Merchant Archive

Thread: can this be addressed w/o being flamed

theonebountyhunter
Sun May 30, 2004 7:13 pm
#14

as far as people like me...... u are saying i am the reason there will be a number of item limit on vendors, just FYI for examples of numbers i have more on my two armor vendors then i do on the one i use for storage





Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
Songe
Sun May 30, 2004 8:49 pm
#15

It's for both. But people who use their vendors to sell things (and still have the skills of course) are just doing their job, when people like him are just exploiting the system. This guy came in saying he dropped his skills anyway, what did he expect?



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Novice Lekku Stomper
Tarnak_Archvold
Sun May 30, 2004 9:13 pm
#16

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=18573&view=by_date_ascending&page=1
That is the topic with the debate about vendor limits. Anyone who want proof of what was said go read throe all 98 pages. (that should also have the benefit of keeping you off this board for some time)




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
DragonScout
Sun May 30, 2004 9:30 pm
#17

Shouldn't matter what he expects or what he does. There is no call for just bashing him. It doesn't hurt him because he doesn't care, and it just lowers yourself.

Thanks for the link. But, I dont see anything at all there about people using vendors for storage being the cause of the problem, nor their reasons for wanting to fix it. If anything, Thunderheart specifically points out merchants being the cause, regardless of 'true' merchants or poachers. His exact post:

"The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150."

I don't see anything about vendors being used for storage as a reason for the change. Not to mention that the original post is like 5 months old and they have already increased the bazaar since then. If they have posted again since then, post a link or tell me which of those 98 pages it is on, because sorry, but I won't go through and listen to merchants moan and complain for 98 pages unless I am actually going to see something related to this discussion.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Sun May 30, 2004 9:42 pm
#18

Who cares when it was posted, you should know by now if you have been following the game and the forums that changes take a long time to happen. The fact is, they decided to implement the change because of people who have a lot of items on their vendors, whether they really want to sell them or whether they just store them on vendors. So both are responsible for the change, except thatas I started before, vendors who just have a lot of stock are just doing their job, while people who use vendors to stock items are just exploiting by using them for something they were not meant for, and often double exploiting when they don't even have the skill to do so. And by exploiting they are using some database space that they were not supposed to, which really doesn't help the vendor situation.

Message Edited by Songe on 05-31-2004 12:45 AM



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Novice Lekku Stomper
GraySeven
Sun May 30, 2004 10:33 pm
#19

I hope beyond hope that eventually, the Dev's get around to removing all vendors that characters don't have the skill to own........


......without telling anyone that the vendors are going to be removed. Serve them right to lose all their illegally stored stuff.


When I dropped merchant skills, I removed my "illegal" vendors and replaced them with ones I could make based on my current skill, even the ones that were only customized because I no longer had the skills to customize vendors with clothes......


All the furor over database storage problems could be avoided by removing these illegal vendors, which would remove the added illegal items....





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

DragonScout
Sun May 30, 2004 10:53 pm
#20

I care. Because it obviously is not something they felt they could do right away, otherwise it would have been done when they raised the bazaar limit to 6000. Hence, why I mentioned the date.

And according to Thunderheart's post, he said nothing at all about storage, so don't add it in there. If it had been a factor, I am sure he would have mentioned it. And from what he says, even if there were no poached vendors in the game and no one used them for storage, it looks like this would STILL be an issue. Actually read what Thunderheart posted.

"The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150."

I see nothing in there that would change if all 'poached' vendors disappeared yesterday. And using vendors for storage is not an exploit. LOL. If you can find a DEV saying that please post it. Hell, technically it cannot be storage because the items are still for sale. Just extremely expensive.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Sun May 30, 2004 11:04 pm
#21

Vendors were put in game to sell items. Using them for another purpose to benefit yourself is an exploit.



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Novice Lekku Stomper
Tharryth
Sun May 30, 2004 11:34 pm
#22

Ok Lomar,



This is the kind of thing I posted about earlier in another area. Things that are too good to be true and over used get "Fixed" (aka nerfed). So by what logic do you think that a factory which is supposed to be used to "make" items (make does not = store in any dictionary I've read) can in any way be used to just store items?


I've gone through a few of these messages and have found that a great amount of the Merchants can do nothing but point fingers and cry "Nerf". I for one am glad to be just a dabbler then a "true" Merchant as one person had said. "True Mercahnt" come on that is a bit rough don't you think. By the way it was said anyone not in that catagory isn't a merchant at all. Kinda sad that some of you think of this as an elite profesion that takes a lot of blood sweet and tears to work through.





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3 Year Vet, still tugging along.
Tharryth
Sun May 30, 2004 11:35 pm
#23

opps double post.



said to log in the first times so I re-submited. Dang





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3 Year Vet, still tugging along.
DingoBoi
Mon May 31, 2004 12:35 am
#24


If you are biting the bullet, then keep the minimal skillpoints for the vendor. 'nuff said.


We've already hashed through all the issues and you flat out are wrong and an exploiter. What else is there to say?


*insert another flame here*


/throws eggs.

Message Edited by DingoBoi on 05-30-2004 06:36 PM



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Lomar4976
Mon May 31, 2004 1:22 am
#25






Tharryth wrote:


So by what logic do you think that a factory which is supposed to be used to "make" items (make does not = store in any dictionary I've read) can in any way be used to just store items?







Factories are what i'd call a valid storage medium as theres a listed 'input size hopper' where you're free to put whatever you want to inside them up to a maximum limit.


As vendors stand at the moment, they offer the same sort of thing, but unlimited storage.


In the future thats going to change, somehow... its expected that maximum item limits will come into play on vendors.


If you're happy to then get the 'requirements' for hosting the vendor in the future (be it the proper skill points, or maybe increased maintainance costs if you dont have the skills, both have been discussed) then you will be free to use the vendor for whatever you need to use it for. Currently theres no need for any requirements for owning a vendor, and whilst thats a work around now, when its changed, what will be needed to own them ?


The 'requirements' for owning a factory is 1 lot and the factory itself - as long as you meet that, you can use it for whatever you want.


Edit: The only potential 'grey area' for using factories as storage is the essential 'free space' generated by the output hopper. It may happen that in the future the input and output hoppers are linked so you can only hold 100 items total, but we'll have to see if thats changed in any way.

Message Edited by Lomar4976 on 05-31-2004 09:25 AM



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DragonScout
Mon May 31, 2004 4:28 am
#26

Is there anywhere that the DEVs have specifically said that using the vendors as storage is a bug/exploit? If so, post the link.

Technically the item is still for sale, just at a very expensive price, so the vendor is still working. You are not using it in a way that the vendor is storing items and yet customers are completely unable to buy the items on there. You are just placing items on a vendor for high prices. That cannot be classified as a bug/exploit because everything is working as intended.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
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