Merchant Archive

Thread: Merchant unfair exp Cap, 80K after master?

DocSavag
Fri Sep 17, 2004 1:51 pm
#1

The xp caps are based on the xp required for the last skill box that you have mastered. In the case of merchant the xp required for a Tier IV box is 40k. You can store double that or 80k before you cap. That is pretty standard.

Dancer for instance is 225k for a Tier 4 Dance XP box..so obviously you shoulc be able collect about 450k of xp before you cap there.

Message Edited by DocSavag on 09-17-2004 04:51 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Tralmek
Fri Sep 17, 2004 1:51 pm
#2

None of the caps seem to make sense. I think my Doctor capped at 40 or 60k, my Musician and Dancer capped at 900k.... I think whoever set the caps just closed his eyes and punched a number in.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Arg0nus
Fri Sep 17, 2004 1:56 pm
#3






Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.

Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.

I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.




I've been curious about this myself.



Weapon XP is 900k


Music/Dance XP is 900k


Medic XP is 80k


Merchant XP is 80k



SOmeone in another thread calculated this out.


The caps at 900k require 23 cappings to get a tree or something....While Medic/Merchant (and others capped lower) get like almost 10 times the number of trips. Granted, this can be reduced by the number of professions you can get capped...For me, I have 2 profs I can cap at 900k...so I would finish a tree in 12 and a half trips....3 if I spend some more time in Fencer would make it about8 trips I think.


It seems geared towards the combat classes to train faster in the FS Skills.


I'm dreading taking my other 2 accounts the FS route...because of this. Granted...I can use Architect, Merchant, Survey, General Crafting....but it's still going to take a LONG time.


Maybe they'll realize that non-combat players get hosed with this....





Bored of the Grinding. Taking a break for an unspecified period of time.
Malitevv
Fri Sep 17, 2004 2:00 pm
#4







Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.

Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.

I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.






and keep in mind that every type of xp converts differently to FS xp, and the merchant xp ratio is rather generous. It's not the cap that matters. Its the conversion ratio divided into the cap that matters. If they increase our cap, they would also need to make our conversion ratio harsher, which would actually hurt us. It would take us longer to hit the cap, but because the conversion ratio would be worse, all this means is that it would take us longer to get FS xp from merchant xp.



trade in value for me was 4 to 1. my comments are based on that. though i've seen people say it used to be 8 to 1. so I'm not sure what it is suppossed to be now.


Message Edited by Malitevv on 09-17-2004 02:02 PM

Message Edited by Malitevv on 09-17-2004 02:02 PM



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Casmaran
Sat Sep 18, 2004 12:50 am
#5

I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.

Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.

I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
MasterHett
Sun Sep 19, 2004 9:18 pm
#6

Say you average 80k merchant xp per week. To get you 2nd character will require 366 weeks. Do the math. 7 freakin years. That is sick.
MaDuece
Sun Sep 19, 2004 10:07 pm
#7






Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.

Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.

I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.




They don't need to make the FS requirements easier. You just need to reprioritize your skill level to better suit the xp cap.


Casmaran
Mon Sep 20, 2004 11:34 am
#8

The XP cap allso is tied into the wait time between the Village cycles, as I have read that most people thingk its going to be like a bug grind for a week, then wait 2 week's then grind away again. But if you run a fairly profitible store you can get 80K exp in 24hrs, and here is my point!

My low end TK makes 300K exp in 2-4 hours, and its all dependant on my hard work, and well the combat line of the FS gets all the love there. but for merchant exp is more a passive skill, it depends on people visiting your place and buying your good's and at a 80K cap it still takes a good 24hrs or more to reach it.

here are some raw numbers with estimates. ill be guessing on the ratios but please if you know the real ratios post the new math.

first off combat can makx 900K, Merchant 80K so ill work with thies numbers. will assume both are capped.

Combat ill give a 1:5 ratio
Merchant ill give 1:2 ratio

900,000 / 5 = 180,000 points
80,000 / 2 = 40,000 points

now givin that the Ratios are difrent, and well maby merchant was more generous then combat, there is still big gap. Now this gap looks even bigger when you know how both skills earn there XP.

I have a very low end TK, he earns 300K in 2 hours. Merchant are dependant on others for there exp, could take 2 days to cap out at 80K

So with this information how long would a Combat charater get FS skill, as opposed to Merchant and you will understand the sum of this imbalance.



*Okee (Bria)-Master Artisan - Master merchant - Novic Shipwright - marksman (0/4/0/4) - Novice Pistoleer - 4-4-4-3 Privateer Pilot
*Owe (Valcyn) Master Muscian - TK Student
*Shisshar (wanderhome) Novice BH - Master scout - Master marksman
Kershakk
Mon Sep 20, 2004 12:10 pm
#9

You can actually use merchant XP for FS?


I thought I was out of luck there. I didn't see the option to use it when I went!
rexan
Mon Sep 20, 2004 3:13 pm
#10






Malitevv wrote:







Casmaran wrote:
I have sevral difrent master charater all of them, Combat, or musician have huge Expirence cap's, music I have well over 250K and its till rising, merchant is caped at 80K.

Why am I complaining well my merchant wants FS for crafting, and I have no combat skill and the only pools I have to draw on for exp have lower cappes, and are harder to raise then combat related stuff.

I ask SOE please Raise the cap's or lower the expirence required for the village skill's.
I have a Master artisan/Merchant and im working on DE. I dont have room to combat anything to grind 400K worth of skill with a poor ratio of trade in value.






If they increase our cap, they would also need to make our conversion ratio harsher, which would actually hurt us.





The conversion ratio is based upon the relative difficulity of gaining the experience in the first place. Gaining weapon experince is ridiculouly easy compaired to crafting experience, therefore the difference in ratios.


The CAPs are rather unfair in that a combat character could convert 900k exp (30 to 1) into 30,000 FS experience, in addition to get 900k weapon exp, the combat class will also have 90kcombat experince (3 to 1)which would give another 30k FS exp, for a total of 60k FS exp. Whereas a merchant could only convert 80k experience (4 to 1) for 20k FS exp. So each trip to the village a combat character is able to convert 60k FS experience whereas a merchant can only convert 20k.


It seems that a simple fix would be to allow a master merchant to double the merchant expeirnce cap to 160k.


Or possibly even double the experience requirements for merchant. It might not slow things down that much, expecially since merchants will be getting twice the number of vendors now.

Message Edited by rexan on 09-20-2004 03:15 PM



Rexan Ryu
Master Smuggler
Flurry Server
Dimear
Tue Sep 21, 2004 1:33 pm
#11

Or make merchants a 1:1 ratio or a 2:1 ratio (2 fs xp for 1 merchant xp). There would still be a significant gap between how much FS xp a combat player could generate in a day and how much a master merchant could do, but it wouldn't be a 10-20x difference any more. I think it's ok that there's a significant difference between a combat player actually having to play to get his xp, and a merchant who gets it passively. But this is such a huge difference - makes it almost impossible for people to use merchant to put a dent in the FS xp requirements.





Thus sayeth Dimear

ofim
Mon Sep 27, 2004 6:45 am
#12

the cap in regards to conversion for FS xp for merchant is fine where it's at considering that merchants technicly don't "work" for thier xp.


combat classes can gain more at the cost of buffs, armor, food and weapon decay.





Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

MaDuece
Mon Sep 27, 2004 8:39 am
#13






Casmaran wrote:

Are you basically saying that I should choose to play somthing else to grind? should I sacrifice the skill I earned to increase the XP pool? either way why should I impose a penalty on myself to counter the penalty SOE has mistakenly made with a master merchant?





In your sig, your master merchant character is "waiting for shipwright". You're going to "sacrafice" something for that right? So what difference does it make if you change now? Then just change it back to what you want. Either way, you're going to have to change it.


It takes ZERO effort to get merchant xp. You don't even have to be logged on. The conversion ratio is more than appropriate. Suck it up or change your template. If you are relying solely on merchant xp to get FS, then you're not really that serious about finishing FS.


Page 1 of 2
Previous Next