Merchant Archive

Thread: Vendor Admin

flamingweasel55
Mon Feb 16, 2004 5:37 pm
#1

Hello all,
I am not a merchant, but a Bio-Engineer. With Bio-Engineer (to make money/pets), Creature Handler ( to control pets/fight), and very little Rifleman (to keep me from gettin an @$$ kickin' if a mob aggros me) I have no Skill Points for a vendor. I need a vendor to sell my tissues, Stims, pets and maybe some loots I find. I was lamenting to my tailor/merchant friend and he offered a solution. He said I could pay him to set up a vendor and tent. He said he could put me on Admin and I could remove him. That would make the vendor mine (duh!). Anyways, someone else said that the mone would go to him and other stuff like that. I was wondering: Is it possible for a merchant to set up a vendor, put you on Admin, get removed and have all placing of items and income go to you? Thanks for your time, and if this is impossible, flame my friend, not me! ;-)
Songe
Mon Feb 16, 2004 7:46 pm
#2

No



------

Novice Lekku Stomper
flamingweasel55
Mon Feb 16, 2004 9:41 pm
#3

Thanks. I was kinda doubtfull. I guess I'll sell him the items and have him price them 6% higher.
RabidEwok2
Fri May 14, 2004 6:54 am
#4


Hello all,


Is it possible to set admin rights on vendors / a building so that someone else can completely run the vendors, i e buy offered products, manage the stockroom, etc?





ZEER
Sith Lord | Hatched May 2004

Balkstar
Fri May 14, 2004 7:47 am
#5




That functionality has not been added.


We are hoping that SOE in thier big vendor revamp will add the functionality of Vendor leasing. We as the merchant community have formally requested that functionality.





Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

LaurnaRose
Wed Dec 15, 2004 4:05 am
#6


Can we please be given the ability to admin ppl to our vendors. I have an alt and it would be great if i didnt have to change accounts everytime i needed something off of my vendor.


Of course, you would have to limit this by making where they can manipulate the vendor in all ways EXCEPT FOR BEING ABLE TO SALE ITEMS.


they could pay the maintenance, they could withdrawl sales, purchase offers, ect ... but absolutely could not sell items on the vendor unless you made it where they would "offer a sale" and then the vendor owner had to approve the sale. Something,anything, just let us give admin to our vendors please.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
pervel
Wed Dec 15, 2004 5:46 am
#7


I would also like to see something along those lines. It keeps popping up on this forum so I assume it is something many players would like to see. Unfortunately, some of the regulars in this forum (including the correspondent) is very much against this kind of change. I guess the Merchant profession just has to be nothing more than a dull skill point sink.

Bachreus
Wed Dec 15, 2004 11:38 am
#8

The reason there should not be a vendor admin tab is so people can not do something like cross server lot trades with vendors. If they could everyone and there brother would have a vendor for storage again.


Think about it, how hard is it to grind up three blocks of artisan? 20 minutes? It sounds good in theory but it would be exploited to the fullest. I think the system works just fine the way it is.


If they were going to change merchant I would rather see them focus their efforts elsewhere.


later,





Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
pervel
Wed Dec 15, 2004 8:50 pm
#9






Bachreus wrote:

The reason there should not be a vendor admin tab is so people can not do something like cross server lot trades with vendors. If they could everyone and there brother would have a vendor for storage again.


Think about it, how hard is it to grind up three blocks of artisan? 20 minutes? It sounds good in theory but it would be exploited to the fullest. I think the system works just fine the way it is.


If they were going to change merchant I would rather see them focus their efforts elsewhere.


later,









Three blocks of artisan will give you 1 vendor with a maximum 100 items. That is not a very attractive usage of 24 skill points. I don't think you have anything to fear there.


What annoys me a lot is that the fear of potential abuse from a few people all too often prevents us from enhancing professions. I see this a lot - not just for merchants. It is a big shame. I so wish people would focus on the way they would like to play instead of how others might play.


LaurnaRose
Wed Dec 15, 2004 10:01 pm
#10






Bachreus wrote:

The reason there should not be a vendor admin tab is so people can not do something like cross server lot trades with vendors. If they could everyone and there brother would have a vendor for storage again.




hence why i said limit what admins can do to a vendor. if you cant sell an item ona vendor, and you can only have so many items listed on the commodities market, then how could you possibly abuse the admin factor? it would simply make it easier for people with multiple characters to manage their vendors, similar to the way we are able to manage our structures using alternate characters. admins would have ABSOLUTELY no selling power at all. that would just be asking for ppl to abuse merchant. but to allow another player to manage your vendors ... i do not see how that is so wrong.


as it is, if a vendor goes empty for so long it is removed from the planetary map and eventually from the system. this would not be affected by my suggestion at all, since im suggesting that admin not be allowed to sell items. they can remove items off of a vendor as they are auto revoked to prevent loosing all those items, they could even continue paying maintenance on the vendor to prevent it from poofing alltogether. however, they could not prevent the vendor from being removed from the planetary map, merely prevent it from being deleted. they refuse to give ID the ability to image the vendors, and most of us put several hours into picking the perfect vendor as the system spits out some nasty looking creatures over and over.


admins should be able to purchase offers, withdrawl sales, retrieve items, pay maintenance. ABSOLUTELY NO SELLING (have i made that point clear enough yet?). limiting vendor admins this way would make it where it would be pointless to do any kind of cross server lot trade with vendors, and it would not affect the way the merch vs. vendor system works.


The only reason why i would see allowing an admin to be able to sell on a vendor as an admin is if they have the skill to do so. if they did that, then they would hve to give a separate /allowAdminSales [Name] command or something. This would make it where you could only allow an admin to sell items on the corresponding number of vendors they are allowed to own and it would act as their own vendor (if they have biz III and you sale admin them to one of your vendors, they will not be allowed to create another vendor until they reach bizIV - and would have the same item restrictions as their current biz/merch lvl). Now that ive made such a big deal about ABSOLUTELY NO SELLING, and have continued to talk/think about it ... this actually doesnt sound like a bad idea.


maybe some ppl who would like to see this implemented could help add some ideas as to how this system would function best and we could submit it to the devs. there is a way to allow this function without totally screwing merchs all together. i really like what they did with merch, making it more of a necessary prof, and i believe there are so many more ways that they could contribute. example ... make merch tents placeable at nov merchant and give master merchants a PC placeable Mall where M.Merchs could "rent out" up to say 20 additional vendors. just an idea.


oh, AND FOR GODS SAKE, LET ID'S IMAGE THESE POOR THINGS!!!!!







LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
JeCy
Wed Dec 15, 2004 11:40 pm
#11

That is the whole reason why thre is a merchant profession, You are supose to run the vendors.. not have your alt take up skill points while you and the rest of your guild packs it with crap..


Vendors do have admin its called OFFER The person offeres stuff and you post it how hard is that?? if they want to post more than the 25 item limit have a drop site you know use one of those store houses you pack with junk. and you can post 1k's of things if you want..


this is a very very very bad idea,, Merchant is an entire profession not something that you can sell your crap loot or you 4 crates of spice.. If thats what you want then go make a deal with a REAL merchat im sure they would be happy to sell your goods for a slight profit,, but dont expect um to take any old crap loot like +1 skill ups that people try to pawn for 50k,, what a joke...



NEXT !


Je'Cy
LaurnaRose
Thu Dec 16, 2004 7:20 am
#12






JeCy wrote:


1. ...You are supose to run the vendors.. not have your alt take up skill points while you and the rest of your guild packs it with crap..


2....Vendors do have admin its called OFFER The person offeres stuff and you post it how hard is that??


3. ...if they want to post more than the 25 item limit have a drop site you know use one of those store houses you pack with junk. and you can post 1k's of things if you want..


4....this is a very very very bad idea,, Merchant is an entire profession not something that you can sell your crap loot or you 4 crates of spice.. If thats what you want then go make a deal with a REAL merchat im sure they would be happy to sell your goods for a slight profit,, but dont expect um to take any old crap loot like +1 skill ups that people try to pawn for 50k,, what a joke...



NEXT !


Je'Cy






whatever ... i like the idea, i think it would actually bring a lot of content to the merchant profession. it would help a lot of people out with the profession.


and just for your smartelic information ... MY MAIN IS THE MERCHANT


1. by making it where non business types could only "manage" the vendor and not place anything for sale, how does this constitute "have your alt take up skill points while you and the rest of your guild packs it with crap". You obviously did not read the entire explaination of my idea, as i cannot believe that you are so ignorant to think that someone who cannot actually sell items on a vendor would be a threat to the merchant profession.


2. ...Vendors do have admin its called OFFER The person offeres stuff and you post it how hard is that?? But the purpose of my proposal has nothing to do with people being able to sell items on the vendor. maybe other businessmen and merchants yes, but at a cost of their own vendor/item counts ... but the main purpose of this is to allow other ppl (alt accounts, guild mates, friends) to help you maintain your vendor. if you honestly think that this is a bad idea, then they should remove admin rights to every structure as well. how is it fair that joe black can place items in suzy's house and not have to use any of his lots for storage and be able to run 10 harvesters when suzy cant run any harvesters, because she is holding all the houses.


3. ...if they want to post more than the 25 item limit have a drop site you know use one of those store houses you pack with junk. and you can post 1k's of things if you want. wth are you talking about here? this first of all really doesnt make that much sence, and secondly from what i gather you are saying has nothing to do with what im proposing.


4. ...this is a very very very bad idea,, Merchant is an entire profession not something that you can sell your crap loot or you 4 crates of spice.. If thats what you want then go make a deal with a REAL merchat im sure they would be happy to sell your goods for a slight profit,, but dont expect um to take any old crap loot like +1 skill ups that people try to pawn for 50k,, what a joke... see response to number 3. and i dont see how anything that i have said could hurt merchant. allowing ppl to be able to pay your maintenance and withdraw sales, retrieve items ... how does that hurt the merchant profession. and exactly what harm would come of allowing another merchant or businessman share vendors? one, it would cause for a lot less vendors running around, it would be almost an identical system to a bazaar only where instead of everyone in the galaxy being able to use it, only admin could use it, it would allow those of us who have two crafting chars to sell items on one vendor rather than cluttering up our house with multiple vendors and driving our customers mad having to hop from vendor to vendor to figure out if we have what they want. it would use less maintenance ( where exactly is all of this money going anyway ). basically, it would be the same as if two businesses joined up ... ie Super WalMart.


Please Please Please, explain to me EXACTLY how this could possibly hurt the merchant profession? because as i see it, every point youve made has no basis at all.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Ani_cul
Thu Dec 16, 2004 9:35 am
#13

Vendor admin has been brought up tons from day one,

and most merchants do not agree with it for the fact:

we chose to sink our points into this skill for us to sell items

we did not choose to allow someone who does not want to use the skill take advantage of our choice.


All though it does seem that there is reasons to have nonmerchants adminned to vendors,

to do so would remove any claim a Master Merchant has on their trade.


Makingit just so that your alt could remove items or pay maint is not what the profession is about.

The time it takes to do such things is part of the merchant's responibilty.

I have macros to help speed processes that I have to do ( paying maint, checking status etc)

and yes it it tedious at points.


But in my eyes


to say ok, this can be anyones vendor, by adminning them,

even thoughI earned the skill and

selected my points to be used this way

is saying whatI take as a profession

is a joke.


A better way to sell items for other people,

or allow others to recieve credits from these sells

is a great idea.

I think that is where we should be looking,

but I doubt i would ever agree to allowing a nonmerchant the use of the vendors I manage.




stop looking at me
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