to extreme. I keep my vendors stocked with over 600 items on over 3 vendors at least, and that is hard to keep up with. (Armor and resources sell well) For them to come and say these changes......is insane.
read every forum thread.......and i challenge you to go say that to other merchant/crafters that have done it as long as i have, and see how much flack you get back for that comment.
I think you're completely missing the point.
Cendatinea is saying that if YOU are playing a game and its not fun for you, you may want to explore more fun things to do.
If you're working real hard, for no real life monetary gain, burning yourself out over what is essentially pixels, maybe you might want to consider something else.
Calling her statement moronic when you don't even understand it is kinda low. Play nice before this thread gets out of hand and locked buddy.
The devs told us 7 months ago that they were going to limit vendors to 150 items per vendor. Reacting to our very loud complaints about that they said they would come up with a plan to make the limits scale and the high end would be higer than 150. That obviously didn't happen and I'm working to make it better.
Dont' expect miracles. The devs are serious about limiting the number of items. Irrational screaming about it won't help anyone. Threatening to quit the game won't help anyone. Please give me concrete numbers for the items you sell per week and the imact this change will have on you. Give me realistic compromises to take to the devs. Yelling unlimted at me won't help becuase it is NOT going to be unlimited at any level. We are at 660 now. I would like to see it aggregate and more like 1200 but it will end up being lower I would guess. At this point 750 aggregate would be better than what we have now.
It is in TEST..this is the time to make suggestions for the numbers and to test the impact of things like bags and other things.
Last..take a breath..take another one..
Am I wrong? Does test have as big of an economy as many of the live servers with huge crafter conglomerates and other various merchant guilds?