Merchant Archive

Thread: A Suggestion to Make Master Merchant a bit more useable/desirable...

Elyssa
Mon Aug 22, 2005 10:52 am
#14






Atan wrote:

Seems we only have differences in the vision of how it should be implemented...
in my opinion the Merchant should only a) place a Vendor (and set the rules for the "customer") and b) remove a Vendor (in agreement with the "customer" or after a long enough warning.

If i would be in that situation i would not want to take a trip across dantooine because someone wants to relist a few loot items but doesnt live near a Shuttleport (whyever he would want to sell there...)



But at that point, the merchant is nothing more than a mule account and that is to be avoided at all costs.
As I said, even if the vendor COULD be given to the other player, they lack the skills to be able to sell anything on it (and that ability is most definitely tied to your skill point expenditure) so it's a moot point.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Atan
Mon Aug 22, 2005 11:20 am
#15

How about a system like this

Step 1: Merchant creates a Vendor (placed Vendor count +1), control device added to datapad
Step 2: Merchant customises the vendor (number of items, name of "customer",sales %, maybe ID it)
Step 3: Merchant trades Vendor to "customer"
Step 4: "Customer" places the Vendor whereever he wants
Step 5: "Customer" places Items on Vendor (with price, description & stuff BUT listed as in-active)
Step 6: Merchant activates the sales with the control device in his datapad.

For new items repeat Step 5+6

If the Vendor gets deleted by the "Customer" the Merchant gets an e-mail and placed Vendors -1
If the Merchant wants to delete the vendor (or drops Merchant) the "Customer" gets a 2 Week warning in which he can empty the Vendor and/or look for a new Merchant




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Ani_cul
Mon Aug 22, 2005 11:56 am
#16

I am a merchant I am not a vendor seller


if people want to sell items and refuse to train the skill of merchant they should have to work thru a merchant to sell them


any system which says, we create the vendor and give it away is not agreeble because then it is no longer a profession nor a skill
it is simply making a player into a tool for another player to use


the consignment idea listed in wants was formed and agreed to by the merchant community, not just one person posting hey we should do this
many threads many thoughts and tons of input wittled it into what is there, for the majority of the community that is what we want.





stop looking at me
bluejanus
Mon Aug 22, 2005 3:09 pm
#17



Pappi wrote:


DawnTreader777 wrote:
i want to see my profession to become more useful to others. right now there is to much given to other professions and players in general that make it to easy for them to do what i can do with out needing to involve merchants.


huh... as a merchant, I want to see my profession to become more useful to me, but maybe that's just me. if folks want to pick up some merchant to start their own bulky vendor that only holds 500 items, that's cool... but my skill point investment in merchant (and someone else's lack thereof) should make a difference.



Shrug, seems like the devs are doing merchant skill dilution.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Pappi
Mon Aug 22, 2005 3:32 pm
#18



bluejanus wrote:
Shrug, seems like the devs are doing merchant skill dilution.


it's one thing if the devs decide to do it, but quite another if we advocate it. things like that defeat the whole point of a sp-based system.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Pappi
Tue Aug 23, 2005 12:56 am
#19



DawnTreader777 wrote:
i want to see my profession to become more useful to others. right now there is to much given to other professions and players in general that make it to easy for them to do what i can do with out needing to involve merchants.


huh... as a merchant, I want to see my profession to become more useful to me, but maybe that's just me. if folks want to pick up some merchant to start their own bulky vendor that only holds 500 items, that's cool... but my skill point investment in merchant (and someone else's lack thereof) should make a difference.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
DawnTreader777
Tue Aug 23, 2005 11:07 am
#20

hmmm...


i seem to be misunderstood.


i want my toon to have skills that are useful to other players. but i want to be the one doing those skills.i want to control the vendor. call me greedy or selfish, but i was the one who worked through the tree and spent the skill points. i dont want other players to have the ability to use my vendors to sell stuff without my consent. how would i control the "DawnTreader" brand name?


heck, i dont even want other players to be able to do anything but barter with each other and use the secure trade window when it comes right down to it. i think the devs should nerf the bazaar, and make players have to go through merchants to sell things, except in a trade window.


the fact that anyone can buy and sell items through the bazaar at 20k cap is causing less business to happen through player merchants, IMHO. by capping lower they would make merchants sought out. that should be the very least that the devs do. unfortunately, i dont see anyone other than jedi or BH getting anything that they want for a very long time.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Pappi
Tue Aug 23, 2005 1:01 pm
#21

heh, no wonder why I thought your two statements contradict each other... so we're on the same page? O.o




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
DawnTreader777
Tue Aug 23, 2005 2:47 pm
#22

O.o



i believe so. hehe



it is like i said, IMHO, they need to totaly nerf the bazaar, not merchants. want a player economy, let us merchants do what we were made to do. and then add some new abilities like mentioned in the top issues.





Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

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