Merchant Archive

Thread: UPDATE NOTES : September 24, 2004

Tyim
Fri Sep 24, 2004 7:15 am
#14

100 days ?????!!?!?!?!?

30 I could maybe understand but 100? Oh well. Another good idea whined out of existance.



----------------
Tyim O'Cracy
Bloodfin - The Fair Trade Alliance - Tor Vella Metropolis, Corellia

[My definition of Morality does NOT include fascism.
Promote equal rights for ALL people, without prejudice!]
gera
Fri Sep 24, 2004 7:44 am
#15






lisasdarren wrote:








gera wrote:


Empty vendors will still get removed from planetery map. Just will not get deleted..





We sure about this? It could just be refering to the sell or sale timer on stocked vendors, and not the 14 day timer on empty vendors...


I think clarification is required








Used wrong word, forgive my misunderstanding. It is about 'unused' flag. Empty vendors probably still got deleted in 14 days. We will see when login server is up






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Fri Sep 24, 2004 7:53 am
#16

Ok, one-star person...


Here is my view


With my 12 vendors as a master merchant, I really got frustated about my vendor which I created 3 hours per because of stupid colors on hairs and stuff and after placing them very well and getting them weared, 14 days of unused flag (which may not) for some of vendors or unnoticed ones (since I dont want to remove my INFO vendor) which I put backpacks to give information about my shop status and quick tour of my shop)


What DEVS here means (which I understand) is 'unused' flag they mentioned about previous patch (selling or buying something) . Items return already in 30 days.


They may mean 2 things


1. ) Stockroom time could be increased to 100 days.

2. ) Vendor deletion time after getting 'unused' flag for 100 days.



Master Merchant is my favorite proffession but I really do not want to get in such limitations because of some people getting it and giving up skills. When people give up skills, they will not add any new items so that really does not matter for proffession continunity.


I myself, do support of:


- Removing empty vendors from map IMMIDIATELY

- Removing empty vendors from world in 15 days

- But not 'unused vendors' to get removed in 15 days..








Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Rogue1970
Fri Sep 24, 2004 7:57 am
#17






gera wrote:





lisasdarren wrote:








gera wrote:


Empty vendors will still get removed from planetery map. Just will not get deleted..





We sure about this? It could just be refering to the sell or sale timer on stocked vendors, and not the 14 day timer on empty vendors...


I think clarification is required








Used wrong word, forgive my misunderstanding. It is about 'unused' flag. Empty vendors probably still got deleted in 14 days. We will see when login server is up








I can live with that.



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Kevm
Fri Sep 24, 2004 8:20 am
#18

From the patch notes posted by Tiggs:





Vendors

  • Based upon community feedback the timer for Unused vendors becoming in danger of getting deleted was changed from 14 days to 100 days. The timers on Empty vendors were unchanged. Empty vendors still become in danger of deletion after 14 days, and then get deleted if they remain empty for an additional 14 days. This means that the code for Unused vendors is likely to never get called. An Unused vendor will end up Empty and later get deleted before the 100 day timer can kick in.





  • So empty vendors still get deleted in 28 days.




    Kreegan Lirpa
    MBE - Cairdeas City - Wanderhome

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    gera
    Fri Sep 24, 2004 9:10 am
    #19


    Due to technical difficulties, we need to revert all of this morning's mini-publish changes. Once these difficulties have been ironed out we will then republish this game update to all servers.


    Thank you for your patience and we apologize for the inconvenience.


    Thats what Thigs say now.. So we will not able to see what really it is.




    Armor removed from Jedi so they can be kited 'as designed' - Blixtev

    rexan
    Fri Sep 24, 2004 9:27 am
    #20






    DesktopSaki wrote:

    HOORAY! Three months is MUCH better than 14 days and it's twice as good as six weeks.






    /agree


    Thanks Doc, I'm glad the developers listened to you. Great effort!!!



    Rexan Ryu
    Master Smuggler
    Flurry Server
    starcraftWS
    Fri Sep 24, 2004 9:36 am
    #21

    Looking forward to this change going live (after the rollback notification today )


    Any ETA on bugfix that prevents us from transferring ownership of a building with vendors in it?That would really make my day



    - I support ATK people and playstyles
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    My baloney has a second name is u-p-g-r-a-d-e.



    Two accounts cancelled due to SOE's continued idiocy
    Ekki
    Fri Sep 24, 2004 10:59 am
    #22


    gera wrote:
    • Changed the vendor turnover time from 14 days to 100 days.

    All I can say

    *****




    How does this make sense? Unless I am mistaken 30 days after the last item is put up for sale it is moved to the stockroom. Then 30 days later it is deleted and the vendor is now empty. 14 days later the empty vendor is deleted 74 days after the last item was put up for sale and the 100 day timer is never reached. Unless it is that last 14 day timer that was going to be changed to 100?
    AllyaEcati
    Fri Sep 24, 2004 11:26 am
    #23






    Ekki wrote:




    gera wrote:


    • Changed the vendor turnover time from 14 days to 100 days.


    All I can say


    *****






    How does this make sense? Unless I am mistaken 30 days after the last item is put up for sale it is moved to the stockroom. Then 30 days later it is deleted and the vendor is now empty. 14 days later the empty vendor is deleted 74 days after the last item was put up for sale and the 100 day timer is never reached. Unless it is that last 14 day timer that was going to be changed to 100?




    I think the purpose of this is to stop storage vendors. I THINK a vendor can be browsed and have items relisted, but it's still considered untouched until there is a new listing and/or it makes a sale. People storing things at 999999999 and just relisting would risk losing their items.



    Aylla
    Goddess of LOD
    -I support ATK play
    SWG High Class of 2005
    Malitevv
    Fri Sep 24, 2004 11:40 am
    #24






    Rogue1970 wrote:



    If I look at the arguments for the other side, the only problem there really is relates to 'storage' and the low house item limits. I wish they'd fix that instead....


    The people who lost inactive 'stocked' vendors I have little sympathy for actually tho. I know in any real business situation, I'd fire an employee (vendor) who sold nothing in two weeks time. I guess they must have filed some sort of grievance with the Labor Board....






    The problem is not storage. The problem is that two week is a very short period of time. My personal vacations last 3 weeks. You say you'd fire a shop keeper who didn't sell anything in two weeks time... But that isn't a valid comparison. The vendors in this game are more comparable to shelves in a store rather thanto employees. And in RL, high cost, low use items in a store do sell less frequently than once every two weeks.


    Many droids in this game are an example of this. Entertainer droids sell at a rate of maybe 1 a month for me now. It's not because my vendor is poorly placed or because my prices are too high (I have vendors near Coronet and near Theed and these vendors are all always stocked and my other vendors in the same location see a lot of traffic). It's because the demand for entertainer droids isvery very low now. The droidsnever decay and their is no need for any entertainer to ever buy more than one. Now adays, most every entertainer in the game has one already. So the only time I sell one is when a new player joins the game, chooses to become an entertainer, and then grinds his/her way all the way to the novice box in an elite entertainer profession. That doesn't happen very often. Telling a DE that there is something wrong with the way they run their business because their entertainer vendor didn't sell anything in two weeks is silly. That's just an example. There are lots of things in this game for which it is simply not realistic to expect that one sale will occur every two weeks.


    That said, I sympathize with the mall operator's problem. But penalizing legitimate merchants who traffic in goods that turnover slowly or who take breaks from the game that are longer than two weeks in length,in an effort to alleviate the mall operator's problems is simply not a good idea. I'm fine if deletion of an empty vendor happens quickly. But it's short-sighted and unfair to delete non-empty vendors quickly.


    And in truth, if you've got vendors in your shop that are not empty which need to be deleted, it means you've got an active player with active merchant skills in your mall who is visiting that vendor fairly regularly (otherwise the vendor would be empty). Sounds like you need to have a chat with him... and if a chat doesn't work, then how did this guy get to set up his vendor in your shop in the first place? Penalizing legitimate merchants who run small-time vendors that traffic in low turn over items to help mall operators whohave allowed jerks who do not respect the opinions of the mall owner into their shops is definitely not a good idea, IMO.


    If you've got vendors in your shop that are being used to sell useless items or are only being used for storage, and you aren't able to convince the owner of the vendor to vacate,then I sympathize, but putting a draconian deletion policy in place to help you with that problem does not help this profession one bit. In the end, it was the mall owner's mistake to give a player like that admin rights to place a vendor in the first place. It would be nice if the game gave him some mechanism to fix the problem, but if that mechanism hurts other players who are running legitimate vendors, it is a bad solution.


    Message Edited by Malitevv on 09-24-2004 11:53 AM



    ---------------------------------------------------------------------
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    Cafa
    Fri Sep 24, 2004 1:41 pm
    #25






    EnigmaBSc wrote:




    Malitevv wrote:

    If you've got vendors in your shop that are being used to sell useless items or are only being used for storage, and you aren't able to convince the owner of the vendor to vacate, then I sympathize, but putting a draconian deletion policy in place to help you with that problem does not help this profession one bit. In the end, it was the mall owner's mistake to give a player like that admin rights to place a vendor in the first place. It would be nice if the game gave him some mechanism to fix the problem, but if that mechanism hurts other players who are running legitimate vendors, it is a bad solution.







    Good post Malitevv. One comment on the segment I quoted. The game does provide a mechanism for mall owners to fix the above-mentioned problem. Send the player responsible an ultimatum - remove your vendor or in one weeks time I will ban you from the mall and you will no longer be able to access it and all your items will eventually be lost. The only problem then is if you do not know who the vendor belongs to, but if you own the mall then I suspect a CSR would be able to help you find out.

    EnigmaBSc

    Message Edited by EnigmaBSc on 09-24-2004 12:02 PM





    At doing this the CSR will then threaten to BAN YOU FROM THE GAME and put the user on ADMIN for the building and ORDER YOU to leave them on admin for 48 hours. They can then take whatever they want, change whatever they want in the building with impunity.


    Don't believe me? I'll start posting the screenshots as soon as you want.


    Fivo Asia



    - Strength In Numbers - Loyal Subjects of the Empire
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    DocSavag
    Fri Sep 24, 2004 2:35 pm
    #26



    Cafa wrote:


    EnigmaBSc wrote:

    Malitevv wrote:

    If you've got vendors in your shop that are being used to sell useless items or are only being used for storage, and you aren't able to convince the owner of the vendor to vacate, then I sympathize, but putting a draconian deletion policy in place to help you with that problem does not help this profession one bit. In the end, it was the mall owner's mistake to give a player like that admin rights to place a vendor in the first place. It would be nice if the game gave him some mechanism to fix the problem, but if that mechanism hurts other players who are running legitimate vendors, it is a bad solution.





    Good post Malitevv. One comment on the segment I quoted. The game does provide a mechanism for mall owners to fix the above-mentioned problem. Send the player responsible an ultimatum - remove your vendor or in one weeks time I will ban you from the mall and you will no longer be able to access it and all your items will eventually be lost. The only problem then is if you do not know who the vendor belongs to, but if you own the mall then I suspect a CSR would be able to help you find out.

    EnigmaBSc

    Message Edited by EnigmaBSc on 09-24-2004 12:02 PM



    At doing this the CSR will then threaten to BAN YOU FROM THE GAME and put the user on ADMIN for the building and ORDER YOU to leave them on admin for 48 hours. They can then take whatever they want, change whatever they want in the building with impunity.
    Don't believe me? I'll start posting the screenshots as soon as you want.
    Fivo Asia





    I would like to see that. I would like some of the developers to see it actually.



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    CEO, Windae Enterprises
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