Merchant Archive

Thread: Will vendors still be barking if i drop advertising?

Bazalan
Mon Sep 27, 2004 10:01 pm
#14



LonelyGhost wrote:
I really really really really hope the Devs have some time once JtL is about to launch to turn their attention back to the Core game. It wa said somewhere by TH (I think) that there were 70...count em *70* people on the JtL team. I salivate at the possibility that those 70 people will be assigned to the Core game issues that have plauged us from launch.





As if the JTL people are going to be working on things besides JTL. They'll have their own swarm of bugs that will take more than a year to fix. LOL!



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
DingoBoi
Tue Sep 28, 2004 9:59 pm
#15

ever walked into a mall with 15 barking vendors.....


i never use this feature myself.



~ EPC SHIPYARDS ~
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Mystyrys
Tue Sep 28, 2004 10:43 pm
#16


I hate ad barking vendors. They clutter up spatial chat if you are in a mall. If you are trying to work with a customer there, it's as bad as being in a cantina full of spamming afkbots. You can't talk with all that chatter going on. And they turn to face whoever they are talking to. And face the wall. And look stupid. And then they can't talk again until someone happens to run past their "field of view." But they are facing the wall now so... And they talk to each other. And passing bikes. And mounts. And if you pass over them on a floor above or the roof, they talk. They talk and talk and talk. Shut up already!


/target ad barking vendor /macro deathblow







Message Edited by Mystyrys on 09-29-2004 06:27 AM



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

Beladona
Wed Sep 29, 2004 12:35 am
#17

yes vendors will still say whatever line they were trained to when you had advertizing... again, and again, and again...


you'll have to relearn the advertizing skill again to shut them up, or teach them anything new.
jefdenbeffer
Wed Sep 29, 2004 5:18 pm
#18






Mystyrys wrote:


I hate ad barking vendors. They clutter up spatial chat if you are in a mall. If you are trying to work with a customer there, it's as bad as being in a cantina full of spamming afkbots. You can't talk with all that chatter going on. And they turn to face whoever they are talking to. And face the wall. And look stupid. And then they can't talk again until someone happens to run past their "field of view." But they are facing the wall now so... And they talk to each other. And passing bikes. And mounts. And if you pass over them on a floor above or the roof, they talk. They talk and talk and talk. Shut up already!


/target ad barking vendor /macro deathblow








Message Edited by Mystyrys on 09-29-2004 06:27 AM



that's why i use terminals hehe





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Bermag
Thu Sep 30, 2004 5:06 am
#19






DocSavag wrote:


Fine. Here is my position. I don't support the "feature" that allows you to continue to gain the benefit of advertising after you no longer have the skills required to set it up. I will spend the rest of my days lobbying to get it changed so that when you don't have the skill any more the vendor will stop adbarking and remove itself from the global map when it detects that you no longer have the skills necessary to set those features up. I won't bother boring you any more with my own internal reasons for supporting such a change.





I understand your position but there are other things a lot more urgent to devote your time to. Like a relist feature


I really don't want devs to look at the list of suggestions when it is "time to give merchants something" and see the "Remove adbarkin/global map for those without skills" and they go "Hey that is one easy thing to fix we give them that" instead of doing something that would really improve game play.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
DocSavag
Thu Sep 30, 2004 6:14 am
#20



Bermag wrote:


DocSavag wrote:


Fine. Here is my position. I don't support the "feature" that allows you to continue to gain the benefit of advertising after you no longer have the skills required to set it up. I will spend the rest of my days lobbying to get it changed so that when you don't have the skill any more the vendor will stop adbarking and remove itself from the global map when it detects that you no longer have the skills necessary to set those features up. I won't bother boring you any more with my own internal reasons for supporting such a change.


I understand your position but there are other things a lot more urgent to devote your time to. Like a relist feature
I really don't want devs to look at the list of suggestions when it is "time to give merchants something" and see the "Remove adbarkin/global map for those without skills" and they go "Hey that is one easy thing to fix we give them that" instead of doing something that would really improve game play.





I don't prioritize those lists based on my own opinion of what is important and even if I did I would agree that the tools are the most important thing we need. If you look at our list (and remove the items that hve been completed from it) you will see it is heavy with tools that were suggested to make our life easier. The #1 thing in my opinion is the revamp of the vendor interface to make it easier to manage our businesses and easier for people to offer us merchandise.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Thu Sep 30, 2004 9:25 am
#21

People who EXPLOIT and those who encourage EXPLOITING will make this an issue and will divert attention away from more important fixes.


You will be responsible for this getting fixed. So stop cheating, stealing and exploiting the merchant skills.


It's your fault.



~ EPC SHIPYARDS ~
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DocSavag
Thu Sep 30, 2004 1:26 pm
#22


DragonScout wrote:
Wrong Dingoboi. It is people like you and balkstar who draw attention away from important changes to the overall profession. Having the DEVs focus on poaching was a waste of time. If any changes were made, they should have been to the tools for the profession, yet instead.. they were focused on a pointless change that didn't really help anything at all, and only hurt legit merchants.

I bet if you took a vote between the patch that merchants got, and a patch that gave merchants a better interface for vendors that included a relist all option... the majority would have gone for the better interface. I know that is what I would have voted for. Poachers don't matter. Lack of tools and abilities for the profession do.




Me to...too bad we didn't get that vote. There never was any vote. They told us we were getting item limits. We asked why merchants had to get punished with item limits when there were so many vendors that weren't even being run by someone with merchant skills. They came back and said we'll fix that at the same time. Thats it. No choice about giving us new tools or a new interface. In fact I Sumbitted the interface document at the same time they were working on this but they told me it would have to wait until our "revamp"

Message Edited by DocSavag on 09-30-2004 04:26 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Thu Sep 30, 2004 2:27 pm
#23











DragonScout wrote:
Wrong Dingoboi. It is people like you and balkstar who draw attention away from important changes to the overall profession. Having the DEVs focus on poaching was a waste of time. If any changes were made, they should have been to the tools for the profession, yet instead.. they were focused on a pointless change that didn't really help anything at all, and only hurt legit merchants.





I would rather have zero improvements to the merchant profession improve it to let everybody continue to exploit.


I always felt this was a key requirement to getting the real improvements we need. But if you want to continue to espouse the exploitation of the merchant profession, I can crusade for it to stop. It's PEOPLE LIKE YOU, who ruin this profession.


Good day to you... not even worth an egg anymore




~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
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Elyssa
Thu Sep 30, 2004 4:46 pm
#24


WHACK!!



WHACK!!


WHACK!!


WHACK!!

...just in case it twitched again.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

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Elyssa was 1000% correct
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metalazo
Thu Sep 30, 2004 4:51 pm
#25






DingoBoi wrote:










DragonScout wrote:
Wrong Dingoboi. It is people like you and balkstar who draw attention away from important changes to the overall profession. Having the DEVs focus on poaching was a waste of time. If any changes were made, they should have been to the tools for the profession, yet instead.. they were focused on a pointless change that didn't really help anything at all, and only hurt legit merchants.






I would rather have zero improvements to the merchant profession improve it to let everybody continue to exploit.


I always felt this was a key requirement to getting the real improvements we need. But if you want to continue to espouse the exploitation of the merchant profession, I can crusade for it to stop. It's PEOPLE LIKE YOU, who ruin this profession.


Good day to you... not even worth an egg anymore






Yes it was a waste of time, and the Merchant profession is in tatters now. Poached vendors are still about although at a crippled pace,and it is more bugged now, and even vendors being "used" within proper requirement are going poof!


I placed a vendor down the other other day, and stored an item in an armoire, and both the vendor and the newly stored item in armoir went poof, logged in and out several times still vanished, tried to create another vendor, still no joy as was managing all the vendors I could, 3 of them, could see 2, but not the 3rd new one I placed and put a couple of vehicles on. Gave up in the end, logged out, logged in next day and it had return along with the item from the armoir, thankfully as someone managed to buy a vehicle from it!


I just simply don't trust merchant at the moment.



btw you got no eggs to throw as I knicked em all!


/throws poached egg at Dingoboi!


Mystyrys
Thu Sep 30, 2004 6:30 pm
#26

"...the vendor and the newly stored item in armoir went poof..."


Those are both old bugs that have no relation to any recent changes to vendors and merchant skills. Vendors and "containers" ghosting and not returning until after a long logout or server reset have been around since beta.


And give it time. 100 days or so. Poachedvendors will be extinct. Like the dinosaur.



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

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