Merchant Archive

Thread: Coming big patch...

Haruspex77
Fri Oct 17, 2003 9:17 pm
#14

I found in the Architect forum a skill listing that showed Merchant Tent as a low level architect skill. Doesn't sound very expensive for the deed.


I hope that there will be places in the starting cities that they can be placed, there are lots of empty tents there now, plenty of open spaces, and large sections with no meaningful content. I would love to have a merchant for newbies right outside the spaceport to build future big customers!

Khaldun
Sat Oct 18, 2003 3:16 pm
#15

Well, this sucks. I had assumed all along that one of the reasons that Merchant was so thin in useful skills was that it was going to get a major upgrade with Player Cities. It appears that I'm completely wrong.


Pretty much the last straw for me. I'll be posting my farewell soon.





Atino Xepteed
Maker of Mediocre Weapons
Chilastra
Fleiwia
Sun Oct 19, 2003 3:22 am
#16

I think that the mayor of the city buys the tent. Then all the merchants can put vendors there. I would hope this would be at a lower cost to the merchant. However I think this would be a pretty cool thing for merchants as it gives an open air market for them to sell thier goods in. No more navigating a large naboo house to find vendors.
Tych
Sun Oct 19, 2003 4:50 am
#17

From what I know merchant tents so far will only be able to be placed in player cities. They are going to be like a TRUE bazaar, the Middle Easter Souks as the above poster mentioned. It looks like players place them in the city, but they may have to have the ability granted to them by a politician who gains it in the skill Zoning I, listed below.


#3 Civic Policy
1. Zoning-Ability-Grant Zoning Rights-Grants target player ability to place a commercial structure such as a cantina for 24 hours.


Beyond this I don't know much, butIbelieve the NPC City bazaars were an idea they were tossing about and I do not think it is coming with the next patch. But I could be wrong.



-Tych Malkere


(Kauri Galaxy)






Tych Malkere - Gentleman Loser

The Wil Farrow Stories
A Dance with the Devil

Divil
Mon Oct 20, 2003 6:36 am
#18

You can bet i'll place a merchant tent near a crafting station if it's possible.



Declen Master Tailor, Co-Founder RULES.
Visit Troll weapons at -200, -5500 Coronet, Corellia for Bio Clothing, Weapons, Pets and more. Vendors are always stocked!

-Judge Miss Naritus 2004-
McThick
Mon Oct 20, 2003 6:54 am
#19

I'm an architect...and a merchant.

The merchant tent is made by architects, to be placed in a player city NOT (afaik) in a regular city.

Also, based upon the resource requirements I have seen, they will be a pain to make...the arch who makes it will have to buy stuff from a tailor.

Fortunately for Merchants, it seems that higher level stuff might start requiring cross-class components...and it sure would be nice to buy your GP electronics module and your reinforced fiber panels in the same place.
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