Merchant Archive
Thread: Before you cast the first stone...
DragonScout wrote:
Oh, I agree. It actually IS a cool ability, and something useful. BUT. it works exactly as poached vendors do. the bonus remains after the merchant is taken off admin, even after they drop merchant skills. I would love if they developed this, it could be something worth keeping merchant skills to have. But as it is now, it is just as much an 'exploit' as vendor poaching is.
You're right it is an exploit if used like that, never done it, never even thought about it. The solution is simple to state and probably a lot harder to code.
Only the credits dropped in by the person with efficiency 4 get used up at the reduced rate, and if the person drops efficiency 4, or is removed from admin,the rate goes up immediatly.
Using the skill as intended means the merchant will pay for all the maintanance on the structure that they are using and reap the benefits from this.
The easier solution is that you add an option to a installation or buildings radial to loan the building, this then removes the admin rights of the person who's lot it is on (and locks them from being re-added)and adds the admin right of the borrower. The efficiency only works so long as the current owner (original or borrowing) has the skill, this would also have the benfit of allowing the person borrowing the building to re-name it etc. and but not re-deed it. The loan can be cancelled at any time by either party.
Elioi wrote:
I mean, if we're serious about getting rid of all these exploits, lets not forget to revert vendors to the appropriate race/type and garb if somebody drops hiring.
And some other stuff...
I agree... Even if you were being sarcastic.
Message Edited by rexan on 06-15-2004 12:31 AM
You cannot have vendors with out inventing SP in the first place, and we know that keeping the vendors after releasing the SP is an exploit.
You do not have the invest any SP in the first place to gain the benefit of a the maintains discount, just like you do not have to be a WS to run a production schematic in a factory, nor do you have to be an architect to place a structure.
Thus the "maintains discount" is a tradable product, where "vendors" are a tool.
DragonScout wrote:
weaponsmiths make items to sell, that is their role in the game, if you had to be a weaponsmith to use an item, it would be counterproductive -- to almost every profession, so again, bad example, try again.
This maintence fee reduction is totally a bug. I am not even sure why it would work on any structures other than you own. The skill itself says that it is for structures you own. Just because you have admin rights on someone's house or harvester doesn't mean you own it.
I believe the exact wording is "grants a maintance bonus on structures you manage". It is a cool reason to maintain the efficency line. But it is possible to poach this skill by droping a large amount of maintance into a structure, then surender the skill.
Asfar as usefulness, Ifind is much more useful to offer this service to members of myguild and people who's wares I re-sell rather than only applying it to the5 measly structures that I have on my 10 lots.
So during the first month or two after vehicles were introduced, you never took a shuttle with your vehicle out?
JTGAlpha wrote:
Never done none of that, actually.