Merchant Archive

Thread: Before you cast the first stone...

DragonScout
Tue Jun 15, 2004 2:04 am
#14

Oh, I agree. It actually IS a cool ability, and something useful. BUT. it works exactly as poached vendors do. the bonus remains after the merchant is taken off admin, even after they drop merchant skills. I would love if they developed this, it could be something worth keeping merchant skills to have. But as it is now, it is just as much an 'exploit' as vendor poaching is.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Elioi
Tue Jun 15, 2004 4:20 am
#15

I mean, if we're serious about getting rid of all these exploits, lets not forget to revert vendors to the appropriate race/type and garb if somebody drops hiring. I mean, I have the points there (seriously I'm 4444 - darn AP and pure crafters ) and I bet I'm loosing sales to all those snappy dressed vendors from people who dropped hiring after setting them up. I mean seriously, if they weren't worth the sp nobody would have gotten hiring 4 in the first place!



STOP THE UNIFORM POACHERS! I spent SP to keep my vendors looking sharp!
lisasdarren
Tue Jun 15, 2004 5:14 am
#16






DragonScout wrote:
Oh, I agree. It actually IS a cool ability, and something useful. BUT. it works exactly as poached vendors do. the bonus remains after the merchant is taken off admin, even after they drop merchant skills. I would love if they developed this, it could be something worth keeping merchant skills to have. But as it is now, it is just as much an 'exploit' as vendor poaching is.






You're right it is an exploit if used like that, never done it, never even thought about it. The solution is simple to state and probably a lot harder to code.


Only the credits dropped in by the person with efficiency 4 get used up at the reduced rate, and if the person drops efficiency 4, or is removed from admin,the rate goes up immediatly.


Using the skill as intended means the merchant will pay for all the maintanance on the structure that they are using and reap the benefits from this.


The easier solution is that you add an option to a installation or buildings radial to loan the building, this then removes the admin rights of the person who's lot it is on (and locks them from being re-added)and adds the admin right of the borrower. The efficiency only works so long as the current owner (original or borrowing) has the skill, this would also have the benfit of allowing the person borrowing the building to re-name it etc. and but not re-deed it. The loan can be cancelled at any time by either party.






Trax Treort - Rifleman, Fencer & Imperial Pilot
BountyBlunter
Tue Jun 15, 2004 5:22 am
#17






Elioi wrote:

I mean, if we're serious about getting rid of all these exploits, lets not forget to revert vendors to the appropriate race/type and garb if somebody drops hiring.


And some other stuff...





I agree... Even if you were being sarcastic.




Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

DocSavag
Tue Jun 15, 2004 5:23 am
#18

I've already asked for a direct quote from the Dev team to answer this question.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



rexan
Tue Jun 15, 2004 12:27 pm
#19


Or claiming that its not "fair" to use a weapon build by a weaponsmith for that matter. Since you didn't spend the skill points to achieve weaponsmith. However, your still getting the benifits of using said weapon.


And yes, I believe that if the Merchant who 'maintains' a structure should have that structure's maintance bonus revoked when said merchantsells back efficency 4.


And this thread does seems like trolling to me also. There I said it. And i'm not a corospondent. Therefore, no abuse of power here.

Message Edited by rexan on 06-15-2004 12:31 AM



Rexan Ryu
Master Smuggler
Flurry Server
Tarnak_Archvold
Tue Jun 15, 2004 12:47 pm
#20

I think the answer is simple.
You cannot have vendors with out inventing SP in the first place, and we know that keeping the vendors after releasing the SP is an exploit.

You do not have the invest any SP in the first place to gain the benefit of a the maintains discount, just like you do not have to be a WS to run a production schematic in a factory, nor do you have to be an architect to place a structure.

Thus the "maintains discount" is a tradable product, where "vendors" are a tool.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
rexan
Tue Jun 15, 2004 5:32 pm
#21








DragonScout wrote:

weaponsmiths make items to sell, that is their role in the game, if you had to be a weaponsmith to use an item, it would be counterproductive -- to almost every profession, so again, bad example, try again.

This maintence fee reduction is totally a bug. I am not even sure why it would work on any structures other than you own. The skill itself says that it is for structures you own. Just because you have admin rights on someone's house or harvester doesn't mean you own it.






I believe the exact wording is "grants a maintance bonus on structures you manage". It is a cool reason to maintain the efficency line. But it is possible to poach this skill by droping a large amount of maintance into a structure, then surender the skill.


Asfar as usefulness, Ifind is much more useful to offer this service to members of myguild and people who's wares I re-sell rather than only applying it to the5 measly structures that I have on my 10 lots.




Rexan Ryu
Master Smuggler
Flurry Server
p4Samwise
Tue Jun 15, 2004 5:59 pm
#22

A better question is "before you cast the first stone, have you ever used the vehicle repair exploit?"


*throws nemoidian eggs*



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
JTGAlpha
Tue Jun 15, 2004 6:37 pm
#23

Never done none of that, actually.


/casts first stone



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
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p4Samwise
Tue Jun 15, 2004 7:18 pm
#24






JTGAlpha wrote:

Never done none of that, actually.




So during the first month or two after vehicles were introduced, you never took a shuttle with your vehicle out?




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
JTGAlpha
Tue Jun 15, 2004 7:23 pm
#25

Hell if I know. I usually put it away before I get on a shuttle. Can't say I never did it to my knowledge, can't say I actively did it either. Can say I never did any of that stuff in the first post. But then I find your analogy rather ridiculous seeing how a lot of people had NO idea that was happening, nor was it ever hurting anyone's pocket book at the time (no PC garages). /shrug



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

p4Samwise
Tue Jun 15, 2004 7:27 pm
#26

Au contraire. Lots of people used it to fix disabled vehicles that they would have otherwise had to buy from master artisans (or maintain vehicles so they never became disabled in the first place).


FWIW, I was a master artisan at that time, but I didn't begrudge anyone the free repairs because the lack of PC garages was bogus and the "vehicle fix exploit" alleviated the pain of that bogusness.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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