Merchant Archive
Thread: Merchant unfair exp Cap, 80K after master?
In your sig, your master merchant character is "waiting for shipwright". You're going to "sacrafice" something for that right? So what difference does it make if you change now? Then just change it back to what you want. Either way, you're going to have to change it.
It takes ZERO effort to get merchant xp. You don't even have to be logged on. The conversion ratio is more than appropriate. Suck it up or change your template. If you are relying solely on merchant xp to get FS, then you're not really that serious about finishing FS.
yes I did adjust my Sig yesterday cause im not ashamed of it and im honest about what I say, and yes im going to sacrafice something to get shipwiright, but that sacrafice is comming from my low DE skill I have and didnt list, and my combat is going allso. I need the merchant its my bread and butter, the skill serves me and the commuinty I belong to. But I will not sacrafice the merchant it was work to get it, I had to accually have somthing to sell to earn that exp, I got master merchant 2 months from release from the hard work of developing a costomer base. and ill tell you that part requires more work on my part then running a mission, its a passive skill to earn, but not to get started.
Due to the fact that I want to play a crafter class should not pusnish me if I want to pursue extra FS ablities to make better product, why they even had the abilities to earn, but still setup the system to cater to the combat class is somthing to think about, the request for a adjustment still stands. I see nothing wrong with asking for a balace in the system, im only adking for a balance and not a overwelming advantage that combat allready had over crafting.
to take note: The cost of earning combat xp is small to wat the cost is for crafting, I have to buy supplies and use my time to earn it, a combat guy can spend 20K for buffs, transportating, and insurance and still pull in 300K+ xp, and 10X the return on expenditures. Crafters pay up front 10 - 100 times what you would and have to wait to make a profit while earning xp at a slow rate.
Message Edited by Casmaran on 09-27-2004 02:05 PM
They don't need to make the FS requirements easier. You just need to reprioritize your skill level to better suit the xp cap.
Are you basically saying that I should choose to play somthing else to grind? should I sacrifice the skill I earned to increase the XP pool? either way why should I impose a penalty on myself to counter the penalty SOE has mistakenly made with a master merchant?
This is the kind of Give up attitude I bet SOE CS loves to see, lessens there workload, makes coders complacent, one less person to be accountable to. Ok ill give up, throw my hands up and say there is no point, ill continue to pay and be darn happy that SOE has a working payment system and shut up from that point on.
No I guess not, I will play this game, ill pay my money, but this fourm is for something and ill use it to point out flaws in the system, If no one will speak up then what kind of MMORPG would we have. you want game balance ok, SOE gives everyone 1hp ham and a blaster that can do 2 damage and make them PvP, after all no one should have a voice, we should just be happy we even have that and live with it.
Sounds like Imperial thinking..... ..... now move along there is nothing here to see.
Casmaran wrote:
but this fourm is for something
This forum is used to circulate and share information regarding the merchant profession. The only suggestions and comments that truely belong here pertain to issues that affect the play of the merchant profession itself; not the use of the profession to forward your goals into a totally unrelated profession like Jedi.
If you want to whine about Jedi and the Jedi system then go to the Jedi forum and the Force Sensitive forum. There are plenty of fellow whiners there that will be more than happy to share in your misery.
and ill use it to point out flaws in the system,
Just because YOU don't like the systemthat doesn't allow you an easierpath to Jedi doesn't make it a flaw. I can see you are warming up on your /force whine skills in anticipation of unlocking a profession where you will only have more to whine about.
There are plenty of flaws in the system that need to be worked on. It took SOE almost a year of work on Jedi already. Enough is enough. SOE has spent more than enough time on Jedi as is it. If you don't like it then don't pay and don't play. Its other people's turn to get their fixes and improvements now; Combat Revamp, smuggler, merchant, carbineer, etc.
Message Edited by MaDuece on 09-28-2004 02:03 AM
My point is not to make a Jedi on the server that my merchant is on, its just to be able to take advantage of the FS abilities to make a better product (crafting abilities). FS allows me to enhance crafting, Jedi is another thing. FS takes exp from other skills, so maby you can argue that the problem is not the FS its the xp cap in a giving field, and I took my argument to that related field, because the ARGUMENT isnt being a Jedi, it raising the xp cap on MERCHANT, so to be better on par with other skill cap's. and as it dawns on me I remember that EVERYONE in the games gets merchant xp if they sell anything, be it on the bazzar or the vendors, so this would benifit everyone who earns it. You dont have to be a merchant to get the xp, just as a merchant you can gain it faster.
1) I dont want a Jedi on BRIA where my Merchant is.
2) Because im a Merchant and I would like to have a higher xp cap for spending on FS.
3) Merchant skill cap is one of the lowest in this game
4) Merchant skill is related problem to the merchant class, and rightfully belongs in the merchant forum.
5) Just becasue a person wants to earn FS related skill does not mean they want to be a Jedi.
6) FS = better crafting skill = better product = more sales = better merchant.
Message Edited by Casmaran on 09-28-2004 12:27 PM
Its other people's turn to get their fixes and improvements now; Combat Revamp, smuggler, merchant, carbineer, etc.
Opps I thought I was talking about a Merchant fix? granted my request for a change in merchat xp cap is related to FS, the origin of the problem resides in the Merchant class its self. Just because the fix to Merchant affects things regarding FS, does not mean it is a FS fix.
1) it changes Merchant only.
2) The motivation might lead to FS, but the origin is still in the Merchant class.
3) there are many skill including the ones you listed that would effect FS skill just as much.
Final not on this: Any change on any class is going to cause a change in the way FS works in that skill. Just because FS is effected by thies changes doesnt make it a FS related topic. FS Skill relates to other skills by adding to them, in relaity FS skill are not a entity on there own.
Message Edited by Casmaran on 09-28-2004 12:24 PM
Casmaran wrote:
My point is not to make a Jedi on the server that my merchant is on, its just to be able to take advantage of the FS abilities to make a better product (crafting abilities). FS allows me to enhance crafting,
You can't even trade merchant xp for FS crafting so I have no idea why you are even pursuing the increase of a merchant xp cap for:
http://www.crystalkeep.com/swg/SWGForceSkills.pdf
The only thing you can trade in merchant xp for is the Heighten Senses FS tree; whichdoesn't even enhance any crafting abilities whatsoever.FS Crafting Mastery requires the trade of various crafting xp: architect, DE, WS, AS, tailor, med crafting, spice, food, etc.
Like I said before, you are pushing your point in the wrong forum. If you want merchant xp to convert to crafting, then you need to argue for a change in the FS system.
Don't argue it here though. It doesn't belong here.
LOL. Its true, crafters got the shaft on this so bad its not even funny.