Merchant Archive

Thread: Give a little.

Cephalo
Tue Jun 15, 2004 7:04 am
#1

I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.

I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.
BountyBlunter
Tue Jun 15, 2004 7:08 am
#2






Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.

I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.






My Thoughts...Buisness III.. Master BE+ Artisan Business III = 145/250sp


Oh... My... God... I can EDIT!


/kowtow forum

Message Edited by BountyBlunter on 06-15-2004 03:15 PM



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

BountyBlunter
Tue Jun 15, 2004 7:13 am
#3

Oops, forgot to add that Master BE+ Artisan Business III = 145/250sp



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

DingoBoi
Tue Jun 15, 2004 7:38 am
#4

then your thinking would be wrong.


/throws eggs



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lisasdarren
Tue Jun 15, 2004 7:47 am
#5






Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.

I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.






The BE already has a number of methods to sell his goods, without owning a single vender.



  • Enter into an arrangement with a local tailor, chef etc or several to supply their tissue needs

  • See your goods cheap on the bazaar

  • Contact a merchant and arrange to sell through them, thats what they are there for!

Yee Gads, why is it so many people, who all live in the same world as me, fail to understand how manufacture and retail work? I'll break it down once again.



  • Company / Person(a) Makes a product

  • Company / Person (b) contacts (a) stating that they want to sell said product OR

  • Company / Person (a) contacts (b) stating that they would like (b) to sell their product

  • Company / Person (b) buys the product from (a) at a wholesale price in bulk

  • Company / Person (b) advertises to the public that they sell the product

  • Company / Person (b) retails the product to the consumer for a profit

And at some point, normally 30-90 days later (b) pays for the product they bought from (a) this may be after they have resold it or before, that is not important.






Trax Treort - Rifleman, Fencer & Imperial Pilot
Balkstar
Tue Jun 15, 2004 8:15 am
#6






Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.

I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.






I will say when compared to the artisan based crafters, BE's get the shaft in having to spend more than 9 extra credits to get a vendor, but think of it this way, in order to be a BE, you get to be in the basicprofessions of medic and scout, which in and of themselves, can be very lucerative if you decide to follow some of their elite professions. Even the skills of the basic profession, allow for a much broader set of skills which have great use outside of crafting or gathering of resources. Crafters relatedto the artisan profession don't really have the luxury of easliy obtaining those professions unless they branch out completelyof their primary focus profession. They are relatively stuck in grinding and mining,


In the end, the skill points allocated to every player are balanced out.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DocSavag
Tue Jun 15, 2004 9:08 am
#7

I do agree that BE's have a challenge for a pure crafting class without an artisan requirement. However I do not agree with the principle of vendors without skill points. I have done several templates using skill point calculation tools and it is ALWAYS possible to get a vendor with just about any profession that would possibly require one. BE is no different. You can get one with the 24 points it takes to get Business III. It does mean you have to give up something else, but we are back to choice again. You can do a little combat, all the BE stuff some additional scout and still have a vendor.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



p4Samwise
Tue Jun 15, 2004 1:17 pm
#8






Balkstar wrote:

In the end, the skill points allocated to every player are balanced out.





Would you say that a master ID gets the same bang for his buck as a master rifleman?


If all the professions were balanced with respect to each other, and all the skill trees were well designed, we wouldn't have revamp after revamp on the schedule. Even after the ID "revamp" I'd say they're horribly shafted.





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Songe
Tue Jun 15, 2004 1:36 pm
#9

Not if they like it more than killing nunas with a rifle. It's just a question of taste. And if people don't like a profession they just do something else.



------

Novice Lekku Stomper
Fhtagn
Tue Jun 15, 2004 2:20 pm
#10

Third, the Merchant class really has no advertising skills to speak of. The planetary map and barker droids are not that much help when trying to fight the AFK spammers. How do you efficiently advertise your products without stooping that low?



easy fix for that -- just set things so that if you're AFK, the spatial channel doesn't work for you. seems like that's what happens when you're incap'd, so it shouldn't be much of a stretch to do the same for AFK



- - - - -
in-game name is also Fhtagn.
p4Samwise
Tue Jun 15, 2004 2:25 pm
#11






Songe wrote:

Not if they like it more than killing nunas with a rifle. It's just a question of taste. And if people don't like a profession they just do something else.







That logic can be used to justify any amount of brokenness in any profession. "If you don't like it, do something else." Tell that to the Smugglers who have been holding onto their skills solely because they hope that someday they'll be made useful.


I could just as easily say that if you don't like playing a merchant because there are so many poachers with their own vendors, pick up another profession. Clearly, you like being a merchant more than you like killing nunas with a rifle, so why are you complaining?



When it comes to the issue of vendor poaching, you want a fix and you want it yesterday. When it comes to wanting to fix problems that other players are having, you say that the game is perfectly balanced and they should quit complaining.


Again, I think the Merchant community is unique in its hostility toward the rest of the game...

Message Edited by p4Samwise on 06-15-2004 02:27 PM



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DingoBoi
Tue Jun 15, 2004 2:36 pm
#12

/egg salad for you deadre



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
p4Samwise
Tue Jun 15, 2004 2:37 pm
#13

I'm surprised you can even see where to lob your eggs, what with the blinders to the rest of the game world and player base.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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