Merchant Archive
Thread: Let's start compiling a new Top Issues list
Vendors in Private Buildings- I have wanted to see the ability to make a building with a vendor in it private. Some may wonder "What would be the point?" Many times I have wanted to move vendors around, or rearrange my shop around to make things look better and more professional. This Merchant ability would let you effectively "Close" your shop for rearranging reasons, or could be used to limit access to intended parties. As a merchant I would like to have the ability to close my shop for a time period without having to destroy all my vendors and store countless items before I can make the structure private. I have been revamping things before and have things confusing and in a mess, when customers have come in. Needless to say it greatly confused them, and they were kind of agitated that I didn’t have all my Products up for sale. Which may deter them to other vendors thinking we didn't have things together or were going out of bussiness. If it became an issue they could also configure the game to remove the advertising from the planet map or and an identifier before the vendor name, while a vendor was in a private "closed" shop. Like I say just something I think should be an option to the merchant profession, and give us a more professional way to rearrange.
Message Edited by Darkninja_Safaras on 04-18-2005 10:44 PM
Message Edited by Chumplestilskin on 04-21-2005 02:35 PM
EnigmaBSc
Patience.
EnigmaBSc wrote:
c) both of the above.
Throwing issues at the developers when they're not ready to see them accomplishes nothing.
Besides, I seriously doubt they're interested in much of anything except the CU and RotW at the moment.
They have asked for little bits of things here and there and such things have been submitted as they come up.
Just because I haven't updated the list here doesn't mean I'm not compiling everything offline where it's easier to work with.
I think everyone who's been a merchant for more than 30 days knows it's a problem that needs to be addressed.
- Restock Button
- a Fix that the names of droid vendors are visible, too
- a Feature to remove Vendors from a house i own (initialised (with restrictions) and non-initialised (more important, because they get never removed and cant be removed besides destroying the house)
Elyssa wrote:
Patience.
EnigmaBSc wrote:
c) both of the above.
Throwing issues at the developers when they're not ready to see them accomplishes nothing.
Besides, I seriously doubt they're interested in much of anything except the CU and RotW at the moment.
They have asked for little bits of things here and there and such things have been submitted as they come up.
Just because I haven't updated the list here doesn't mean I'm not compiling everything offline where it's easier to work with.
I think everyone who's been a merchant for more than 30 days knows it's a problem that needs to be addressed.
Agreed. I originally assumed you would just keep adding to the above list as people posted here. I was starting to get anxious and had been on a three day restocking binge when I posted my restocking button comment. I do believe the priority plate is the CU/ROTW integration, however, I do believe that our dilligence would be prudent just in case there's a guy there named Jimmy Jo Bob who's only job is to make sure the merchant matters are being worked on
Albeit, it's unlikely, but hey, ya never know!
Ok, so I'm prepping the draft of this to postfor the devs now that the release of RotW is imminent and I've got a couple of questions
The first isfor all the "extended listing time" people.
Would you be willing to sacrifice stockroom time in favor of more sales time?
I'm not gonna push a compromise as the opening volley, but I would like to have something to fall back on quickly.
So would say 45 days on sale and 15 days in the stockroom be at all attractive?
- Customers could buy single items directly from factory crates? (They could buy one swoop from a crate of 50)
Would this satisfy the need for increased item limits?
Elyssa wrote:
Ok, so I'm prepping the draft of this to postfor the devs now that the release of RotW is imminent and I've got a couple of questions
The first isfor all the "extended listing time" people.
Would you be willing to sacrifice stockroom time in favor of more sales time?
So would say 45 days on sale and 15 days in the stockroom be at all attractive?
Not personally as I've taken to using my stockroom to hold crates of components so I have more vendor spaces for clothing. But if it happens I won't be complaining as I hate restocking every 30 days too!
The second is for the "more items" people.
What if:
- Customers could buy single items directly from factory crates? (They could buy one swoop from a crate of 50)
I would love this! Then instead of having 10 seperate 4 socket cloaks in black I could have 10 crates of 4 socket cloaks in various colours
Would this satisfy the need for increased item limits?
For me, yep
Kel
*Hug a Wookiee!!*