Merchant Archive
Thread: Are people actually afraid of being *gasp* merchants?
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Geral_Corasjo
Mon Aug 09, 2004 1:10 pm
#14
I agree, the devs need to come up with something for storage though if they want to do this.
Fix the chests so they can hold say 25 items or something, but can only have say 3 per house...also make it so the 25 items do not count toward the house limit
or maybe let architects create houses with special 'closets' in them, the better the materials the better the closets are...they can hold items from maybe 10-150 that don't count toward item limit, then this would go up as the house gets bigger...
JediGohan
Mon Aug 09, 2004 1:19 pm
#15
my only question didnt the devs say when this game came out that they put macros in the game to help less mondane tasks like ent? when i ground ent i turn my macro on and talked to people. heck being a group leader and playing with out a macro sux.
people abused the system, instead of walking into an inviting cantina peole were met with afk buff bots spamming
*tipping is not a city in china*
*please heal me!*
*me love you long time*
Barris
Mon Aug 09, 2004 1:25 pm
#16
Thats why they have /addignore and
[X] Show AFK Player Chat, just uncheck it, like so
[] Show AFK Player Chat
JediGohan
Mon Aug 09, 2004 1:31 pm
#17
Barris wrote:
Thats why they have /addignore and
[X] Show AFK Player Chat, just uncheck it, like so
[] Show AFK Player Chat
lol, you havent been to bria then because you can just put your afk timer to appear hundreds of minutes later or whatever so then people are still forced to have to see it.
and my addignore list is full
JediGohan
Tue Aug 10, 2004 12:55 am
#18
is it just me or have people in the game become too dependent on the macros? back when the game first came out people were actually having fun and in the cantinas.
people have become lazy on macros, and once they're taken out then the game will shift back around to the time when it first came out
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