Merchant Archive

Thread: Merchant Issues Designer responses

WICK12345
Fri Aug 15, 2003 8:59 pm
#14

I think the Vendors not being able to have resources on them SHOULD be an issue on this list. It's a total type of product we cant' sell at all due to trust issues with costumers. If you get a work around to work (I haven't ) you still have people who won't buy b/c they don't think you can be trusted. I've never cheated a costumer and don't want to. I hate being called a liar/thief. Please address this issue ASAP. I think it's thenumber 2issue behind the Vendor Inventory issue.


AD Skill Tree - who cares about ad. if you can't place your goods for sale


Vendor List - not really that much of a game stopping issue


Changes to the Vendors/Shop PLEASE fix current things before adding content


Ways to Make a Shop More Noticeable PLEASE fix current things before adding content


Shop Furniture PLEASE fix current things before adding content




-WICK-
----------------------
The Imperial Order
Valerien
Fri Aug 15, 2003 9:04 pm
#15

Oh.. and PLEASE PLEASE PLEASE stop having the system send us emails when we buy an item that is offered on our vendor and/or when we withdraw an item for sale. We already know the friggin sale was unsuccessful or that we bought an item for offer on our Vendor. You don't need to spam us with emails telling us that. Getting rid of all this stuff might both increase vendor response times and overall lag issues.
Csin
Fri Aug 15, 2003 9:10 pm
#16

Please Holo, I beg that you read this message above the spam of personal complaints...if only for a moment.


Could you comment, however briefly, on the developers 'vision' of the merchant class, it's role in the SWG game and what we can expect to see in the future, beyond the fixes you mention? Are we an 'elite' class or just a side-branch?



Thank you for your consideration,


Piper "Csin" Jericho




Csin Csity
Master Merchant

Prop. of Csin's Bargain Csity -400,-5500
Coronet, Corellia -Bloodfin
Bulk Resources, Weapons, Spice,
Medical Supplies, Droids, Deeds,
Clothing, and More every day.

"To be yourself, in a world that tries, night and day to make you just like everybody else - is to fight the greatest battle there ever is to fight, and never stop fighting." E. E. Cummings.
Anabelle
Fri Aug 15, 2003 9:51 pm
#17

Ad skills are definately not fixed. I have an npc vendor and I have to reset ad barking and reregister every morning after server up.




Zolus Couture
Erinyes Zolus, Master Tailor, Starsider
Zolus Couture is located on Rori at 3820, -6380, Just outside of the Rebel Outpost



WICK12345
Fri Aug 15, 2003 10:02 pm
#18

quick idea halo......


MAIL BOXES! take 5 of my storgae spots on my house make them into a drop area for people. So a friend can drop an item or two in it you can empty it. you can even make them like vendors and add costs or something.(though that would up the complexity.)The only problem i see is griefers filling the box all the time with junk but that's not that bad considering they have to run by your house to due it everytime you empty it. I think this would be great! just wanted to see what you thought you could have it conected to the buildings sign as a radial option that would make it a quick code thing no graphics involved I could only dream of dropping stuff off to customers haveing resources delivered to my house when i'm not onine /sigh dreams



oh oh!! to stop griedfing make it count against a certian personal container... so if i drop of 5 things that's all i can do until I pick them up (rejected offers or mistakes) or the other guy picks the up and places them on his account. I know you are concerned with the DB sever getting to much crap




-WICK-
----------------------
The Imperial Order
Ikip
Fri Aug 15, 2003 10:07 pm
#19

Hiring3 only gives you one new terminal, Hiring 4 does not work.
Shadowace156
Fri Aug 15, 2003 10:25 pm
#20

what they need to do is make hireing 3 let you change cloaths and make hireing let you chang the overall apperance of the vendor like in the carater creation thing or something so you can have a human thats not 500 pounds and has dreadlock lol



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Shadowace156
Fri Aug 15, 2003 10:29 pm
#21

also wanted to add.


get ride of effenacy, its a totaly pointless instead maybe put "house advertiseing" were at AD 1 you can place a banner and at AD 2 you can have a flag and AD 3 you can have a blinking light like on some havesters or something, and douse anyone know what he ment by a vendor tent? and can you tell us how you get merchant xp right now because it seems to have changed?




==-. .-==.
\
()8`-. `. .' _.-'8()/

(88" ::. \./ .:: "88)
\_.'`-::::.(#).::::-'`._/
`._... .q(_)p. ..._.' Shadowace ElderForum Wh0r3-PIE-
""-..-'|=|`-..-"" Pie ownz all of j00!Pie pwnxxors!Pie anyone?
.""'.'|=|`. `"".Pie>Cookies Master's in Forums TrollingYour Lord
,':8(o)./|=|\.(o)8:',
(O :8 ::/ \_/ \:: 8:O)
\O `::/ \::' O/
""--' `--""
Kilesha
Fri Aug 15, 2003 11:07 pm
#22

We’re going to add vendor tents that will help distinguish shops from housing. How does this work for you?



My initial reaction is why? Do you mean these tents will replace our current houses? well a big NO thanks to that. How can we comment on something we are given NO details about??????






Kilesha
Master Droid Engineer-Master Architect-Master Artisan
Mos Adler, Tatooine, Starsider - Home of the Blood Eagles
Vendors Mos Eisley, Tatooine (2550 -4777)
MMOGAddict
Fri Aug 15, 2003 11:27 pm
#23

Vendor Tents sound TERRIABLE. Where would you setup your displays, cause I'll bet all you'll basically get is a vendor with a tent covering over his head.


Much rather have special effects on our houses like a bunch of ballons above it at Ad IV and Fireworks ever 30 mins at Master Merchant.





RESOLUTE - Marksman (Master) / Dancer (Ex-Master) / Musician (Ex-Master) / Image Designer (Ex-Master)
AOKI Talhorn - Artisan (Master) / Tailor (Master) / Merchant (Master)
PAYNE - Entertainer (Master) / Dancer (Master) / Musician (Tech 4) / Image Designer (Master)
STILL AWAITING SWG's RELEASE IN AUSTRALIA
Yes I do have 3 accounts - And the game isn't even released here.


Synra
Fri Aug 15, 2003 11:30 pm
#24

We’re going to add vendor tents that will help distinguish shops from housing. How does this work for you?


I think I would rather keep my medium house then to pitch a tent. When we asked for a more "Shop" like structure I was thinking more along the lines of a medium house with a special floorplan, with a very large room that is always public, and a back room intendedfor storage and crafting stations.We should be able to toggle the"backroom" between private and public. I currently use a medium corellian house as my shop, and I really would like for only myfront room to be public, and my back rooms private.


This may not be the best forum to suggest this, but I would also like to see special "crafter" houses. This would basically be a meidum house, but with slightly less floor space then a normal medium house. This house would actuallyhave a factory builtinto it. You would have to have master artisan in order to own one of these houses. There would be a differant style house for each planet (naboo, tatooine and corellia) and a differant house based on each differant type of factory. Perhapsa factory deed would be used in the scematic for these houses.

Synra
Fri Aug 15, 2003 11:37 pm
#25

How about if the "Shop" building had a very large porch (with a roof!)where we could place vendors and some furnature, and a couple interior rooms. But the special thing here is that if we make thehouse private, then people will not be able to enter the door, BUT they will still be able to access the vendors because the vendors are outside of the house.
Wulfric
Fri Aug 15, 2003 11:50 pm
#26

lol, I'd rather have my inventory off my vendor for once than have any of the bells and whistles added. I currently can't do anything artisan-wise because my vendors are holding all my valuable resources from the prior resource pool hostage. Now that there's been a shift on Radiant, I need those more than ever.


Hopefully the developers will read this and maybe comment on it...


I noticed where my house is there seems to be some serious rubberbanding going on as well. I don't see this at the houses of my friends who live fairly close. They noticed that they could not put a house down on one side of me but could on the other. One friend speculated that he thought it was because I was on the border of a zone. I started thinking about that and remembered hearing something about a duping issue or something involving the zone borders. I don't know if any of that is related but it just seemed like something that should be considered. Maybe whatever fix was in place forthat issue has effectively bugged the merchants near those spots?


I'm desperate now. I don't want to be a merchant anymore. I will stick with the bulky terminals if it means getting my inventory back. I am crippled as an artisan and as a businessman and continue to get the message that my service ticket is unread every time I log in. It feels a bit like a slap in the face. I understand a lot of people are having issues and I'm not alone, but this needs to be addressed before new stuff is added to compound the issue. That's just my opinion.

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