Merchant Archive
Thread: A plee From Merchants
Some of you guys just dont get it. Doing this with any other class where it benifiets combat is game breaking. Have any of you ever rode a bike. Can you still jump on one and ride it today. Hello Merchant skills are so gimp now its almost sad. No more vendors in town and such. I could see the reduced fees and maybe less vendors, by surrendering the skills. Think about this; A person in the real world has a major business. He goes bankrupt to save his ass from super debt. Does he forget every thing he knew? I think not, he chalkes up his losses and starts over. You figure in this game you can master what 3 elite professions outta 18? And too the guy that said ask for more points good luck that will never happen they already think most are too strong. I dont know how many of you played eq but remember planes. 15 groups for a good time. SOE will always try to make everyone small what they should have done was make combat with one set of skill points and crafting with a whole new set. I like to hunt, but i also like to craft. If you try both here. You suck in both. Cant really belive all the grief i got from this. After all the posts i read asking for basically the same thing. Any way im putting this post to bed but will keep my eyes here.
Silicon Star
Richman12962 wrote:
Some of you guys just dont get it. Doing this with any other class where it benifiets combat is game breaking. Have any of you ever rode a bike. Can you still jump on one and ride it today. Hello Merchant skills are so gimp now its almost sad. No more vendors in town and such. I could see the reduced fees and maybe less vendors, by surrendering the skills. Think about this; A person in the real world has a major business. He goes bankrupt to save his ass from super debt. Does he forget every thing he knew? I think not, he chalkes up his losses and starts over. You figure in this game you can master what 3 elite professions outta 18? And too the guy that said ask for more points good luck that will never happen they already think most are too strong. I dont know how many of you played eq but remember planes. 15 groups for a good time. SOE will always try to make everyone small what they should have done was make combat with one set of skill points and crafting with a whole new set. I like to hunt, but i also like to craft. If you try both here. You suck in both. Cant really belive all the grief i got from this. After all the posts i read asking for basically the same thing. Any way im putting this post to bed but will keep my eyes here.
Silicon Star
You dont' forget how to shoot a gun in RL either but if you give up Novice Marksman you forget how to use everything except CDEF's. The skill points are the games way of making you make choices. You can't be everything..you have a limited amount of skills and you have to decide what you want to do with them. If you want to master something else give up your merchant skills and either make do with the business III vendor or let someone else sell for you. That's it.No easy way to get around it. If you want the benefits of merchant use the skills points on it..if you dont' value those benefits enough to keep them don't try to get them for free.
DocSavag wrote:
You dont' forget how to shoot a gun in RL either but if you give up Novice Marksman you forget how to use everything except CDEF's.
*cough* republic blaster *cough*
hehe sorry about being picky I actually agree with you there doc but as a MWS merchant in the making I couldn't resist!
Abominable-TCO wrote:
DocSavag wrote:
You dont' forget how to shoot a gun in RL either but if you give up Novice Marksman you forget how to use everything except CDEF's.
*cough* republic blaster *cough*
hehe sorry about being picky I actually agree with you there doc but as a MWS merchant in the making I couldn't resist!
Ahh well the republic blaster is eternally bugged in one way or the other I think.
Not taking sides either way, I just wanted to point out that there is another example of this in the game.
If you are a Master Creature Handler, you have 16 available slots for pets. You can fill all 16 slots with non-CH pets and mounts and completely surrender all creature handler skills. You will still be able to call those 16 pets, just one at time. The down side is that you cannot accept any more pets and every slot you empty is gone forever. Same as the vendors. You better pay maintenance and hope they do not fall victim to a bug or they are gone and irreplaceable until you re-level the skill.
Richman12962 wrote:
Some of you guys just dont get it. Doing this with any other class where it benifiets combat is game breaking. Have any of you ever rode a bike. Can you still jump on one and ride it today. Hello Merchant skills are so gimp now its almost sad. No more vendors in town and such. I could see the reduced fees and maybe less vendors, by surrendering the skills. Think about this; A person in the real world has a major business. He goes bankrupt to save his ass from super debt. Does he forget every thing he knew? I think not, he chalkes up his losses and starts over. You figure in this game you can master what 3 elite professions outta 18? And too the guy that said ask for more points good luck that will never happen they already think most are too strong. I dont know how many of you played eq but remember planes. 15 groups for a good time. SOE will always try to make everyone small what they should have done was make combat with one set of skill points and crafting with a whole new set. I like to hunt, but i also like to craft. If you try both here. You suck in both. Cant really belive all the grief i got from this. After all the posts i read asking for basically the same thing. Any way im putting this post to bed but will keep my eyes here.
Silicon Star
So...what you are saying is that Merchant sucks, so you want to dump it....but you dont want to lose the skills. Sort of contradicting yourself there arent you ?
The whole suggestion is hard to take serious. No. If you drop the skills, you shall no longer have the benefit of them.
I guess what makes me seethe every time I read this thread is the heading : 'A plee (sic) from Merchants'.
This is not in any way a plea from merchants, apart from the original poster I haven't come across a single merchant who shares this view. So what gave you the right tp speak for Merchants everywhere ? Did you canvass opinion before you spoke on our behalf ? Methinks not. Methinks you go to far.
Bandola wrote:
I guess what makes me seethe every time I read this thread is the heading : 'A plee (sic) from Merchants'.
This is not in any way a plea from merchants, apart from the original poster I haven't come across a single merchant who shares this view. So what gave you the right tp speak for Merchants everywhere ? Did you canvass opinion before you spoke on our behalf ? Methinks not. Methinks you go to far.
To be fair there are at LEAST two other merchants in this forum who belive the same way. I strongly disagree with this opinion and think it is in the wrong fourm. If you want to remove the merchant class and put the skills somewhere else lobby in the forum you are trying to enhance not the one you are trying to nerf.
At least two others ? Oh, that's all right then. But seriously, I don't like to see this on any other forum with a heading like that even if it does represent the views of at LEAST three merchants.
Geez, this post is still going on.
You keep saying how gimped the merchant profession is. If it's so gimped then you obviously don't need it. For those of us who want Merchant, it is doing a wonderful job for us.
Without these skills, I wouldn't have the merchant tent I have which is the first thing that people notice when they get off the shuttle in my city.
I wouldn't have cheaper harvester maintenance, which matters a lot when you are running 9 heavy harvesters, not to mention cheaper taxes on my tent in my city with property tax.
I wouldn't have as many vendors, which allows me to place public usable vendors for the citizens in my city to use.
I wouldn't have the ability to make my vendors look presentable by placing clothes on them or having various races to make my shop look more professional.
I wouldn't be able to have people able to find the position of my shop on a map without the planetary advertising.
All of these things make me money. But you are right, it's a gimped and worthless profession, but I'll keep it because it's mine and because of it I make a lot of money in this game.
Some of you guys just dont get it. Doing this with any other class where it benifiets combat is game breaking.
So I suppose if you retired from the army after 20 years of service you would forget everything you learned about combat and could never use those skills again. Comon comparing this to real life is rediculous and asking to keep skills that you dropped is not going to happen nor should it. Take my example...If I became a master commando and then wanted to become a master armorsmith for the almighty holocron or personal reasons. ShouldI be able to keep all my skills with the flamethrower? Well I did master them and it is not like I would forget how to use it. This is true IRL but newsflash this aint! The whole concept you propose would be game breaking because in order to do it to merchants then you would have to do it to EVERYONE, and then what is the point. You would have the grinders and power gamers that would be self sufficient . They would never buy anything cause they could make everything you could possibly want and they could kill anything after mastering every profession.
Think about what you propose. And also think about what would be said if you made the same statement in any other professional forum. Merchant skills may be a little light, but prior to the holo madness I knew when I went into a town and saw the different shop sign that i would most likely find a vendor with items in it inside and not just some empty house. I knew that those people were dedicated merchants.
/cheers Galeocerdo.
Eloquently stated, succinctly put. I agree.