Merchant Archive
Thread: Focus Thread: Galaxy-Wide Vendor Search
Ani_cul wrote:AND the thread is not closed, so lets get the brainstorming going and get some viable options up there before more naysayers start the 'screw em all put it in' posts
/agree
GraySeven wrote:Again, undercutting won't really happen. Too many people will buy up the cheap stuff and resell it, especially if its easy to do.There is nothing wrong with this change.
Undercutting already happens and it already affects the market. The shipwright market has drastically changed over the past few months because people are willing to sell it at lower costs. Putting all the prices on the galactic bazaar will affect pricing. How much and what the result of that will be is open to speculation.
I know a crafter on another galaxy who could afford to dump 4k harvesters on the market below cost. You could TRY to buy them up faster than he can post them to the bazaar but good luck. The logistics of going and getting them all would keep you pretty busy for a while. Meanwhile the price will get lower in the process. Others will drop their prices to try to compete..you'll have to buy them out too..there is a limit to your time and resources. You cannot buy out every single harvester in the galaxy to artifically inflate the price. That doesn't mean the price would be 0 or that the price would be below cost for everyone. The most likely scenario is that the people who mine their own resources would set the price. You would either have to mine your own to compete or find a way to get resources sellers to drastically lower their prices.
DocSavag wrote:
Let me toss out some ideas for you:
Would you accept this:
1. No Delivery.
2. No Viewing other Vendors from private vendors. Only bazaar terminals would allow global searching
3. The # of items that you could be listed on the bazaar globally is controlled by your advertising skills with Master Merchants able to advertise 100% of their items. Non merchants can only advertise the 25 slots they already have on the bazaar. Have to work out how this will work.
4. The Scope the listings to be determined by your Manage Vendors skill (it makes sense because of the next statement -->Business III would give you only Regional Coverage on the bazaar, Novice Merchant would give you Planet Coverage , and Management III would give you Galactic Coverage.
5. Items "Purchased" from the Bazaar show up in the FOR SALE tab along with all the other merchandise in a highlighted manner and only for the person who has purchased the item remotely. The price for the item is 0 since the item has already been purchased. They click buy and the item is retrieved or put into the available items bin if they have no room.
This concedes the pricing issue and I understand if that is still not acceptable to you. I just toss the ideas out as possible solutions. These are my own thoughts based on conversations I've read and had with other people and shouldn't be considered in any way official. I present these as a fellow player. You all have to decide if you want Elyssa to present something to the devs.
I think 1-4 are wonderful ideas, but I have to disagree on 5. I don't think that anyone should be able to purchase an item without going to the vendor to buy it. I really don't see someone coming just to pick up an item making any other purchases from my vendors. They will pick up the item and hurry back to the shuttle before it leaves.
As an add-on, I think it would be nice to have a "sorting filter" for each vendor. So if I'm using the bazaar terminal to find things, I can either search for the type of item I want, or I can look at each vendor one-by-one.
If implemented the way Doc proposed it (minus #5), I would completely support this change.
GreenLeaders wrote:
I posted this on the "galaxy wide search" thread, don't think it has been brought up here...
Anothering thing I just realized about this that I hate is the way it has turned crafters vs. fighters. These two "sides" (as they have become) were designed to help each other, the crafter provides the needed gear to fight, the fighter buys the gear he needs from the crafter. The fighter goes out and find item enhancing loot, fighter either sells it to crafter or has crafter use it to make fighter a more powerful item. The fighter makes money from missions(don't jump on my saying solo mission nerf, I know all about it)/looting/selling loot and buys crafters stuff to be able to adventure farther, higher.
What is needed is a improvement that does not hurt either side, as it stands, basicly this whole idea wrecks an economy that is unlike anything MMORPGs have ever seen. And hurts most crafters. An improvement is needed no doubt, but it needs to not be a destructive one.
Its unfortunate but even if the change got nixed completely damage here has already been done.
Anyword yet Elyssa have they responded to you at all?
GraySeven wrote:Two of the biggest complaints still make no sense to me...Impulse sales: This won't change if people are required to go to vendors AND if only NPC Bazaar vendors are allowed to be used to search. People will be forced to search for specific items simply because the sheer number of items listed will make it near impossible to just randomly browse around. When they come to the shop to pick things up, you may very well make more sales as they then look around in an easier fashion.Undercutting: If I have the ability to browse for people selling way too cheaply, I can then buy and resell the "too cheap" items that interfere with my business. This will give me a larger stock with less work. It will be easier to buy undercut wares than manufacture. Of course, if someone sells low quality items cheaper, I'll let them go, as it only emphasises my quality.Also, that near useless Premium Sale skill could be put to good use with this system....
Impulse sales won't go away. I do feel they will be affected though. If I am at a Bazaar and I know I need armor and I need weapons. I am going to search for both while I am there and make my purchases. If I show up at the Weapons Shop and they have armor its too bad because I've already made my purchases. I might look at it but even if I do the chance of purchase is low because I've already bought my armor. Impulse buys will still remain because they might not realize they wanted to look at housing or clothing when they bought their weapon. But there will be cases where they've already done their shopping. They MIGHT find both your armor and your weapons on the bazaar but the number of items that will be listed will make that very unlikely unless them take special care to find the same shops.