Merchant Archive

Thread: Vendor Poaching a Fallacy?

Ijuakos
Sat May 22, 2004 12:22 am
#14

If you give up merchant skills, you :

1) cannot place new merchants. No way to expand your business if you wanted to. If you got the business artisan tree, you cannot select the race of your merchant. You can't give each vendor a "uniform" either, if you wanted them all dressed the same way.
2) pay higher maintenance fees. The efficiency line has all those reduced fee modifiers, remember?
3) cannot start or stop a vendor barking.
4) cannot register or unregister a vendor on the planetary map
5) cannot change your shop's sign.

The only thing you can do without merchant skills is have a pre-existing vendor running at the normal maintenance costs and with any previous customizations.



Don't be too proud of this Jedi Knight you've constructed. The ability to destroy a n00b is insignificant next to the power of the nerf bat.
- Darth Thunderheart

SOE - We nerf more professions before 7am than most companies nerf all day.

Posting and You!
Numtini
Sat May 22, 2004 7:26 pm
#15

Why even argue with these people. They know they're wrong. They're just engaging in nyah nyah arguments because they don't like the way the game runs.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Awat
Sat May 22, 2004 11:30 pm
#16

Sooo friggin' tired of this "attempting to treat vendors as products" argument. Look, it's simple. The dev team has already indicated that allowing folks without the requisite skills to continue to operate previously placed vendors is a bug. The only thing left to figure it is how to fill the functionality void once this bug is fixed, as we don't have expected replacement functionality (such as allowing Merchants to rent vendors or give others the ability to access vendors for a fee or commission.)




Civ. Awat, Chef/Architect/Merchant
Formless Realm Enterprises (FR) Marketing Specialist
Valcyn, Rori, Leoness (3572, -1404)
Get your chef, BE, artisan, armorsmith, architect, and tailor products here!
Deathrobe
Sun May 23, 2004 8:56 am
#17

Hmm, merchants should be the only proffession to get to use vendors, heres why..


because of all the non-merchants who profit from vendor use its been very hard for a merchant to get good discounts on items to sell..


im a masterweaponsmith since last july since then ive picked up master merchant and master artisan.. so basically im a crafter,.. why should U who gets to go hunt, and explore and fight get to keep a vendor? sell your stuff to me im a merchant remember, i deal with reselling goods, OH wait i cant resell your goods because u were once a merchant and can keep your vendor....not fair at all really.. why cant i master pistoleer and keep all the specials or certs?


my point is this the merchant class is pointless unless u put points in a elite crafting proffession, how do u make it usefull? get rid of all the non merchant vendors, and while were at it get rid of all the empty vendors, (i hate nothing more then some >insert insult here< person who has 5 vendors and is advertising and then on top of that charge a entry fee then after checking out there vendors come to the realization that there isnt anything on there vendors...


what ticks me off more is when i go to someone's store and they have alot of good stuff and are selling it very cheap, while i have to buy everything at a high premium... the reason is because a good majority of enhancements non-crafters can get very easily..(how do i know this)oh ya its because i own 2 accounts, and my other character is a full fighting class... so i know how hard it isnt to actually get some of the enhancements i need..



If u drop the merchant proffession u should lose all the perks that come with it.. if anything this will seperate true business from cheap wanna-be-buisnesses



in the long run it will benifit the swg community by only allowing merchants, to run vendors we prob could get better pricing and people will actually start going to vendors that have products...


u want to know why alot of stuff is very expensive most of the time its not because of the merchant, as in real life its greed, mostly of the fighting classes and resources dealers who rape US the poor weak merchant

PhatMadness
Sun May 23, 2004 4:46 pm
#18

My suggestion would be that legitimate merchants just stop responding to these threads with people justifying stealing vendors. They pop up every few days and its always the same old news over and over and over and over and over again. Let them post their rationalization, then let it float down to the bottom so we dont have to look at it anymore, we're not listening to them really, and they arent going to listen to what we say, we should just bide our time until the bug is fixed (and who knows when that will be) the dev "this is a bug" post was a very long time ago as I remember.



Titan Arms & Armory
Kegel Titrelac Glow-stick Swinger | Imperial Ace Pilot
-Meraxes- Master Armorsmith|Master Shipwright|Alliance Ace Pilot
Wraithe Master Carbineer | 0400 BH | Goin for 9 Pilot Badges :-p
Vendors located in Liberty Ridge, Naboo

saxmahoney
Sun May 23, 2004 5:55 pm
#19

The vendor exploit certain IS a problem, but "poofing" or whatever is NOT a good solution. I see the BEST solution would be to allow the vendors to remain, but become "inactive." I've seen inactive vendors before where the thing is there there but you cannot buy/sell/offer things to it. This would prevent people from losing MILLIONS of creds worth of items, and have a chance to retrieve/move the items to a different location, but not be able to continue the exploit. I know some would LIKE people to be punished for their exploiting, but I really think it would be too harsh to do something like this where rare loots just get destroyed because of it. Just my 2 cents.



Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
-------------------------------------------------------------
Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
Look to the future with excitement, but don?t be afraid of what tomorrow may bring.


raz1337
Sun May 23, 2004 6:29 pm
#20






saxmahoney wrote:
The vendor exploit certain IS a problem, but "poofing" or whatever is NOT a good solution. I see the BEST solution would be to allow the vendors to remain, but become "inactive." I've seen inactive vendors before where the thing is there there but you cannot buy/sell/offer things to it. This would prevent people from losing MILLIONS of creds worth of items, and have a chance to retrieve/move the items to a different location, but not be able to continue the exploit. I know some would LIKE people to be punished for their exploiting, but I really think it would be too harsh to do something like this where rare loots just get destroyed because of it. Just my 2 cents.






that's what people get for exploiting, is losing all their stuff



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Songe
Sun May 23, 2004 7:52 pm
#21

I agree with a not too harsh solution - vendors disactivated, with the only option being 'retrieve'. Or better, everything going to the stockroom.



------

Novice Lekku Stomper
DocSavag
Mon May 24, 2004 6:44 am
#22






PhatMadness wrote:

My suggestion would be that legitimate merchants just stop responding to these threads with people justifying stealing vendors. They pop up every few days and its always the same old news over and over and over and over and over again. Let them post their rationalization, then let it float down to the bottom so we dont have to look at it anymore, we're not listening to them really, and they arent going to listen to what we say, we should just bide our time until the bug is fixed (and who knows when that will be) the dev "this is a bug" post was a very long time ago as I remember.





You are exactly right of course. Responding to these things just fuels the argument and gives those who want to continue this practice of using vendors without skill point cost more attention than they deserve to have. The problem is that it is very difficult to stop yourself from countering when someone posts a completely unsupportable position with bad analogies and questionable facts. I avoided the topic for several weeks but have been drawn in myself lately.


We should all try harder to avoid them however because it doesn't accomplish anything to respond to them and accomplishes even less when the threads ultimately descend into flames as they always do.








----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



rexan
Mon May 24, 2004 9:59 am
#23






DocSavag wrote:





PhatMadness wrote:

My suggestion would be that legitimate merchants just stop responding to these threads with people justifying stealing vendors. They pop up every few days and its always the same old news over and over and over and over and over again. Let them post their rationalization, then let it float down to the bottom so we dont have to look at it anymore, we're not listening to them really, and they arent going to listen to what we say, we should just bide our time until the bug is fixed (and who knows when that will be) the dev "this is a bug" post was a very long time ago as I remember.





You are exactly right of course. Responding to these things just fuels the argument and gives those who want to continue this practice of using vendors without skill point cost more attention than they deserve to have. The problem is that it is very difficult to stop yourself from countering when someone posts a completely unsupportable position with bad analogies and questionable facts. I avoided the topic for several weeks but have been drawn in myself lately.


We should all try harder to avoid them however because it doesn't accomplish anything to respond to them and accomplishes even less when the threads ultimately descend into flames as they always do.








I wonder if we should just make up a "standardized" reply to this topic. One which is complete with links to the developers statements that this is not working as intended and that it will be changed in the future.




Rexan Ryu
Master Smuggler
Flurry Server
DocSavag
Mon May 24, 2004 1:14 pm
#24

Yea I was thinking the same thing. Something I could stick to the top of the forum and we could just refer the thread poster to and end the discussion there. I could probably get one of the Mods to lock the thread so it couldn't be modified.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Balkstar
Mon May 24, 2004 1:33 pm
#25

You are all forgetting that most of these posters don't want to read what they haven't posted. (Thanks again SOE for the hologrind craze) No matter where you post it, even in HUGE RED LETTERS SAYING "READ ME FIRST!!!!"they will still ask the question, quite sincerely, expecting an expediant answer.


And they will keep asking, always leaving it at the top of our boards no matter how much you try to sink it to the bottom. Why? Because this question as been asked so many times before. It has a huge track record. Not that many people post to this board. And it is the burning topic for this profession. More than anything else, this exploit has ruined the profession.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Tirgwystraff
Tue May 25, 2004 4:33 am
#26






Werekoala wrote:

By that logic, if someone is an armorsmith and decides to drop it and go for something else - all the armor they ever made should go *poof* too...?


Or if you are a vendor in real life and buy a Coke machine - and later go into another line of work - the machine goes *poof*...?


Since, in order to maintain a vendor, even if you have no skills, you have to pay maintainence on them - why should they not keep existing as long as you pay their salary/maintainence? Seems to me that just vanishing at the drop of a hat loses something in the Suspension of Disbelief department.


Here's an idea; Instead of making the vendors go *poof*, double or triple their maintainence costs. Or better yet, *reward* Master Merchants with something more exciting than clothing for their employees - I know my buying decisions have nothing to do with what the in-game vendor looks like, but with what's on it. There must be SOME tangible benefit that the Developers can give someone who's mastered the profession.


At any rate, the point I'm making is that Vendors "in-game" and in real life are "real" things that don't just vanish when you forget how to make them, any more than rifles or cases of Brandy. Let's keep it that way.






Try to think of it this way; hiring is a managerial skill. Merchants are the master of this. You need to know how to advertise "help wanted". You need to know how to tell an employee, I'd like you to wear this "snazzy" new outfit. If you aren't a merchant ( i.e. no tact), they'll assume you think their own clothes are classless, get offended, and quit.


Anyone here a manager in real life? You reallllllly gotta have people skills. It requires being able to deal with the whining in a fair manner. It means schedule juggling. People who think they are being treated unfairly, will go find employment elsewhere. When you drop your business skills, you become an ineffective manager. People are willing to work for less ( reduced vendor fees) when they have great working conditions and a good boss. If you have no people skills, people will move on to better jobs, for the same pay.


This means you drop the skills, your vendors will quit ( He just said I look fat in this dress!).





Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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