Merchant Archive

Thread: Sick and tired of empty vendors

MisterGee
Sun Mar 14, 2004 6:38 pm
#14

will the vendor fee be reduced accordingly....i have been paying for it since like september and dont think i have ever been on the map...


How could you not know if your vendor is listed on the planetary map? It's easy enough to check.




Grogan Ajax | AFK Enterprises | Intrepid

Left: A bitter holo-grinder on April 28, 2005.
Returned: A clueless Jedi on October 26, 2006.

ArusSaab
Mon Mar 15, 2004 12:06 am
#15

If your vendors have items in them, you won't get unlisted, so unless you're keeping empty vendors around for some reason I can't fathom, what's the problem again?


I agree however that SOE needs to address the map registration "feature". But to make the vendor map system useful you need to not only list all the vendors that are registered, not just those that have been visited already since the last server reset, but you also need to make the registration meaningful by removing empty vendors from the map. And yes, you should be charged the 'unregistered' maintenance fee at that point.


What I really think they should do is allow master merchants to actually advertise. Have a fee of1 credit per (x) characters per hour to place an advertisement on bazaar terminals. Or if you don't want to make it a master merchant enhancement, make it scalable based on your Advertising level : Novice can place an ad in one bazaar terminal location (1 city). Advertising 1increases the 'range' of your ad from 1 city to 1 region. Advertising 2 goes to a full planet. Advertising 3 goes to 2 planets, Advertising 4 goes to all planets, and Master Merchant goes to the entire Galaxy PLUS your ads can be called up from a house's structure control panel (in-home advertising? Get OUT!)


Raleran0
Mon Mar 15, 2004 12:06 pm
#16



Haruspex77 wrote:


Raleran0 wrote:
2) If the vendor doesn't visit his vendor in a week then take it off the map and reduce fees.

I don't think this is needed. If the vendor has stuff in it, why shouldn't it stay on the map until all the items drop into the stockroom? Of course an un-attended vendor is going to have only slow moving stock on it, but that is far better than nothing. Then the vacation timer isn't needed either, the 30 day posting timer handles it all.






I suggested this to prevent someone for putting, say, 1 unit of a resource or something that no one would buy just to keep his guy on the map. You do have a point about the 30 day posting timer. It depends on how long you want it to be before a vendor turns off. Your 30 day posting timer is the simplest solution.
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