Merchant Archive

Thread: A Suggestion to Make Master Merchant a bit more useable/desirable...

SoulFlame
Sun Aug 21, 2005 9:41 pm
#1

Well, as many of you already know, the point to getting master merchant is pretty limited. You get to advertise a bit better, and have more vendors/items.... Now, this is cool and all for those of us that have made resotcking a vendor our new job



However, what if we could convince the developers to add a new functionality to the Master? Hear me out, I think I have a pretty good idea rolling in my head!!


Ok, for instance there are two characters.....


Timi : Master Architect / Master Merchant


SoulFlame : Master Bounty Hunter / Master Smuggler


Now, Tmi has no problem selling her goods, but SoulFlame has no access to a decent vendor to actually make some $. So, what does SoulFlame do? Well, typically he would either make good friends with a merchant to sell his gear for him, or get another copy of the game and make a artisan.... While both of these would work, how about this...


Timi uses her new skill as a Master Merchant. "Auction Sales" (or whatever lol). This new skill sets up a new Vendor for Timi and she places it as usual. Now, she goes into the new "Client Roster" access list.... This works just like a permissions list on a house, factory, whatever but with a twist...


Since Timi has added SoulFlame to the "Client Roster" access list, SoulFlame can now utilize Timi's vendor to sell goods! SoulFlame can place a nice Armor Attachment that h got as loot form a mission for sale on this Vendor. Now, upon doing so, Timi could recieve a fee if he choose to set one on the Vendor (much like the bazaar sales fee). Cool! SoulFlame is ready to sell! Now, what happens when this item sells? Well, consider this...


SoulFlames Armor Attachment sells... The credits are transferred to SoulFlame's bank account upon sale of the item minus the % fee that Timi set when placing the Vendor. Timi getsa bit of XP from the sale, and the Fee that she assigned to the Vendor!



Now, this is all floating around in my head for the last few days....


Basically, it would involve a few things :


1. A new skill associated with Master Merchant

2. A new Vendor type

3. A fee set by the owner for the placing of an item for sale. This could be an optional fee, but would also need a Max fee.

4. A % option on the vendor for the amount the Owner gets when the Client sells an item. Again, could be optional, with a Max %) NOT able to be changed after the vendor is initialized.



Seriously, what do you all think? I would like to go master merchant on my artisan character, but saw no real reason to. And I know the other end of the spectrum as well as I do in fact have a character named Timi and one named SoulFlame


Please post if you like the idea, no flaming please.... Constructive criticism if criticism is needed



-SoulFlame


Find me on ShadowFire as SoulFlame or Timi



SoulFlame Aitiw, Elder Everything
Assistant Chancellor to the United Republic Alliance, Jedi Dignitary, Founder of the URA Jedi Council
Proud Mayor and Founder of Shifting Winds on Rori

Timi SoulFlame, Elder SW, DE, Architect Current 12pt Architect and Uber SW
Manager of the Shifting Winds Trader Assoc
OFFERS to Rori (3670 -1325)

Timi's DE'Legacy, Master Droid Enginner and AV21 Mass producer
SoulFlame's Big-Gun, Feared Bounty Hunter
Chuck-aluck Brancid-Soul, 12pt Armorsmith!
-SoulFlame-, Time to move up the Ranks!.

Elyssa
Sun Aug 21, 2005 10:04 pm
#2

So basically gain full use of a vendor without skill point cost?
Sorry, I'm afraid you won't find that to be a popular idea.

However there are several things over in the Top Issues thread that would add value to the Merchant profession like this without stripping it and giving its skills away for free.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

PaladinNight
Mon Aug 22, 2005 9:18 am
#3



Elyssa wrote:
So basically gain full use of a vendor without skill point cost?
Sorry, I'm afraid you won't find that to be a popular idea.

However there are several things over in the Top Issues thread that would add value to the Merchant profession like this without stripping it and giving its skills away for free.





Actually I do not think it was ment to be a "free" service, but more of a conseignment shop idea where the Merchant makes a percentage of all sales for use of his vendor, but at the same time does not have to manage what is being placed for sale.

Just my little 2cents.

Tiann'a
SoulFlame
Mon Aug 22, 2005 9:24 am
#4

If you look at #4, the merchant getsa % of the sale of the item. This is by no means giving away the skill. You are getting xp and $ from this, as a merchant this is what you would get anyway. And the power is only given out to people assigned to a client roster.



SoulFlame Aitiw, Elder Everything
Assistant Chancellor to the United Republic Alliance, Jedi Dignitary, Founder of the URA Jedi Council
Proud Mayor and Founder of Shifting Winds on Rori

Timi SoulFlame, Elder SW, DE, Architect Current 12pt Architect and Uber SW
Manager of the Shifting Winds Trader Assoc
OFFERS to Rori (3670 -1325)

Timi's DE'Legacy, Master Droid Enginner and AV21 Mass producer
SoulFlame's Big-Gun, Feared Bounty Hunter
Chuck-aluck Brancid-Soul, 12pt Armorsmith!
-SoulFlame-, Time to move up the Ranks!.

Elyssa
Mon Aug 22, 2005 9:24 am
#5

But it gives the non-merchant full control of the vendor and the merchant simply gets a cut of the sales.
The merchant must retain control of the gate between supplier and customer.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Atan
Mon Aug 22, 2005 10:17 am
#6



Elyssa wrote:
But it gives the non-merchant full control of the vendor and the merchant simply gets a cut of the sales.
The merchant must retain control of the gate between supplier and customer.





Why? Does a WS control against who his weapons are used? Or any other Artisan based profession?




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Elyssa
Mon Aug 22, 2005 10:22 am
#7

Because the weapon is the end product of the weaponsmith's skill, not the core of it.
The better analogy would be if weaponsmiths could trade their draft schematics (not factory schematics) to other players so those other players could make the weapons but the weaponsmith would still get the xp every time the non-weaponsmith crafted a weapon.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DawnTreader777
Mon Aug 22, 2005 10:26 am
#8





SoulFlame wrote:
Well, as many of you already know, the point to getting master merchant is pretty limited. You get to advertise a bit better, and have more vendors/items.... Now, this is cool and all for those of us that have made resotcking a vendor our new job



However, what if we could convince the developers to add a new functionality to the Master? Hear me out, I think I have a pretty good idea rolling in my head!!


Ok, for instance there are two characters.....


Timi : Master Architect / Master Merchant


SoulFlame : Master Bounty Hunter / Master Smuggler


Now, Tmi has no problem selling her goods, but SoulFlame has no access to a decent vendor to actually make some $. So, what does SoulFlame do? Well, typically he would either make good friends with a merchant to sell his gear for him, or get another copy of the game and make a artisan.... While both of these would work, how about this...


Timi uses her new skill as a Master Merchant. "Auction Sales" (or whatever lol). This new skill sets up a new Vendor for Timi and she places it as usual. Now, she goes into the new "Client Roster" access list.... This works just like a permissions list on a house, factory, whatever but with a twist...


Since Timi has added SoulFlame to the "Client Roster" access list, SoulFlame can now utilize Timi's vendor to sell goods! SoulFlame can place a nice Armor Attachment that h got as loot form a mission for sale on this Vendor. Now, upon doing so, Timi could recieve a fee if he choose to set one on the Vendor (much like the bazaar sales fee). Cool! SoulFlame is ready to sell! Now, what happens when this item sells? Well, consider this...


SoulFlames Armor Attachment sells... The credits are transferred to SoulFlame's bank account upon sale of the item minus the % fee that Timi set when placing the Vendor. Timi getsa bit of XP from the sale, and the Fee that she assigned to the Vendor!



Now, this is all floating around in my head for the last few days....


Basically, it would involve a few things :


1. A new skill associated with Master Merchant

2. A new Vendor type

3. A fee set by the owner for the placing of an item for sale. This could be an optional fee, but would also need a Max fee.

4. A % option on the vendor for the amount the Owner gets when the Client sells an item. Again, could be optional, with a Max %) NOT able to be changed after the vendor is initialized.



Seriously, what do you all think? I would like to go master merchant on my artisan character, but saw no real reason to. And I know the other end of the spectrum as well as I do in fact have a character named Timi and one named SoulFlame


Please post if you like the idea, no flaming please.... Constructive criticism if criticism is needed



-SoulFlame


Find me on ShadowFire as SoulFlame or Timi





Elyssa wrote: But it gives the non-merchant full control of the vendor and the merchant simply gets a cut of the sales. The merchant must retain control of the gate between supplier and customer.







i have to agree with elyssa on this. i like the idea. but the reason i want the control to stay in my hands is because i like to do the job that i worked to have. i want to be the one using MY SKILLS. not giving the skills away to others. it would be like buying a computer and setting it up at a friends placeso they can use it for me. i want to have the fun that my skills give me, not give away my fun.


i understand the need to make the job of managing sales easier, but to give away the tasks is not what i want.







Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Elyssa
Mon Aug 22, 2005 10:33 am
#9

From the Merchant Top Issues List (stickied at the top):





#2 New Feature Consignment Sales Support
Wholesale purchases for retail sales is only one method of merchant-supplier collaboration. Another is consignment sales. For the purposes of this feature request, consignment sales is defined as items purchased by the merchant with little or no up front cost with the understanding that a split of the sales revenue at a predetermined amount (percentage or flat cost) will automatically take place upon the sale of the merchandise.


Currently this system is envisioned as an extension of the "offers" system such that the seller can offer an item to a vendor for consignment sale but the merchant is required to actually place the item on sale. The item should be unavailable for retrieval by the merchant so as to insure the security of the transaction for the seller. In this mode, all items would be filtered through the offers system.


In another mode of operation, the merchant should be able to sell items directly from his or her own inventory and designate a split of the money to a second character. In this mode, a supplier could drop off large quantities of inventory for the merchant to sell.


These relationships are desirable because it removes the financial burden from the merchant.





A feature like this is something merchants want very much, but it has to be done in a manner that doesn't remove the merchant from the equation.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Atan
Mon Aug 22, 2005 10:40 am
#10

The skillsheet of merchant says:
Vendors (description: "For each point of Manage Vendor, the player may place a Vendor in a Structure")

So the main ability is to place vendors, nothing written about who should use them.

One Question, what would you rather see, many people who "dabble" in Merchant just to sell their own stuff or a smaller circle of real Merchants with their own set of abilitys to live their role?

(like a BH might dabble in pistoleer for stopping shot, just that in this case the pistoleer has virtualy only the stopping shot)

[Edit: Slow typing ^^]

Message Edited by Atan on 08-22-2005 07:42 PM




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

DawnTreader777
Mon Aug 22, 2005 10:45 am
#11

i want to see my profession to become more useful to others. right now there is to much given to other professions and players in general that make it to easy for them todo what i can do with out needing to involve merchants.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Elyssa
Mon Aug 22, 2005 10:48 am
#12


The whole semantics argument died out a long time ago.

Fortunately the game now has a skill mod that makes it completely moot.

Players without sufficient skill have a vendor/item limit of 0.

Therefore they have no ability to operate a vendor or put items on sale.

The game is built for dabbling.
If you want to operate a vendor, you must dabble in a profession that grants that ability.


At that point, selling your own stuff or selling someone else's is strictly up to you.






------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Atan
Mon Aug 22, 2005 10:49 am
#13



Elyssa wrote:
From the Merchant Top Issues List (stickied at the top):


#2 New Feature Consignment Sales Support
Wholesale purchases for retail sales is only one method of merchant-supplier collaboration. Another is consignment sales. For the purposes of this feature request, consignment sales is defined as items purchased by the merchant with little or no up front cost with the understanding that a split of the sales revenue at a predetermined amount (percentage or flat cost) will automatically take place upon the sale of the merchandise.

Currently this system is envisioned as an extension of the "offers" system such that the seller can offer an item to a vendor for consignment sale but the merchant is required to actually place the item on sale. The item should be unavailable for retrieval by the merchant so as to insure the security of the transaction for the seller. In this mode, all items would be filtered through the offers system.

In another mode of operation, the merchant should be able to sell items directly from his or her own inventory and designate a split of the money to a second character. In this mode, a supplier could drop off large quantities of inventory for the merchant to sell.

These relationships are desirable because it removes the financial burden from the merchant.


A feature like this is something merchants want very much, but it has to be done in a manner that doesn't remove the merchant from the equation.




Seems we only have differences in the vision of how it should be implemented...
in my opinion the Merchant should only a) place a Vendor (and set the rules for the "customer") and b) remove a Vendor (in agreement with the "customer" or after a long enough warning.

If i would be in that situation i would not want to take a trip across dantooine because someone wants to relist a few loot items but doesnt live near a Shuttleport (whyever he would want to sell there...)




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

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