Merchant Archive
Thread: Merchant unfair exp Cap, 80K after master?
Dancer for instance is 225k for a Tier 4 Dance XP box..so obviously you shoulc be able collect about 450k of xp before you cap there.
Message Edited by DocSavag on 09-17-2004 04:51 PM
Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.
Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.
I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.
I've been curious about this myself.
Weapon XP is 900k
Music/Dance XP is 900k
Medic XP is 80k
Merchant XP is 80k
SOmeone in another thread calculated this out.
The caps at 900k require 23 cappings to get a tree or something....While Medic/Merchant (and others capped lower) get like almost 10 times the number of trips. Granted, this can be reduced by the number of professions you can get capped...For me, I have 2 profs I can cap at 900k...so I would finish a tree in 12 and a half trips....3 if I spend some more time in Fencer would make it about8 trips I think.
It seems geared towards the combat classes to train faster in the FS Skills.
I'm dreading taking my other 2 accounts the FS route...because of this. Granted...I can use Architect, Merchant, Survey, General Crafting....but it's still going to take a LONG time.
Maybe they'll realize that non-combat players get hosed with this....
Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.
Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.
I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.
and keep in mind that every type of xp converts differently to FS xp, and the merchant xp ratio is rather generous. It's not the cap that matters. Its the conversion ratio divided into the cap that matters. If they increase our cap, they would also need to make our conversion ratio harsher, which would actually hurt us. It would take us longer to hit the cap, but because the conversion ratio would be worse, all this means is that it would take us longer to get FS xp from merchant xp.
trade in value for me was 4 to 1. my comments are based on that. though i've seen people say it used to be 8 to 1. so I'm not sure what it is suppossed to be now.
Message Edited by Malitevv on 09-17-2004 02:02 PM
Message Edited by Malitevv on 09-17-2004 02:02 PM
Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.
I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.
Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.
Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.
I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.
They don't need to make the FS requirements easier. You just need to reprioritize your skill level to better suit the xp cap.
My low end TK makes 300K exp in 2-4 hours, and its all dependant on my hard work, and well the combat line of the FS gets all the love there. but for merchant exp is more a passive skill, it depends on people visiting your place and buying your good's and at a 80K cap it still takes a good 24hrs or more to reach it.
here are some raw numbers with estimates. ill be guessing on the ratios but please if you know the real ratios post the new math.
first off combat can makx 900K, Merchant 80K so ill work with thies numbers. will assume both are capped.
Combat ill give a 1:5 ratio
Merchant ill give 1:2 ratio
900,000 / 5 = 180,000 points
80,000 / 2 = 40,000 points
now givin that the Ratios are difrent, and well maby merchant was more generous then combat, there is still big gap. Now this gap looks even bigger when you know how both skills earn there XP.
I have a very low end TK, he earns 300K in 2 hours. Merchant are dependant on others for there exp, could take 2 days to cap out at 80K
So with this information how long would a Combat charater get FS skill, as opposed to Merchant and you will understand the sum of this imbalance.
Malitevv wrote:
Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.
Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.
I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.
If they increase our cap, they would also need to make our conversion ratio harsher, which would actually hurt us.
The conversion ratio is based upon the relative difficulity of gaining the experience in the first place. Gaining weapon experince is ridiculouly easy compaired to crafting experience, therefore the difference in ratios.
The CAPs are rather unfair in that a combat character could convert 900k exp (30 to 1) into 30,000 FS experience, in addition to get 900k weapon exp, the combat class will also have 90kcombat experince (3 to 1)which would give another 30k FS exp, for a total of 60k FS exp. Whereas a merchant could only convert 80k experience (4 to 1) for 20k FS exp. So each trip to the village a combat character is able to convert 60k FS experience whereas a merchant can only convert 20k.
It seems that a simple fix would be to allow a master merchant to double the merchant expeirnce cap to 160k.
Or possibly even double the experience requirements for merchant. It might not slow things down that much, expecially since merchants will be getting twice the number of vendors now.
Message Edited by rexan on 09-20-2004 03:15 PM
Casmaran wrote:
Are you basically saying that I should choose to play somthing else to grind? should I sacrifice the skill I earned to increase the XP pool? either way why should I impose a penalty on myself to counter the penalty SOE has mistakenly made with a master merchant?
In your sig, your master merchant character is "waiting for shipwright". You're going to "sacrafice" something for that right? So what difference does it make if you change now? Then just change it back to what you want. Either way, you're going to have to change it.
It takes ZERO effort to get merchant xp. You don't even have to be logged on. The conversion ratio is more than appropriate. Suck it up or change your template. If you are relying solely on merchant xp to get FS, then you're not really that serious about finishing FS.