Merchant Archive

Thread: Ridiculous Prices

Draznar
Thu Jul 17, 2003 9:49 am
#14

I also think that my high speed internet should be free.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

JMnITup
Thu Jul 17, 2003 10:04 am
#15

I've posted about this before.


The maintenance cost on all terminal and droid vendors is 1 + ( TotalItemValue / 1000 ) ... so if you have items totalling 0, it is 1, items totaling 1000 is 2, etc... not sure how rounding works, and some skills lower this value, but it is the base... also, items in the stockroom seem to affect it as well.


NPCs are bugged, I think... they have a rate of 1, almost no matter what... mine now showas a rate of 0, even (though they are still using money, I guess its just slowly, like 0.5 or something, and the client is rounding).


I think that vendors are bugged in general with prices... droids and terminals are too high, and NPCs are too low... FYI, I am also an architect, so I know the pain you feel with the high prices.


One other useful bug: when you get a terminal or droid to that point, it is MUCH cheaper to pay the repair cost than the maintenance cost... so don't keep a maintenance pool, let their condition degrade and give them enough to repair instead. Normally I'd consider that an exploit, but right now, I'd say its more of a bug work-around, because repair still isn't CHEAP, its just much better than paying 2k per hour.


One interesting note, maintenance cost on vendors is per hour, not per half-hour like it is on structures.


Just FYI...




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
Draznar
Thu Jul 17, 2003 10:04 am
#16

10% of sales. I think 5% or less would be more realistic.


To be more realistic.... I think that it should be a flat rate. NPC vendor could be commission.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Tobot
Thu Jul 17, 2003 1:04 pm
#17

NPC vendors have been fixed. Thank the dev's for not putting that in the patch notes. The catch is that if you placed an NPC prior to the patch it will stay at a maintenance rate of 1. So don't upgrade your NPC unless you absolutely have to.







Insert signature here...
Calild
Thu Jul 17, 2003 1:25 pm
#18

Just to add insult to injury, sale value doesn't seem to have an effect on Merchant points either. I seem to get just as many points selling a piece of furniture for 350 as I do a house for 12.5k.
Sien_Chotor
Fri Jul 18, 2003 6:28 am
#19

The tree is very bare, all the stuff it has could have been fit into 1 or 2 branches.



Horox Airago
Jedi Master
ready
Fri Jul 18, 2003 7:03 am
#20

!?!?!?!!?



This does it for me then... I can't afford to run a vendor! I don't sell but 2-5 items a day if I am lucky. I do all my sells on the city streets.


I saved and saved to by furniture to open a store... Now that dream is shot.


The Merchant Class is/will be the most WORTHLESS class in the game.

Skedoozy
Fri Jul 18, 2003 12:45 pm
#21

I am REALLY Trying to stick it out in the merchant track but really, as I look up on the things I gain I don't see much making it worth it. So many empty boxes. 10000XP so I can save 4 credits per Bazaar listing?!? If I even told people I spent 10000XP on that they wouldn't be able to stop laughing for hours.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Dyrwulf
Sat Jul 19, 2003 3:34 am
#22

Actually, I don't understand. I have 3 vendors.. each with about 300K of items listed on them and their maintenance is still only 1cr. They are NPC vendors, and no matter what i list thats the cost.


Another thing I've noticed. No matter how much I but or sell, my Merchant XP per cycle is constant. When it's actually working that is. Currently its stuck dead.



~Dyrwulf Arcanum


Merchant of Corbantis




~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
Skedoozy
Sat Jul 19, 2003 6:20 am
#23

Any NPC Vendors placed before the fix apparently still have the bug. IF it ever gets fixed that will be the straw that breaks the camels back for me. Unless you make Master Something other than Artisan in the first two weeks then no one is going to be buying from you much.


I sell torches like mad though. Can't keep up with torch sales. I wish I could trade my merchant XP for like Torches I-IV.




U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Dyrwulf
Sat Jul 19, 2003 9:16 am
#24

Hrm, when was the fix? As I placed a new vendor this morning and i sitll have the same maintenance fees. 1 cr.



~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
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