Merchant Archive
Thread: UPDATE NOTES : September 24, 2004
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gera
Fri Sep 24, 2004 5:08 am
#1
- Changed the vendor turnover time from 14 days to 100 days.
All I can say
*****
Knapf
Fri Sep 24, 2004 5:18 am
#2
gera wrote:
- Changed the vendor turnover time from 14 days to 100 days.
All I can say
*****
Yeah Baby... that is MUCH better..
Knapf
Fri Sep 24, 2004 5:48 am
#5
cosno wrote:
what is turnover time?
When your vendor will be deleted for non use by clients. it was 14 days but now they moved it to 100
DesktopSaki
Fri Sep 24, 2004 5:55 am
#6
HOORAY! Three months is MUCH better than 14 days and it's twice as good as six weeks. 
Rogue1970
Fri Sep 24, 2004 6:15 am
#7
What about Mall operators?
Guess this means we get stuck with empty vendors again....
gera
Fri Sep 24, 2004 6:37 am
#9
Rogue1970 wrote:
What about Mall operators?
Guess this means we get stuck with empty vendors again....
Empty vendors will still get removed from planetery map. Just will not get deleted..
Ikooga
Fri Sep 24, 2004 6:45 am
#10
Hm, I'd still like to see empty vendors gone completely.
Guess we have to wait how this turns out.
Domandred
Fri Sep 24, 2004 6:46 am
#11
Rogue1970 wrote:
What about Mall operators?
Guess this means we get stuck with empty vendors again....
Yea I have 1 empty vendor in my mall as well as 3 vendors that are full of crap like BER1 harvesters anything else is gone. I was thinking about dropping the cash to buy these vendors out so they would degrade faster....guess that's not an option any longer. I been sitting waiting for them to dispear so I could move in some real crafters. Grrrrrr100 fraking days???
Give master merchants a freaking player mall that we have better controls over other peoples vendors or give us consignment so we don't have to deal with empty freaking vendors using up our freaking real estate.
This just pisses me off.
Wolveryne40
Fri Sep 24, 2004 7:01 am
#12
so this means us casual gamers actually get to play again? wooooow.
100 days works for me, since, im only on once ever couple of weeks these days.
To bad some of you who have no life, don't realise that ithelps those of us who do.
Rogue1970
Fri Sep 24, 2004 7:02 am
#13
Domandred wrote:
Rogue1970 wrote:
What about Mall operators?
Guess this means we get stuck with empty vendors again....
Yea I have 1 empty vendor in my mall as well as 3 vendors that are full of crap like BER1 harvesters anything else is gone. I was thinking about dropping the cash to buy these vendors out so they would degrade faster....guess that's not an option any longer. I been sitting waiting for them to dispear so I could move in some real crafters. Grrrrrr100 fraking days???
Give master merchants a freaking player mall that we have better controls over other peoples vendors or give us consignment so we don't have to deal with empty freaking vendors using up our freaking real estate.
This just pisses me off.
Yea, I'm not please.
I used to be against the Merchant changes, then they compromised with the system we've had for the past month and I was very happy and the 'Merchant Profession' won me over again. It seemed to cover the majority of our concerns. The 14 day timer seemed like a huge bonus to me, as a Mall operator.
Now I see we are the minority, using Merchant as it should be intended. We get hosed again.
If I look at the arguments for the other side, the only problem there really is relates to 'storage' and the low house item limits. I wish they'd fix that instead....
The people who lost inactive 'stocked' vendors I have little sympathy for actually tho. I know in any real business situation, I'd fire an employee (vendor) who sold nothing in two weeks time. I guess they must have filed some sort of grievance with the Labor Board....
I guess we're back to square one, where people without the skills get to abuse the system again.
(I'm still not going to callpoaching an exploit.)
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