Merchant Archive

Thread: Coming big patch...

TripleDES
Thu Oct 16, 2003 3:12 pm
#1

I'm checking the skilltrees on test currently, and the coming cities and mounts patch adds "Place Merchant Tent" ability.


Discuss.




captive(tm)Resource Business
Deakin Frost on Eclipse.
Ackis
Thu Oct 16, 2003 3:14 pm
#2

Not everything will go from test to live however. I really hope they learned their lesson with this last big patch. Test, test and test some more.



Imperial Captain Ackis Losackego - Über f335h

Shonid
Thu Oct 16, 2003 4:09 pm
#3

They actually mentioned this about a month ago, that they were going over the idea. I am interested to see what it is exactly, I just hope it isn't meant to replace a house for a shop, cause I have speant close to 250k for furniture to organize everything in my shop.




---------------------------
Weico/Luscient
Pirate Lords - World of Warcraft Division

SunLao
Thu Oct 16, 2003 4:31 pm
#4

I sure hope they give us another vendor for the tent because, like others, I've got to keep stock down on the 6 vendors I have so that customers can find it, and I've spent a lot of time organizing my shop for the vendors there.


Also, if this is the "tents in the bank/bazaar area" kind of thing, how will it be determined who gets the space in busy cities? I know these guys would probably love the idea of a crowded, dirty, noisy bazaar like frommovie representations ofmiddle-eastern souks, but will the players really want that?


Although, lends a lot to the potential atmosphere and role-playing possibilities.


"You're telling me you're going to find the best armor in the galaxy here?!?! Among all this mess?"


"Hey, this is the Coronet barkers bazaar, you can get ANYTHING here!"






"Wait for the Combat Balance."- random red name since Nov. 2003
Diogenes Noslen - The Meatshield Mayor!
- Shooting pistols in SWG since June 26 27, 2003 -

House Paladin
ResourceMan
Thu Oct 16, 2003 7:26 pm
#5

I bet a tent is a deed that can only be placed inside a city. ( like the opposite of camp placing)

I bet placement will be first come first serve.

I wonder if they will take up a lot, like a house, or will they take up zero lots like a camp.



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Mackle
Thu Oct 16, 2003 10:42 pm
#6

Really? I always just figured it was a tent that would be in front of the entrance of our shops, like an awning.






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Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




irott
Thu Oct 16, 2003 10:43 pm
#7

Does it have to do with the player cities? Thats what it sounds like to me.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

marqie
Fri Oct 17, 2003 3:47 am
#8

resourceman,


I bet you can't place the tent anywhere near a city. My understanding is, it is a perm structure like a house.


I could be wrong (I really hope I am) but from what I have read about it, you will still be out in the boonies




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
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Draznar
Fri Oct 17, 2003 5:39 am
#9




marqie wrote:

I bet you can't place the tent anywhere near a city. My understanding is, it is a perm structure like a house.


I could be wrong (I really hope I am) but from what I have read about it, you will still be out in the boonies




Actually it looked like you are wrong... In looking at the new Polotion Profession (more on this latter) the place commands appear to be related to player cities. So hopefully I will be able to set-up me business in a city and get ride of my house.



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EdOWar
Fri Oct 17, 2003 8:46 am
#10

Is this going to be a merchant ability then? Will we have to craft the tent, or can we just set it up like an outdoor vendor? If they can be set up in cities then I hope there will be some kind of severe limits on them, otherwise player shops will become obsolete -- why run to a shop 1K outside of town when you can run to the merchant tents near the bank?


It might be cool if it worked like a scout tent: they could be set up within the no-build zone of a city, but not in the city itself. Then combine that with some kind of restriction, like you can only stock 100 items on it or something like that, and it would be a really cool tool for merchants.


Slim Vargo, Corbantis

alibinsophos
Fri Oct 17, 2003 9:18 am
#11

If the 5-10 item limit for tent vendors also goes around in this imaginary debate, and it has been mentioned, then the reasons to keep your shop in the hills is quite obvious.



Just being able to sell a few items on a vendor in town will be a great bonus.



Hypothetically, of course.

Shadyr
Fri Oct 17, 2003 2:09 pm
#12

Are there any high level merchants on the test server that can quickly check this out? Popped on with a new character to see the new skill tress, and saw the merchant tent on the merchant tree today. Should only take a few minutes to test if you can place this tent in a current city, outside a city, or perhaps (and this will take longer to test) only in new player cities. Lets stop guessing and be told what it really does.

Draznar
Fri Oct 17, 2003 6:56 pm
#13

I still need to train Bus 3 on my Test Center character.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

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