Merchant Archive
Thread: Give a little.
I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.
Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.
I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.
My Thoughts...Buisness III.. Master BE+ Artisan Business III = 145/250sp
Oh... My... God... I can EDIT!
/kowtow forum
Message Edited by BountyBlunter on 06-15-2004 03:15 PM
Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.
I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.
The BE already has a number of methods to sell his goods, without owning a single vender.
- Enter into an arrangement with a local tailor, chef etc or several to supply their tissue needs
- See your goods cheap on the bazaar
- Contact a merchant and arrange to sell through them, thats what they are there for!
Yee Gads, why is it so many people, who all live in the same world as me, fail to understand how manufacture and retail work? I'll break it down once again.
- Company / Person(a) Makes a product
- Company / Person (b) contacts (a) stating that they want to sell said product OR
- Company / Person (a) contacts (b) stating that they would like (b) to sell their product
- Company / Person (b) buys the product from (a) at a wholesale price in bulk
- Company / Person (b) advertises to the public that they sell the product
- Company / Person (b) retails the product to the consumer for a profit
And at some point, normally 30-90 days later (b) pays for the product they bought from (a) this may be after they have resold it or before, that is not important.
Cephalo wrote:
I think vendor poaching needs to be fixed, but I think everyone should be able to have a basic vendor without skillpoints. I think one of the biggest reasons for empty vendors is that once you lack the skill to set one up, you can't afford to take him down just because he's empty, at that point it's easier to make people drive across the planet for nothing than it is to take him down temporarily.
I don't think allowing one vendor would hurt merchants too much, and it would give a BE the chance to sell his goods without giving up half his functionality.
I will say when compared to the artisan based crafters, BE's get the shaft in having to spend more than 9 extra credits to get a vendor, but think of it this way, in order to be a BE, you get to be in the basicprofessions of medic and scout, which in and of themselves, can be very lucerative if you decide to follow some of their elite professions. Even the skills of the basic profession, allow for a much broader set of skills which have great use outside of crafting or gathering of resources. Crafters relatedto the artisan profession don't really have the luxury of easliy obtaining those professions unless they branch out completelyof their primary focus profession. They are relatively stuck in grinding and mining,
In the end, the skill points allocated to every player are balanced out.
Balkstar wrote:
In the end, the skill points allocated to every player are balanced out.
Would you say that a master ID gets the same bang for his buck as a master rifleman? ![]()
If all the professions were balanced with respect to each other, and all the skill trees were well designed, we wouldn't have revamp after revamp on the schedule. Even after the ID "revamp" I'd say they're horribly shafted.
Songe wrote:
Not if they like it more than killing nunas with a rifle. It's just a question of taste. And if people don't like a profession they just do something else.
That logic can be used to justify any amount of brokenness in any profession. "If you don't like it, do something else." Tell that to the Smugglers who have been holding onto their skills solely because they hope that someday they'll be made useful.
I could just as easily say that if you don't like playing a merchant because there are so many poachers with their own vendors, pick up another profession. Clearly, you like being a merchant more than you like killing nunas with a rifle, so why are you complaining?
When it comes to the issue of vendor poaching, you want a fix and you want it yesterday. When it comes to wanting to fix problems that other players are having, you say that the game is perfectly balanced and they should quit complaining.
Again, I think the Merchant community is unique in its hostility toward the rest of the game...
Message Edited by p4Samwise on 06-15-2004 02:27 PM