Merchant Archive
Thread: can this be addressed w/o being flamed
That is the topic with the debate about vendor limits. Anyone who want proof of what was said go read throe all 98 pages. (that should also have the benefit of keeping you off this board for some time)
Thanks for the link. But, I dont see anything at all there about people using vendors for storage being the cause of the problem, nor their reasons for wanting to fix it. If anything, Thunderheart specifically points out merchants being the cause, regardless of 'true' merchants or poachers. His exact post:
"The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150."
I don't see anything about vendors being used for storage as a reason for the change. Not to mention that the original post is like 5 months old and they have already increased the bazaar since then. If they have posted again since then, post a link or tell me which of those 98 pages it is on, because sorry, but I won't go through and listen to merchants moan and complain for 98 pages unless I am actually going to see something related to this discussion.
Message Edited by Songe on 05-31-2004 12:45 AM
I hope beyond hope that eventually, the Dev's get around to removing all vendors that characters don't have the skill to own........
......without telling anyone that the vendors are going to be removed. Serve them right to lose all their illegally stored stuff.
When I dropped merchant skills, I removed my "illegal" vendors and replaced them with ones I could make based on my current skill, even the ones that were only customized because I no longer had the skills to customize vendors with clothes......
All the furor over database storage problems could be avoided by removing these illegal vendors, which would remove the added illegal items....
And according to Thunderheart's post, he said nothing at all about storage, so don't add it in there. If it had been a factor, I am sure he would have mentioned it. And from what he says, even if there were no poached vendors in the game and no one used them for storage, it looks like this would STILL be an issue. Actually read what Thunderheart posted.
"The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150."
I see nothing in there that would change if all 'poached' vendors disappeared yesterday. And using vendors for storage is not an exploit. LOL. If you can find a DEV saying that please post it. Hell, technically it cannot be storage because the items are still for sale. Just extremely expensive.
Ok Lomar,
This is the kind of thing I posted about earlier in another area. Things that are too good to be true and over used get "Fixed" (aka nerfed). So by what logic do you think that a factory which is supposed to be used to "make" items (make does not = store in any dictionary I've read) can in any way be used to just store items?
I've gone through a few of these messages and have found that a great amount of the Merchants can do nothing but point fingers and cry "Nerf". I for one am glad to be just a dabbler then a "true" Merchant as one person had said. "True Mercahnt" come on that is a bit rough don't you think. By the way it was said anyone not in that catagory isn't a merchant at all. Kinda sad that some of you think of this as an elite profesion that takes a lot of blood sweet and tears to work through.
opps double post. ![]()
said to log in the first times so I re-submited. Dang
Message Edited by DingoBoi on 05-30-2004 06:36 PM
Tharryth wrote:
So by what logic do you think that a factory which is supposed to be used to "make" items (make does not = store in any dictionary I've read) can in any way be used to just store items?
Message Edited by Lomar4976 on 05-31-2004 09:25 AM
Technically the item is still for sale, just at a very expensive price, so the vendor is still working. You are not using it in a way that the vendor is storing items and yet customers are completely unable to buy the items on there. You are just placing items on a vendor for high prices. That cannot be classified as a bug/exploit because everything is working as intended.