Merchant Archive
Thread: The removal of starport spamming & the rise of Merchants
Elyssa wrote:
I just want a way to block all the spam that I don't want to see.
The 'ignore afk chat' thing was a good first step but it was easily circumvented.
Lately I'm seeing people spamming various emotes.
Here's a solution so simple it'll never be implemented.
1) Track "idle" status properly. This requires having the code distinguish between AtK input and macro commands, but that's not really hard. Hard-code the idle timer to be the same for every player. This can be distinct from the standard AFK status, which is player-triggered and displayed as a flag above the player's head. "Idle" is not player-triggerable, and is not player-circumventable by any means short of setting up a drinky bird to tap the Any key periodically.
2) Provide an option to block ALL communications from "idle" players except for auto-away messages.
Done.
Message Edited by Crustyfur on 10-26-2004 10:47 AM
I am looking for a drop in sales this week with JTL coming out. I assume through the weekend a lot of my regular customers will be up in space. With the ability to go to any starport and board your own ship, I see starport spamming decreasing slightly.
Message Edited by Chaosium_451 on 10-26-2004 09:31 AM
Take Tyrena (in Bria) for example. Go there and you will see a starport totally devoid of spammers. But there is always a dozen or so players waiting for the next ship.
Go to coronet. Same dozen or so people waiting for the ship... and a dozen spammers flooding the spatial chat with spam. Now the 'doc lines' have added to the lag.
Lag is twofold as well. The server lags significantly when too many people are in a small area. Packets get lost, latency drops. Then you get frames per sec lag (FPS) from your computer trying to load all the characters in that small an area..its not uncommon for one to get off the ship in coronet and have to wait a minute or two staring at your character while the screen populates with a couple dozen spammers and travelers. To make it worse its impossible to even talk to someone on spatial because it gets scrolled up out of view instantly.
And again I say, if you guys are spending your skillpoints in MERCHANT, does it not bother you that the best, most powerful sales tool can be done by ANY proffession just by using a macro? Big deal if you have the best looking vendors or the most vendors anyone can have or that you pay less for maintainance of structures and vendors when you got people who arent even merchants ad-spamming your clientele away from you. You are MERCHANTS, you guys should be the ONLY ones who can advertise on large scale, its your PROFFESSION.
tacwraith wrote:
And again I say, if you guys are spending your skillpoints in MERCHANT, does it not bother you that the best, most powerful sales tool can be done by ANY proffession just by using a macro? Big deal if you have the best looking vendors or the most vendors anyone can have or that you pay less for maintainance of structures and vendors when you got people who arent even merchants ad-spamming your clientele away from you. You are MERCHANTS, you guys should be the ONLY ones who can advertise on large scale, its your PROFFESSION.
You know, I haven't really thought much of it. If you have a well-stocked vendor with high-quality goods, people will find out about it, either via word of mouth or on these forums. If you're just starting out as a merchant, then I could understand somewhat. However, even in RL anyone can stand on a street corner and yell at the top of their lungs for hours on end, trying to sell their products...doesn't mean they will though,or even attract any interest.
I think the hologrind is also something to consider, when everyone and their pet hamster were grinding merchant. Everyone would spam their vendor location in the hopes of getting some visits. Well, the potential customer might head out to the waypoint, only to find a vendor stocked with CDEF's. I know that's happened to me more than a few times...I think the number of people who actually pay attention to the afk spam has decreased.
Anyhow, I don't think it's as big a deal as you make it appear to be.
tacwraith wrote:
And again I say, if you guys are spending your skillpoints in MERCHANT, does it not bother you that the best, most powerful sales tool can be done by ANY proffession just by using a macro? Big deal if you have the best looking vendors or the most vendors anyone can have or that you pay less for maintainance of structures and vendors when you got people who arent even merchants ad-spamming your clientele away from you. You are MERCHANTS, you guys should be the ONLY ones who can advertise on large scale, its your PROFFESSION.
Go to coronet and COUNT the amount of spammer vs the amount of people taking the ship. 40% of them are spammers.
That alone is enough to screw people's gaming experience by reducing the FPS and lagging to hell the whole deal.
siros_vazren wrote:
I toss in my vote for a delay system with chatting and macros. Not allowing a person to repeat the same message so quickly would greatly improve starport problems in general. A nice 2 minute delay before you can ask for training or advertise your wares would be a welcomed change. Just my opinion, take it as you will.
Siros Vazren
Master Bio-Engineer
Wanderhome
A great idea. Everyone is happy.
As Merchants that have the Barking Driod Skill (Still working on it here) do you feel that this falls into the cat as AFK spammers or is this our only little bit extra over the others?
Message Edited by Crustyfur on 10-26-2004 10:10 PM