Merchant Archive
Thread: Vendor Admin
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JeCy
Thu Dec 16, 2004 11:18 am
#14
im not ignorant that admin would hurt my prof, cuase you know what since the merchant/vendor nerf bussiness has been much better and good merchants are harder to find which has helped bussiness even more
1, the NEXT thing was a joke from the show seinfeld,, and the soup nazi epp, guess that one went over your head, though probly tons of others,,
2, teh 25 item thing is thats what the limit is to have things posted for every class on everything but a vendor.. eveyone should know that, a drop house is a way for someone to drop say 100 items for you to post,, me and my old guild used a drop house or factories many many times just for this reason.
3, having guildies help maintain a vendor, thats the whole point its a class,, oky soo its your main,, well spend time being a merchant and not worrying about going off on your next raid or pvp or what ever,, if i had a credit for every time i had to skip a fun event i would be rich,, oh wait i do.. but i earned them, and had to sacrifice countless raids, shows, parties and tons of other stuff cuase my store comes first.
4, removing persmissions would be a very bad idea,, say good bye to malls, good bye to having interior decorators, good by to freinds droping off stuff when your not around..this also does not take any skill points to use. admin on a vendor is nothing like this.. we might as well go back to the people that exploited merchant got vendors, stored 1000's of items, sold stuff and spent not one skill point,, this is the exact same thing. people always forget merchant is an entire class. not just something to sell your crap loot on, and im not saying thats what your vendor is.,. but for 75% of the vendors out there, go look around your galxie and where there is one vendor there is an over prices crap loot vendor right next to it..
Je'Cy
Message Edited by JeCy on 12-16-2004 10:22 AM
LaurnaRose
Fri Dec 17, 2004 1:04 am
#15
JeCy wrote:
im not ignorant that admin would hurt my prof, cuase you know what since the merchant/vendor nerf bussiness has been much better and good merchants are harder to find which has helped bussiness even more 100% agree with the second part of this
1, the NEXT thing was a joke from the show seinfeld,, and the soup nazi epp, guess that one went over your head, though probly tons of others,, seinfeld doesnt have anything to do with this topic, so whatever
2, teh 25 item thing is thats what the limit is to have things posted for every class on everything but a vendor.. eveyone should know that, a drop house is a way for someone to drop say 100 items for you to post,, me and my old guild used a drop house or factories many many times just for this reason. yes, i do know that the bazaar/offers limit is 25 items, it is called a commodities market in case you didnt know. as for the drop houses ... this is just a waste of lots, and not what the lots were intended for.
3, having guildies help maintain a vendor, thats the whole point its a class,, oky soo its your main,, well spend time being a merchant and not worrying about going off on your next raid or pvp or what ever,, if i had a credit for every time i had to skip a fun event i would be rich,, oh wait i do.. but i earned them, and had to sacrifice countless raids, shows, parties and tons of other stuff cuase my store comes first. you obviously are so bent on being against this idea that you havent paid attention to what i am saying. im not wanting to pawn off my merchant responsibilities. im merely wanting to be able to use my merchant responsibilities with my main. as well, one of my toons is a tailor and the other is a architect. only one is merchant, but the other has master artisan. im merely suggesting that we be allowed to share a vendor, of course this would mean that each of us would have to give up one vendor slot for the one vendor. as for letting other ppl pay maintenance on your vendor or allowing them to withdrawl items from your vendor, how is this any different than what you refer to as a drop house in reverse? you have items you want to give your friends, put them on admin to your vendor so they can pick them up without having to buy them, pay them back. i do not mind putting the time into my vendors (obviously you do though since you want to be able to teleport items across a planet from one vendor to the other). i merely would like to be able to allow my alt to help manage my vendor. after all, EVERY BUSINESS IN THE ENTIRE WORLD had a manager of some sort. whether it is the owner who is the manager, or if the owner has hired out another manager, there is someone there to help take care of the owners merchandise. maybe that explaination will help clear up a bit of what im getting at. i cannot honestly believe that if you have thought about this rationally that you would disagree with this idea.
4, removing persmissions would be a very bad idea,, say good bye to malls, good bye to having interior decorators, good by to freinds droping off stuff when your not around..this also does not take any skill points to use. admin on a vendor is nothing like this.. we might as well go back to the people that exploited merchant got vendors, stored 1000's of items, sold stuff and spent not one skill point,, this is the exact same thing. people always forget merchant is an entire class. not just something to sell your crap loot on, and im not saying thats what your vendor is.,. but for 75% of the vendors out there, go look around your galxie and where there is one vendor there is an over prices crap loot vendor right next to it.. I do not want to move permissions. im merely trying to use buildings as an example of how having admin vs. not having admin effects how we are able to interact with our buildings/vendors. and it may not take any skill points, but it deffinately takes lots, which are more precious than skill points in my oppinion. I would much rather invest the skill points into merchant to have a vendor that i can allow admin to than to waste one of my harvesting lots on a stupid drop house. the way that the system works now is that you have to keep the skills in order to keep the vendors, how would adding someone to admin to help you manage your vendors be a rapping of skill points? they cannot sell items on your vendor unless they have invested skill points to allow them a vendor, and then, in order to share a vendor, they would have to surrendor one of their own vendor slots. EVERYONE who wants to sell anything on a vendor HAS to have at least business III. applying the same item limits you would have on your own vendor to a shared vendor ... i dont understand how this is conflicting with any part of the merchant profession. If anything, it would benefit the merchant profession by allowing us to use our alternat characters to maintain and manage them.
Please, take a step back and review everything i have offered again before tearing into me over this one more time. honestly step back and listen to what it is im saying. i know how i get when i am pationate about a possition, i get irate with anyone who attacks that position. but i honestly think that this time, you are taking that role. i believe you have misread my proposal, or only partially read it and assumed you know what it is im proposing. i cannot believe that any merchant would think of this as a bad idea.
Je'Cy
Message Edited by JeCy on 12-16-2004 10:22 AM
Ani_cul
Fri Dec 17, 2004 1:10 am
#16
ugh you both need to stop lol
eveyone is entitled to each own ideas as to how things work or should work or etc etc etc
sitting here ping-ponging what the other said is not being constructive in any way or form,
take it to PMs if the other is truely upsetting you that much.
this is disturbing to me because the profession forums have mostly kept the level head away from rants and flames..
so to see this spring so fast..
*sigh*
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