Merchant Archive
Thread: Should they reduce skill point cost for merchant?
To be honest, i'd rather they take away or reduce the SP, based purely on the fact that extra content for Merchants is zero possibility. This game is, slowly but surely,heading towards being EQ2 in space. Crafting and vendoring will be irrelevant.
Pappi wrote:
Muzz wrote:
Fat chance. Look at the latest 'content' they've added. Having to buy what is basically a giant theme park?? Sorry, I thought that's what my monthly subscription was for.
Pappi wrote:
personally it's important to me that I have a nice shop and offer a variety. I chose to put my sp into master merchant, and am fine with the sp cost. I even get to sell my fiance's stuff with those extra vendors
as I've already told the politicians, I would much rather have them add content to the profession instead of reducing sp requirements. 0sp is a mixed blessing, and it's one that I hope isn't given to the merchants
I know the possibility's remote (tell me about it, I'm a politician), but would you rather have them take away your sp then forget about it, or have something to nag them about?
Just to clarify, I wasn't asking about reducing the skill point cost to zero. I was asking if they should reduce total skill point in the same fashion as image designer. If you look image designer costs 10 skill points per tree now so entertainers can triple master elites and master their novice. I personally think this would be a nice bonus to the pure crafters.
Dakaar_Halycon wrote:
Just to clarify, I wasn't asking about reducing the skill point cost to zero. I was asking if they should reduce total skill point in the same fashion as image designer. If you look image designer costs 10 skill points per tree now so entertainers can triple master elites and master their novice. I personally think this would be a nice bonus to the pure crafters.
I agree with you Dakaar.
Don't make it a 0 sp proff, but a lower SP proff so that we can master 2 Elite Crafter Merchant, and maybe a couple points to defend our non combatant selves.. hehehe
When I began reading this thread I was pretty against the idea of reducing the SP required for master merchant to 0. However someone mentioned that it might not be so bad to reduce the total cost. Given the reduced value to the advertising line given recent changes, I don't think it is unreasonable to compensate current merchants for thier loss.
It would certainly increase our suvivablity...
It gets in the way of those who want to be pure crafters and limits customization.
You can't be a crafter and a fighter on one character... It's impossible with the CU and impossible prior too as you need merchant, especially when they nerfed vendors.
They should remove it requiring any SPs and let it be like politician. Either that or raise the price cap on the bazaar.
I think with the recent changes in the game I am now of this opinion too. It's basically a useless profession apart from the ability to have increased storage.
Acelin- wrote:
Merchant shouldn't even be a professian.
It gets in the way of those who want to be pure crafters and limits customization.
You can't be a crafter and a fighter on one character... It's impossible with the CU and impossible prior too as you need merchant, especially when they nerfed vendors.
They should remove it requiring any SPs and let it be like politician. Either that or raise the price cap on the bazaar.
LeProfesor wrote:I agree Merchant should be part of a crafting proffesion.
Its taking up vauable points for no reason.
no body has over 2500 items in their vendor to sell at anytime.
I would like to see a skill point reduction for merchant, but I have over 3500 items on my vendors at any given time, so your wrong on that note.
Yes crafter profession merchants. This would make sense.
Message Edited by Anach on 05-17-2005 02:35 AM