Merchant Archive

Thread: Draznar's Mini-Guide for Merchants v 1.2

qwertyjedi
Wed Oct 15, 2003 9:34 am
#14

I was wondering how people were doing the spacing in their House signs also. It would be greatly appreciated if someone could post how to do that.


Also, what level of merchant do you get to hire NPC Aliens (other than the standard character NPCs- Human, Twi'lek, Bothan...etc...)? Do they have a similar maintenance rate as the other NPC vendors?


Thanks!




Mel Ty'We
DocturEggsavier
Wed Oct 15, 2003 5:24 pm
#15

Nice guide. I want to throw in a tip for planetary ads:



Players are tempted to give their vendors a name. Althought this makes more sense roleplaying wise, its more pratical to give your vendor a name of what they are selling. So If im looking at vendors on the planetary add, and I see "Sam" that would not attract me as much as "Super Sliced Weapons" or "Medical Crates". I have found that naming them in that way attacts more customers....


(sorry if this has been mentioned already)




Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
Draznar
Thu Oct 16, 2003 6:13 am
#16

I am releasing version 1.3 tomorrow. I will include all the suggestions from this thread.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Thu Oct 16, 2003 6:26 am
#17

Draznar's Mini-Guide for Merchants v 1.3


Merchant XP (comes in lumps, sometimes broken):


  • 150 XP per hour per vendor

  • 50 XP per view of vendor by person (Can get every 10 minutes)

  • 50 XP per visitor if you charge an Entry Fee

  • NO XP for purchases ... none ... zip

Suggestion: Go up management first to get per vendor xp


Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it. Vendors and their contents do not


Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.


  • /move forward 10 (will move object 10 spaces the direction you are looking

  • /move back 10 (will move object 10 spaces the opisite direction you are looking

  • /rotate left 30 (will rotate the object left 30 degrees)

  • /rotate right 30 (will rotate the object right 30 degrees)


Number of Vendors: Maximum of 6 (total in all locations) at Management 4


  • 1 at Business 3

  • 1 at Novice Merchant

  • 1 at each level of Management

Vendor Maintenance:



  • NPC – Maintenance rate bugged at 1.

  • Terminal/Droid – Maintenance rate equals price of all items on vendor/1000

AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.


Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.


Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map.


Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.


House Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.



Merchant Tiltes:


  • Advertising IV = Propagandist

  • Effeciency IV = Businessman (same as Artisan/Business tree)

  • Hiring IV = Foreman (same as Architect/Construction tree)

  • Management IV = Manager

Cut, Copy, & Paste:


  • Ctrl-O (options), Controls, Map Keys, Chat Controls

  • Remap Cut (Ctrl-Shift-X), Copy (Ctrl-Shift-C) & Paste (Ctrl-Shift-V)

Using Color:


  • Signs: \#FF0000\ (may use several times to change color)

  • Shouts: '\#FF0000\ (may only use once)

  • Macro: #FF0000 (may only use once per command)

  • (where FF0000 is the hex color for red) Hex Color Link

Multiple Line on house sign or harvesters: Create color text in macro or email editor, copy and paste to name field.


Ideas for signs in house: change the name (use color) of a packs and drop it.


Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.


Dressing a vendor: Requires Hiring 4, just drag cloths, armor, or weapons onto vendor.


Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.


Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.


Misc. FAQ:


  • Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.

  • Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view, where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.

  • What was the price I had on this item in my stockroom? A: If you double click icon the item you will see the previous price and description.

  • How do I create and reuse a standard advertising email? A: Email the message to yourself, then you can forward it to others.

  • How can I copy my descriptions? A: Map keys for cut, copy, and paste (see above). Create macros or messages with the descriptions. Cut and paste to the description field.

  • How do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items on EVERY vendor that didn't sell. Now you can re-sell those items and they'll go back on the vendor they're at.

  • How do I rename a vendor? A: You can't rename a Vendor. You will need to create a new on and transfer your inventory.

  • How can I hire an NPC to bark in a city? A: You Can't. This feature was canceled in Beta.

Known Bugs:


  • Ad barking and Planet map registration need to be reset after every server reboot (every morning).

  • Experience per vendor overtime does not accrue on NPC vendors after gaining Eff 2 (Reduced maint rate to zero), unless they are registered for planetary map. Place some droid or terminal vendors with a few items.

  • Surendering skill does not get rid of vendors.

  • Pre-patch vendors (9/??/03) will not wear clothes.

  • Humans are all bald

  • Some merchants have encountered a bug whereby their vendors disappear, along with any items placed on them, shortly after being placed. The vendor cannot be managed in any way, meaning you can't fire the vendor and clear up the slot. Although any stock on the vanished vendor turns up on the regional vendor display, and you can withdraw the sale, you can't retrieve it. In addition, the vanished vendor still counts against your total vendors. Some merchants have reported their missing vendors spontaneously reappearing after they vanish, and then disappearing again. The only solution appears to be having the vendor reset by a CSR. This maybe tied to being on a server boundary.

  • Merchant Signs on some house are not placed correctly.

  • The volume of the female Aqualishes are bugged such that it takes up more space in your inventory than you have available.

  • Giving cloths to a vendor that are meant for the opposite gender, may result in a naked vendor.

Links:





~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Thu Oct 16, 2003 7:00 am
#18

Draznar's Mini-Guide for Merchants v 1.3


How to become a Merchant: You must complete Business 4, have 5000 Merchant XP, and train Novice Merchant with a Merchant Trainers.


Merchant XP (comes in lumps, sometimes broken):


  • 150 XP per hour per vendor (Can place first at Bus 3)

  • 50 XP per view of vendor by person (Can get every 10 minutes)

  • 50 XP per visitor if you charge an Entry Fee (Can place at house terminal at Bus 1)

  • NO XP for purchases ... none ... zip

  • Suggestion: Go up management first to get per vendor xp

Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it. Vendors and their contents do not


Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.


  • /move forward 10 (will move object 10 spaces the direction you are looking

  • /move back 10 (will move object 10 spaces the opisite direction you are looking

  • /rotate left 30 (will rotate the object left 30 degrees)

  • /rotate right 30 (will rotate the object right 30 degrees)


Number of Vendors: Maximum of 6 (total in all locations) at Management 4


  • 1 at Business 3

  • 1 at Novice Merchant

  • 1 at each level of Management

Vendor Maintenance:



  • NPC – Maintenance rate bugged at 1.

  • Terminal/Droid – Maintenance rate equals price of all items on vendor/1000

Available Vendor Types: (will be adding link to pictures) Under Construction



  • Business 3: Bulky Terminal

  • Business 4: Robo Bartender Droid

  • Novice Vendor: Bazaar Terminal (might get at Bus 4), Random NPC (Random Player Race, Selectable Male/Female)

  • Hiring 1: Power Droid, Player Character NPCs (selectable now)

  • Hiring 2: Bank Terminal, Treadwell Droid, Additional NPC (devaronian, ishi tib, nikto, weequay) (Race list to be added)

  • Hiring 3:

  • Hiring 4: Surgical Droid

  • Master Merchant: Protocal Droid (C3PO type)

AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.


Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.


Planetary Ad Campaign: Available at Advertising 3. You can now register you vendor on the planet map. Since your vendors name is listed on the planetary map, you should name your vendor in such a way to identify the store and what it sells. (i.e. Draznar's Adventure Outfiters or Draznar's Power Supplier)


Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.


House Signs: A new sign is available at each level of Management. Must be the onwer or on admin lis to select.



Merchant Tiltes:


  • Advertising IV = Propagandist

  • Effeciency IV = Businessman (same as Artisan/Business tree)

  • Hiring IV = Foreman (same as Architect/Construction tree)

  • Management IV = Manager

Cut, Copy, & Paste:


  • Ctrl-O (options), Controls, Map Keys, Chat Controls

  • Remap Cut (Ctrl-Shift-X), Copy (Ctrl-Shift-C) & Paste (Ctrl-Shift-V)

Using Color:


  • Signs: \#FF0000\ (may use several times to change color)

  • Shouts: '\#FF0000\ (may only use once)

  • Macro: #FF0000 (may only use once per command)

  • (where FF0000 is the hex color for red) Hex Color Link

Multiple Line on house sign or harvesters: Create color text in macro or email editor, copy and paste to name field.


Ideas for signs in house: change the name (use color) of a packs and drop it.


Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.


Dressing a vendor: Requires Hiring 4, just drag cloths, armor, or weapons onto vendor.


Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.


Offers to Vendor: Items offered to a vendor count against the person 25 limit on bazaar sales.


Misc. FAQ:


  • Can someone else manage/share a vendor? A: Only the owner of a vendor can manage that vendor.

  • Why do I see the items from my other vendor? A: You are looking at the Region view on your vendor. The merchant has a unique view, where we can see Univers, Region, or the specific vendor. Customers can only see what is on that specific vendor.

  • What was the price I had on this item in my stockroom? A: If you double click icon the item you will see the previous price and description.

  • How do I create and reuse a standard advertising email? A: Email the message to yourself, then you can forward it to others.

  • How can I copy my descriptions? A: Map keys for cut, copy, and paste (see above). Create macros or messages with the descriptions. Cut and paste to the description field.

  • How do I manage vendors on other planets. A: Select stock room. Click the button for the whole galaxy. You'll see ALL your items on EVERY vendor that didn't sell. Now you can re-sell those items and they'll go back on the vendor they're at.

  • How do I rename a vendor? A: You can't rename a Vendor. You will need to create a new on and transfer your inventory.

  • How can I hire an NPC to bark in a city? A: You Can't. This feature was canceled in Beta.

Known Bugs:


  • Ad barking and Planet map registration need to be reset after every server reboot (every morning).

  • Experience per vendor overtime does not accrue on NPC vendors after gaining Eff 2 (Reduced maint rate to zero), unless they are registered for planetary map. Place some droid or terminal vendors with a few items.

  • Surendering skill does not get rid of vendors.

  • Pre-patch vendors (9/??/03) will not wear clothes.

  • Humans are all bald

  • Vendors disappear and reappear. This may be tied to the house being on a server boundary. Can be fixed by CSR or by moving house.

  • Merchant Signs on some house are not placed correctly.

  • Failed to create vendor. Your inventory may be full. The volume of the female Aqualishes are bugged such that it takes up more space in your inventory than you have available.

  • Giving cloths to a vendor that are meant for the opposite gender, may result in a naked vendor.

Links:





~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Draznar
Thu Oct 16, 2003 7:03 am
#19

Sorry about the double post. To those that like using the HTM, it is very interestingwhat the forumns do with it... The post just above this is what I am going to repost tomorrow. If you have any corrections or can help me out with the new Vendor type section, it would be much appreciated.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Mihoko-Tailor
Thu Oct 16, 2003 7:48 am
#20

Ad Barking bug : at least for me, add barking seems to work once or twice and never again, so usually it works once when i set it afte the server reset, and once for the next person to come by, then never works again.


NPC Vendor bugs : NPC vendors have a bugged maintenance rate of 1.... (due to change) and also all humanoid vendors invariably come out bald, fat ugly and with horrid clothing (orange and green anyone?) this is at hiring 1, 2 and 3.. unsure about 4.

Skyfish
Thu Oct 16, 2003 7:40 pm
#21

This is outstanding, Draznar!


...You asked for input: I recentlyreached merchant. Random NPC was available to me at Novice, but I think Bazaar Terminal didn't show up until Management 1. At any rate, I know for certain that I couldn'tget it with Bus-4.





Draznar wrote:


Novice Vendor: Bazaar Terminal (might get at Bus 4), Random NPC (Random Player Race, Selectable Male/Female)






Again, Draznar - terrific guide! Thank you for doing this.




__________
Anonymity: A mystical shield that makes it safe for subhuman bastages to be themselves without fear of any real consequence.
Lobotomy: A surgical procedure that convinces them it is acceptable and even clever for them to do so.
__________
Draznar
Fri Oct 17, 2003 5:56 am
#22

It would have been Hiring 1, but I have several messages from people that say they got it at Novice. I am starting another merchant on Test Center and I will be taking pictures of Each and keeping track of when they become available. I will also try to take better pictures of the house signs. This will be posted latter today... I actuallly have to do some RL work first.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

qwertyjedi
Fri Oct 17, 2003 7:31 am
#23

Random is avaliable at Novice. I know this for a fact as I placed 2 vendors last night with Novice Merchant using the "Random" NPC creation process.



Mel Ty'We
qwertyjedi
Fri Oct 17, 2003 7:41 am
#24

Draznar,


I have decided that I am going to make the grind up the management tree in merchant. I will keep track of what vendors are avaliable at what level so you can complete your list. This is a great reference. Keep up the good work




Mel Ty'We
Kwee
Sat Oct 18, 2003 3:43 pm
#25

Excellent work Draznar I learned a few things despite having been a merchant for ages, a sign of a great guide. Please email Ivory in game if you need any help navigating test center, I can put you in contact with a merchant or two




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

SolarusArc
Mon Oct 20, 2003 6:31 am
#26

Hello everyone,


I'm a fairly new Merchant in the game. I have Advertising III and Management II. This is an excellent guide, very good job One of the issues I am having is with the Ad Barking command. I can get it to work for about 5 minutes and then it stops. How do you get it to work all the time?


Thanks,





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