Merchant Archive
Thread: Ridiculous Prices
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I'm pretty sure this is now fixed, or at least band - aided
My Maintenance rates on Vendors is a steady 1 credit per cycle (I think its an hour)
Its not fixed for me i checked just before the patch. Here is my analysis
The maintenance appears to be a function of the total price of the items listed. I had some furniture worth 20k or so listed and three houses at 15k each listed and my maintenance rate was running 170 or 4,000 per DAY. I was forced to delist the houses which brought the rate down to 70 or 1,600 per Day.
THAT IS OUTRAGEOUS, if my house is listed without selling for longer than 3 days I earn no profit on its sale. If its listed longer I lose money.
I was going to open another shop on Naboo, but with these rates I'm not making any profit at my existing shop.
Can we urge the devs to lower the rate?
Guess telling you my vendors runs about 500-600 an HOUR is a bit high huh? But I make 10 times that a day from the vendor.
Thats great that you are driving that much trafic to your vendor that you can afford 12k in maintenance a day. If you make 10 times that or 120k per day you must be doing well.
Can i ask what you are selling that you post revenue of 120k per day. Not to suggest you might be lying or anything</sarcasm>
Not to be a math nazi or anything but . . .
"Guess telling you my vendors runs about 500-600 an HOUR is a bit high huh? But I make 10 times that a day from the vendor."
If you make 10 times the hourly rate a day you are losing about 14 hours worth of credits every day from that vendor =)
Then that would be 500 times the vendor maintenance, not 10 times =)
And congrats that is a ton of money coming in !I'm sure you worked hard to get to this point.