Merchant Archive

Thread: Merchant unfair exp Cap, 80K after master?

Casmaran
Mon Sep 27, 2004 10:56 am
#14

In your sig, your master merchant character is "waiting for shipwright". You're going to "sacrafice" something for that right? So what difference does it make if you change now? Then just change it back to what you want. Either way, you're going to have to change it.

It takes ZERO effort to get merchant xp. You don't even have to be logged on. The conversion ratio is more than appropriate. Suck it up or change your template. If you are relying solely on merchant xp to get FS, then you're not really that serious about finishing FS.






yes I did adjust my Sig yesterday cause im not ashamed of it and im honest about what I say, and yes im going to sacrafice something to get shipwiright, but that sacrafice is comming from my low DE skill I have and didnt list, and my combat is going allso. I need the merchant its my bread and butter, the skill serves me and the commuinty I belong to. But I will not sacrafice the merchant it was work to get it, I had to accually have somthing to sell to earn that exp, I got master merchant 2 months from release from the hard work of developing a costomer base. and ill tell you that part requires more work on my part then running a mission, its a passive skill to earn, but not to get started.

Due to the fact that I want to play a crafter class should not pusnish me if I want to pursue extra FS ablities to make better product, why they even had the abilities to earn, but still setup the system to cater to the combat class is somthing to think about, the request for a adjustment still stands. I see nothing wrong with asking for a balace in the system, im only adking for a balance and not a overwelming advantage that combat allready had over crafting.

to take note: The cost of earning combat xp is small to wat the cost is for crafting, I have to buy supplies and use my time to earn it, a combat guy can spend 20K for buffs, transportating, and insurance and still pull in 300K+ xp, and 10X the return on expenditures. Crafters pay up front 10 - 100 times what you would and have to wait to make a profit while earning xp at a slow rate.

Message Edited by Casmaran on 09-27-2004 02:05 PM



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
Casmaran
Mon Sep 27, 2004 12:19 pm
#15



They don't need to make the FS requirements easier. You just need to reprioritize your skill level to better suit the xp cap.






Are you basically saying that I should choose to play somthing else to grind? should I sacrifice the skill I earned to increase the XP pool? either way why should I impose a penalty on myself to counter the penalty SOE has mistakenly made with a master merchant?



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
Casmaran
Mon Sep 27, 2004 8:51 pm
#16

Waiting for them to change the system to suit your needs will only cause you further frustration and delay. You might as well just adapt to what is currently available and finish up what you can. Griping about it won't get you anywhere at this point.




This is the kind of Give up attitude I bet SOE CS loves to see, lessens there workload, makes coders complacent, one less person to be accountable to. Ok ill give up, throw my hands up and say there is no point, ill continue to pay and be darn happy that SOE has a working payment system and shut up from that point on.

No I guess not, I will play this game, ill pay my money, but this fourm is for something and ill use it to point out flaws in the system, If no one will speak up then what kind of MMORPG would we have. you want game balance ok, SOE gives everyone 1hp ham and a blaster that can do 2 damage and make them PvP, after all no one should have a voice, we should just be happy we even have that and live with it.

Sounds like Imperial thinking..... ..... now move along there is nothing here to see.



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
MaDuece
Tue Sep 28, 2004 2:01 am
#17









Casmaran wrote:

but this fourm is for something


This forum is used to circulate and share information regarding the merchant profession. The only suggestions and comments that truely belong here pertain to issues that affect the play of the merchant profession itself; not the use of the profession to forward your goals into a totally unrelated profession like Jedi.


If you want to whine about Jedi and the Jedi system then go to the Jedi forum and the Force Sensitive forum. There are plenty of fellow whiners there that will be more than happy to share in your misery.


and ill use it to point out flaws in the system,


Just because YOU don't like the systemthat doesn't allow you an easierpath to Jedi doesn't make it a flaw. I can see you are warming up on your /force whine skills in anticipation of unlocking a profession where you will only have more to whine about.


There are plenty of flaws in the system that need to be worked on. It took SOE almost a year of work on Jedi already. Enough is enough. SOE has spent more than enough time on Jedi as is it. If you don't like it then don't pay and don't play. Its other people's turn to get their fixes and improvements now; Combat Revamp, smuggler, merchant, carbineer, etc.









Message Edited by MaDuece on 09-28-2004 02:03 AM

Casmaran
Tue Sep 28, 2004 9:02 am
#18

Ok I see your missing the point all together.

My point is not to make a Jedi on the server that my merchant is on, its just to be able to take advantage of the FS abilities to make a better product (crafting abilities). FS allows me to enhance crafting, Jedi is another thing. FS takes exp from other skills, so maby you can argue that the problem is not the FS its the xp cap in a giving field, and I took my argument to that related field, because the ARGUMENT isnt being a Jedi, it raising the xp cap on MERCHANT, so to be better on par with other skill cap's. and as it dawns on me I remember that EVERYONE in the games gets merchant xp if they sell anything, be it on the bazzar or the vendors, so this would benifit everyone who earns it. You dont have to be a merchant to get the xp, just as a merchant you can gain it faster.

1) I dont want a Jedi on BRIA where my Merchant is.

2) Because im a Merchant and I would like to have a higher xp cap for spending on FS.

3) Merchant skill cap is one of the lowest in this game

4) Merchant skill is related problem to the merchant class, and rightfully belongs in the merchant forum.

5) Just becasue a person wants to earn FS related skill does not mean they want to be a Jedi.

6) FS = better crafting skill = better product = more sales = better merchant.

Message Edited by Casmaran on 09-28-2004 12:27 PM



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
Casmaran
Tue Sep 28, 2004 9:22 am
#19

MaDuece Said:
Its other people's turn to get their fixes and improvements now; Combat Revamp, smuggler, merchant, carbineer, etc.






Opps I thought I was talking about a Merchant fix? granted my request for a change in merchat xp cap is related to FS, the origin of the problem resides in the Merchant class its self. Just because the fix to Merchant affects things regarding FS, does not mean it is a FS fix.

1) it changes Merchant only.
2) The motivation might lead to FS, but the origin is still in the Merchant class.
3) there are many skill including the ones you listed that would effect FS skill just as much.

Final not on this: Any change on any class is going to cause a change in the way FS works in that skill. Just because FS is effected by thies changes doesnt make it a FS related topic. FS Skill relates to other skills by adding to them, in relaity FS skill are not a entity on there own.

Message Edited by Casmaran on 09-28-2004 12:24 PM



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
MaDuece
Tue Sep 28, 2004 9:29 am
#20






Casmaran wrote:

My point is not to make a Jedi on the server that my merchant is on, its just to be able to take advantage of the FS abilities to make a better product (crafting abilities). FS allows me to enhance crafting,



You can't even trade merchant xp for FS crafting so I have no idea why you are even pursuing the increase of a merchant xp cap for:


http://www.crystalkeep.com/swg/SWGForceSkills.pdf


The only thing you can trade in merchant xp for is the Heighten Senses FS tree; whichdoesn't even enhance any crafting abilities whatsoever.FS Crafting Mastery requires the trade of various crafting xp: architect, DE, WS, AS, tailor, med crafting, spice, food, etc.


Like I said before, you are pushing your point in the wrong forum. If you want merchant xp to convert to crafting, then you need to argue for a change in the FS system.


Don't argue it here though. It doesn't belong here.


Casmaran
Tue Sep 28, 2004 11:21 am
#21

ok I get your point, I mentiond befor that I dont have FS unlocked so I wasnt sure what areas the skill could be used for, I hust knoew it could be used.



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
Elyssa
Fri Oct 01, 2004 10:38 pm
#22

Oh lord... I just earned my first trip to Aurilia last night and converted all my spare xp.

About 24hrs later I'm more than halfway to the merchant xp cap. I'd be even farther alongbut I didn't realize I only had 10 vendors up and running until about 12 hours ago.

I predict that there will be a time when I have my store fully stocked (it keeps selling too fast and my prices aren't cheap) that I will just have to leave myself parked out there and just log in, convert xp, and log out.


Of course, the real problem comes on the trip back. The first thing that takes a swing at me as I drive past will probably kill me.


I think they need to SERIOUSLY re-evaluate the cap on xp for a master merchant.

If it would drop to the 'normal' cap upon surrendering the master box, all would be right with the world.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

guessit
Sat Oct 02, 2004 8:12 am
#23

"Say you average 80k merchant xp per week. To get you 2nd character will require 366 weeks. Do the math. 7 freakin years. That is sick."

LOL. Its true, crafters got the shaft on this so bad its not even funny.



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Server; SS, IGN; Fast
Bermag
Mon Oct 04, 2004 6:36 am
#24

Getting even 1 tree would be pretty hard even if you cap every day. That would still take 255 days.


But I convert it anyway. It is still some free XP. And you might get some other XP in other ways (survey, scout etc) to get some more sense XP



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Elyssa
Tue Oct 05, 2004 12:15 am
#25

Gah!

I signed in this morning and I capped sometime during the night.

It looks like I'm gonna have to get a buff and make the trip every 36 hours because I hit the cap easily in 48.


It seems to me that the xp cap is in place to prevent you from storing up massive amounts of xpwithout training.

What I would like to see them do is raise the cap to at least 900k for every type of xp that becomes useless after you master a profession, but immediately drop you back to the 'actual' cap if you give up the master box.

Basically, after you master an elite profession you can accumulate a much higher level of xp that isn't really good for anything but trading in for FS xp. Some professions overlap xp types and shouldn't get this benefit, tho, since that would defeat the real purpose of xp caps.


However, since there's NO use for surplus xp in any of the elite artisan or entertaining professions, they should get the higher cap.

As I scan the list, I also identify creature handler, bio-engineer (sampling & crafting), investigation, one and two-handed melee, polearm, trapping, rifle, slicing, spice crafting and squad leader as xp types that give NO benefit outside their own elite profession.

I think that once you become a master in one of these professions, your xp cap (for that particular type)should be raised to 900k to fall in line with the cap on some other types.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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