Merchant Archive

Thread: NO DEV/SOE Forum Member response to the Merchant/Vendor changes on TC: Unacceptable.

SkyPreacher1
Mon Aug 09, 2004 3:07 pm
#14

** inappropriate **

Message Edited by Virrago on 08-09-2004 03:29 PM



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Ariven
Mon Aug 09, 2004 3:53 pm
#15



DocSavag wrote:
exchanged emails with TH about aggregate limits vs per vendor limits.




"exchanged" implies that he was emailing you back.

Please let him know in your next exchange that the paying customers.. the ones ultimately responsible for his paycheck, would like some developer commentary on this issue instead of the stone silence..

Half of my guild quit today ... this was the straw that broke the camels back I believe... and half of the people in my guild who quit are taking multiple accounts with them..
Tocon
Mon Aug 09, 2004 3:59 pm
#16

This is Totally unacceptable. I am a Master Armorsmith and Master Tailor and Chose a crafter due to the business side of the game. Why are you even considering such a limitation while your Combat revamp is still not eeven complete. THIS IS TOTALLY BOGUS. I will Not be a Crafter to limit my abilities to do business as a mercant. If you want to ruin small business Vote Kerry if you want to enjoy the game Leave the mercants alone. We are only providing a service that people want. There is no downside to this. But the vender limits will destroy the abilities of crafters to be affective . I will not custom make everything cause I cant load my vender. or Find resources because he cant carry anything but buff resources to sell to docs ( due to limits). This is probably the worst thing i have ever heard (to date).


Well Im done. I carry 5 accounts in SWG and I will not "Stress" Thx atlantis and Elitros. to play the game. I will move on to something fun. JTL is not enough to keep me here.


Krystel

BSI OUTFITTERS

Master Armorsmith

Master Tailor

Merchant

Dantooine & Corellia

Radiant




The "Krystel" Cafe'
h 12 Point Bar & Grill h
Realm of Darkness, Lok
Bio & Reg Tailor
Realm of Darkness, Lok -3179, 3355 / Theed, Naboo -4952, 3194

[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)
Copey
Mon Aug 09, 2004 4:00 pm
#17

first of all, I feel everyone's pain. I am a master tailor on Sunrunner, and have 3044 in Merchant. I run 4 vendors...One in my house so that I may share my leftover resources and such with my guildmates, one food/drink vendor for my girlfriend, and two clothing vendors, one for regular clothes, and one for BE Enhanced clothing. Currently my BE vendor has about 120 items on it, my un-enhanced vendor has around 1000 all the time. The limitations put on the number of items on any one vendor is ludicrous. I cannot run my business with the limits that were originally posted...660? Across 6 vendors? Please.

Why is this being done? I didn't read all 57 pages of posts, but the 10 or so I did read speculated that it was to clean out the database. Is this true? Well, if so, this is how I'd clear the database:

1) lose poached vendors. This is being done, and I'm happy about that aspect of the change. Nothing I hate more than going to a dozen vendors looking for something and then finding them empty or with one 9999999 item on them. But it doesn't look like the nerf is going to address the 9999999 problem. Guess there should be a mechanism in game for us to report those for deletion, like /bug.

2) All items that reach 0/0 are deleted. This would be doubly helpful. It would clear useless items out of the db, and give the crafters repeat business. As it stands, clothing can be worn even when it reaches 0/0. I had 4 of my 6 survey devices go 0/0 yesterday, they all still worked just fine. This should never have been the case.

Do not make it so that crafters cannot run their own shops, which is what it's looking like will happen. Personally, I can live with a 1500 limit, since most of my business is through email order. But I'd like to have a vendor or two, and I'd like to be able to keep it as stocked as they are now.

Chipp Endale - Master Tailor - Slave Village, Dantooine - Sunrunner Galaxy



Chipp Endale - Master Tailor/Master Merchant - Slave Village, Dantooine - Sunrunner Galaxy

***Chippendale's Clothiers MegaStore, Slave Village, Dantooine. -6059, 4459***
Blimigerite
Mon Aug 09, 2004 4:22 pm
#18

I know you've been fighting this nerf for quite a while Doc
I just hope Thunderheart explains to us why the Devs feel that the Merchants need to be hit below the belt with a vendor nerf like this. I wouldn't protest with such rage if someone would just explain WHY these changes are being made to the profession when we get no new user interface to help us stock and keep track of sales other than spam emails.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
a cranky old man
Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


ArthurDentOnBria
Mon Aug 09, 2004 4:30 pm
#19








DocSavag wrote:


I am calmly and rationally attempting to move the devs into a better position for us and trying to get them to make changes to allow Merchants to give the merchants tools they need to take on the role that vendor item limits will force us to take on. I



Doc, you're in a tough spot, and I don't envy you, and the last thing you need is some other idiot (namely me) blabbering at you, but this here is the biggest problem I have with the things you are saying in this and in other posts. Who is this mythical "us" to which you refer? Are you suggesting that there are large numbers of merchants out there on every server, with capacity and desire to hawk other crafter's goods? Cause my observation is that this just isn't so. In fact, in the year I've been playing now, I've never met such a person in-game. A while back I and a friend made a concerted effort to locate such people and after a lengthy search, including posts in the galaxy trade, posts in the merchant forum, and sending everyone a /tell that we could find that daredwear the merchant tag (all two of them)we gave up, created alts, and made merchants of our own to hawk our own goods (like everyone else). Just a quick glance at people's signatures in this forum bears that out undeniably.


Pretending that merchant is a "stand alone" class that serves other crafters is ignoring the reality that merchants are weaponsmiths, armorsmiths, tailors, droid engineers, architects, etc. They are people looking at merchant as a skill point sink, and a means to an end for the most part. I'm sure that those that have spent the skill points necessary to master merchant would like to reap special rewards for that sacrifice, and I'm all for that, but let's not lose sight of the fact that the real issue here revolves around people trying to hawk their own goods and suddenly being prevented from doing so (and no I'm not talking about the "pick up merchant, give up merchant" exploit).

Message Edited by ArthurDentOnBria on 08-09-2004 04:37 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Knocky
Mon Aug 09, 2004 4:31 pm
#20

It is 7:30pm at night. Do you know where your Devs are?
Lotussutol
Mon Aug 09, 2004 4:49 pm
#21

TH is online...it is currently 4:47pm almost 5pm on the west coast. I think TH is in SD now...so he has 13 min to beat the 5pm office hour time


tick tock tick tock...yeah I would have thought it would have been smart to at least post a hey we are looking at it considering there are not even any offical change logs posted...they were deleted right? all we have is the notes from the launch pad in TC...


Dharia
Mon Aug 09, 2004 4:51 pm
#22

You know, a guild mate of mine said that once JTL came out, there'd be no need for Cities or Crafters or Items or Houses or anything else in the game because everyone would be to busy flying around in space to ever want to hunt again....


I guess he was right and this is the developers way of getting us all used to the space expansion.


I wonder if Jedi will get special ships and fighting ablities in space too...
Dracass
Mon Aug 09, 2004 4:52 pm
#23

This be classic SOE policy...


Wait 'till Tues evenin' before a response...



What? Ye 'pect 'em to treat players like good payin' customers?



Sign off,
Dracass The'Heartless
BaalZamon
Mon Aug 09, 2004 5:08 pm
#24

TH posted! *whispers* About TKAs and Rifleman not having Correspondents........which was his 5009th post, but now it shows he has made 5010 posts so he put something else in the C-forum or something in our section that Lithium hasn't picked up yet......



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