Merchant Archive

Thread: Give a little.

Balkstar
Tue Jun 15, 2004 2:42 pm
#14






p4Samwise wrote:





Balkstar wrote:

In the end, the skill points allocated to every player are balanced out.





Would you say that a master ID gets the same bang for his buck as a master rifleman?


If all the professions were balanced with respect to each other, and all the skill trees were well designed, we wouldn't have revamp after revamp on the schedule. Even after the ID "revamp" I'd say they're horribly shafted.







You are correct. ID's still have little to cheer for these days. I hope that they too can find a niche. (Bad Hairday folks?). The same goes for Politicians.


ID's cannot create goods that can be earily merchandised. I probably should have put that in my statement as a qualifier. When dealing with a manifested good created by their profession, most professions have balances that will cover the lack of skill accesses from other professions.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Songe
Tue Jun 15, 2004 3:40 pm
#15






p4Samwise wrote:



There is no shortage of brokenness in the game. Saying that poaching is the only thing in the game that needs fixing doesn't win you any respect from the other professions.







Who did? The main difference is that most of the people who come here to complain about how merchants suck don't even have the skills for God's sake.



'When it comes to the issue of vendor poaching, you want a fix and you want it yesterday. When it comes to wanting to fix problems that other players are having, you say that the game is perfectly balanced and they should quit complaining.'



Again, who said that? I think you are reading between the lines, or justmaking things up. What I said is that ID is the way it is, it could be better, but if changing people's appearance isn't your thing just do something else, don't comesaying how their profession sucks, because ID will and always be about changing people's appearance.



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Novice Lekku Stomper
p4Samwise
Tue Jun 15, 2004 4:23 pm
#16






Balkstar wrote:


I will say when compared to the artisan based crafters, BE's get the shaft in having to spend more than 9 extra credits to get a vendor, but think of it this way, in order to be a BE, you get to be in the basicprofessions of medic and scout...


In the end, the skill points allocated to every player are balanced out.







QFE



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
MormiHalba
Tue Jun 15, 2004 5:27 pm
#17


Yee Gads, why is it so many people, who all live in the same world as me, fail to understand how manufacture and retail work? I'll break it down once again.



  • Company / Person(a) Makes a product
  • Company / Person (b) contacts (a) stating that they want to sell said product OR
  • Company / Person (a) contacts (b) stating that they would like (b) to sell their product
  • Company / Person (b) buys the product from (a) at a wholesale price in bulk
  • Company / Person (b) advertises to the public that they sell the product
  • Company / Person (b) retails the product to the consumer for a profit

And at some point, normally 30-90 days later (b) pays for the product they bought from (a) this may be after they have resold it or before, that is not important.







This may happen in RL where there is systems to ensure (b) actually pays (a) and also a capability of (b) to actively spend TIME marketing the product. The most irritating thing of the SWG merchant system is that Merchant has such a complete lack of ability to service a customers need. If they had to spend more of their gametime doing merchant work rather than the 15 - 20 minute restock at the start of each login session I would consider allowing a merchant to sell my product.


As it stands now Merchant is nothing more than a skill point sink that prevents SINGLE ACCOUNT players from having a varied game experience. All initial advertising stated you would be able to Master 2 professions thereby I have a Combat Skill and a Crafting Skill but now I willl need to waste skill points on a tree that acheives absolutely nothing to enhance game play.




Mormi Halba

Resources and Assorted Treasures Now with Master Armoursmith and Master BE vendors
Mormi's Treasure House
Draccio Talus
Valcyn
Songe
Tue Jun 15, 2004 5:52 pm
#18

I would think that being able to sell loot you can get for a few million would enhance your gameplay. I could be wrong though.


You can very well master 2 elite professions and have a vendor, too. Or even 3 without a vendor. It's a choice, you can't have everything.



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Novice Lekku Stomper
SeaRaptor
Wed Jun 16, 2004 12:07 am
#19






lisasdarren wrote:


Yee Gads, why is it so many people, who all live in the same world as me, fail to understand how manufacture and retail work? I'll break it down once again.



  • Company / Person(a) Makes a product

  • Company / Person (b) contacts (a) stating that they want to sell said product OR

  • Company / Person (a) contacts (b) stating that they would like (b) to sell their product

  • Company / Person (b) buys the product from (a) at a wholesale price in bulk

  • Company / Person (b) advertises to the public that they sell the product

  • Company / Person (b) retails the product to the consumer for a profit

And at some point, normally 30-90 days later (b) pays for the product they bought from (a) this may be after they have resold it or before, that is not important.






I wish to heaven things really worked this way in SWG. I would love to surrender my merchant skills. There are quite a few problems with this, however.


First off, in order to really do this properly, you have to have a large stake of initial capital to purchase the goods you wish to re-sell. While you are more likely to find someone nowadays that has cash to burn than you would have been back at the game's release, it is still not all that easy.


Second, the re-seller has to be knowledgable about the products he is selling. Most crafting professions are sufficiently complex that the person who has mastered them has a hard enough time keeping up with everything that is going on (changes, new schematics, bug fixes, etc.) much less the merchant who isn't actually making the items.


Third, the Merchant class really has no advertising skills to speak of. The planetary map and barker droids are not that much help when trying to fight the AFK spammers. How do you efficiently advertise your products without stooping that low?


Fourth... okay, that's really all I can think of for now, but do you see where I'm going with this? Playing a "pure merchant" in SWG has to be probably one of the most frustrating, impossible experiences ever because of the limitations of the profession and the seeming inability of players to do any research on a item before bombarding you with tells asking about it. Are there any out there on any server? If so, how do you manage it? I'm genuinely curious.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Songe
Wed Jun 16, 2004 12:41 am
#20






Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.

I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.





Wrong. One of the biggest reason for empty vendors are lazy people or people that quit. Allowing everyone to have a vendor would hurt merchants as much as letting everyone use a republic blaster without novice pistoleer, harvest creatures without scoutor using stim Bs without novice medic. The game was designed so that players can't do everything, and having or not a vendor is part of the choice they have to make.



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Novice Lekku Stomper
BountyBlunter
Wed Jun 16, 2004 2:36 am
#21


Get Artisan Business III for a vendor and you dont spend that many skill points..


'Vendor poaching' starts in another profession, yet the argument ends up here.. The discussion usually revolves around skill points and this profession offering nothing at all to the people who post here, which doesn't matter in the end.. If you can't commit the skill points to stem into merchant and get your'coke machine'then it is not a merchant issue that you can't do this, it's an artisan issue. If you have a gripe about the profession and have the skills invested to back up that gripe, then maybe you have something worth listening to....


Otherwise its just a problem with the fact that merchants want all vendors which are in use without the invested skills to be removed from the game.. Which is already in discussion in just about every thread on this board, so why do we need to do it again in here.



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

DragonScout
Wed Jun 16, 2004 12:06 pm
#22

'good' loot isn't sold through vendors.

And the problem a lot of people have, is that aside from vendors, which are a utility, merchant doesn't give you anything to actually 'play' with. And since this is a game... 'playing' it is the most important thing. If merchant had anything besides vendors to actually 'do', people wouldn't have anywhere near as many issues over this vendor poaching junk.

Message Edited by DragonScout on 06-16-2004 12:09 AM



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Wed Jun 16, 2004 1:34 pm
#23






DragonScout wrote:
'good' loot isn't sold through vendors.







Yes it is, not only through vendors I agree, but partly through them. Keep in mind that lots of people don't read the forums.



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Novice Lekku Stomper
p4Samwise
Wed Jun 16, 2004 2:40 pm
#24






DocSavag wrote:

As long as Vendors are valuable (and they are) then we are going to be upset at people using them with less skill point expenditure than we have. No amount of MORE skills is going to compensate me for you taking skills that I spend points on.






Logic flaw there, Doc. If those vendors were made available to everyone, you wouldn't be spending points on them, any more than Marksmen"spend points" on CDEF certifications.


I realize of course that this is not the CURRENT state of affairs, but in the hypothetical system we're discussing, artisans and merchants would have no reason to be upset at people using "free" vendors, precisely because the vendors were free to everyone rather than an exclusive Artisan/Merchant perk. Presumably, merchants would have other skill sets that would in and of themselves be worthwhile, so nobody would be getting gypped.


Again, all hypothetical.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DragonScout
Wed Jun 16, 2004 4:28 pm
#25

Good loot.. and I mean goooood loot. tapes with +6 to whatever.. or high damage weapons, etc... that is sold through the forum. And even in coronet these days on shadowfire.. the only barkers you hear are merchants trying to get people to go to their shops for brandy and junk.

Loot is sold on vendors yes, but not high end loot that goes for millions of credits.

But anyways... I still say that making merchant a playable profession is more important in the long run than fixing poached vendors. Yes, it would be nice if both could be done at once... but if forced to pick which to fix first... I would choose making merchant a viable stand alone playable profession.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Wed Jun 16, 2004 4:43 pm
#26

Yes it is. Someone in my guild made 20 million in 2 days from his loot vendor.


But anyway... The devs announced that it will get fixed as the same time as we get updated, so again what is the point of arguing over and over again bout it?



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Novice Lekku Stomper
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