Merchant Archive
Thread: Petition on Packs in Vendor Nerf
polymorphic1
Fri Sep 03, 2004 12:50 am
#14
Counting items in backpacks is the logical extenstion of limiting items for players.
A better petition would be to request 'warehouses' as a new storage mechanism. vendors aren't meant to hold 4000 backpacks of 50 items each. That's crazy.
Jebredan_Xoel
Fri Sep 03, 2004 6:07 pm
#15
Talk about cart before the horse. I'm all for the backpack changes. After all, it's makes no sense to be able to bypass storage limits by use of backpacks. But it's ridiculous to make this change before addressing the dire storage issue that SOE has thus far blissfully ignored.
Alt character? no thanks
Cross-server lot trades? no thanks
Dedicating all your lots to factories? no thanks
Bottom line, SOE, inject some sense into the system and people wouldn't have to seek out workarounds just to play their crafters.
Alt character? no thanks
Cross-server lot trades? no thanks
Dedicating all your lots to factories? no thanks
Bottom line, SOE, inject some sense into the system and people wouldn't have to seek out workarounds just to play their crafters.
lycanthropy
Fri Sep 03, 2004 6:14 pm
#17
Vendors are ment for selling of products, treasures, junk, whatever, the fact that you decide to list items on vendors as a means of storage is the same as shooting yourself in the foot, very stupid.
/tosses olde milk in your face
Waterproof
Fri Sep 03, 2004 6:17 pm
#18
this is so stupid.. the real issue is.. why the heck do we need to store items on our vendors..
why the heck wont they just allow more items in houses..
i dont go for that data base thing.... lies i tell you!
Jebredan_Xoel
Fri Sep 03, 2004 6:18 pm
#19
lycanthropy wrote:Vendors are ment for selling of products, treasures, junk, whatever, the fact that you decide to list items on vendors as a means of storage is the same as shooting yourself in the foot, very stupid./tosses olde milk in your face
Ignorant comment. And factories are meant for mass producing stuff, yet people have to use them for storage too. As things stand now, there is no structure suitable for storage. That's the point. It doesn't take a genius to realize this stuff...
lycanthropy
Fri Sep 03, 2004 8:58 pm
#20
what are you a friggen pack rat? why the hell does anyone really need anymore storage besides, their backpack, their normal inventory, and the safety deposit at the bank. seems to me you are just collecting loads and loads of junk, call it loot whatever, but it all adds up to rubble, rubble which you collect in bulk. vendors are for businesses, factories are for mass production not mass
storage! you seem to not really understand the correct use of the tools inside SWG.
amh9876
Sat Sep 04, 2004 7:37 am
#21
I'd suggest that the lack of storage space is intended by SOE to level the playing field. You are not SUPPOSED to be able to store millions upon millions of the uberest resources ever to spawn on your server. You're not SUPPOSED to be able to store millions upon millions of crafting components.
Due to lot trades, a person can manage far more than the 10 lots per toon they're supposed to have. Whether this means more storage space, or the ability to pull up millions more resources than intended, lot trades imbalance this game.
This game is supposed to be about choices. Do you want to spend your skill points to manage vendors or to kill Krayts? Do you want to spend your lots to have a nicely decorated house or to pull up more resources?
People have complained about making choices for their characters from day one. "But I want to be a good combat character, a good crafter, AND sell my own wares". "Why does a BH need all this scout stuff?" "It's not fair that I have to work with someone else to sell my own stuff - I should be able to have a vendor without spending the points on merchant" And the Devs have constantly caved - BH losing most of the scout prereqs, getting nearly 70% of the Merchant profession usefullness with 25% investment in the class, Wookies getting armor.
I used to use lot trades. I used to have vendors that I shouldn't have had given my point allocation. But then I realized that having to cheat at a game to have fun really isn't fun at all. I no longer have any more lots than I'm entitled to with my toons. I havea master Merchant so that I can have vendors legally. I don't store items on my vendors - if it won't fit in my allotted storage space, I sell it, give it away, or delete it.
It's not what you do when someone is watching that makes you who you are - it's what you do when no one is around that matters. It's amazing how clear stuff like this becomes when you're trying to teach your childto understand the difference between right & wrong.
Jebredan_Xoel
Sat Sep 04, 2004 9:43 am
#22
Fenster, I understand your point, but you seem to be speaking solely from a Merchant's perspective. (And pardon me from bringing this stuff up on the Merchant forums. Not sure where the appropriate place is.) Spend a day in the shoes of a Weaponsmith, Armorsmith, or a number of other crafting professions and you'll see that you cannot get by without fudging your storage somehow. (And let me tell you, stuff like the non-stackable Geo loot just exacerbates the problem.) Every single master smith I know of is fudging storage. I outlined some of the methods above. I don't believe everyone is trying to "cheat" the system. I know from personal experience that you cannot be an effective smith with solely a house, safety deposit box, and your character's personal inventory. To those people that suggest I "be a specialized smith" (i.e. melee only or ranged only), I say "no thanks." The game has a major flaw and SOE needs to address it. Most of us agree that vendors are not the proper way to manage storage. But without a suitable alternative, people will (and do) seek out unorthodox storage means.
ofim
Sun Sep 05, 2004 11:55 pm
#23
FYI, SOE is exploiting the merchant "profession" to solve thier database issues, this game brings in upwards of 6 million dollars per month(U.S.), so I think they can stop Bull S#$%ing us and just upgrade the 486DX2 66 already. the space issue is every elite artisan professions problem including merchant. You merchants screem exploit every time you start to type, get over it already, not everyone in the friggin game is trying to "exploit" yourtreasured skills. and yes i have merchant 4044, so i say this AS a merchant.
Timeless164
Mon Sep 06, 2004 5:19 am
#24
Read my post "Merchant Idea No.2 - VENDOR LEASE"
Lets petition for my ideas, as they are much better than anything I havent even seen from the devs yet. Hope they show merchant some love soon.
Trivane
Mon Sep 13, 2004 9:36 pm
#25
Heres a idea of getting ur point across, why dont everyone gather on one server (with at least one architect to build small naboo houses), select a server, everyone make a new character on there, have the architect build tons of small naboo houses, they only take up 1 lot, give everyone 10 of them and just bury naboo in small naboo houses. hehe just a thought.
LadyGrey
Tue Sep 14, 2004 7:37 am
#26
DocSavag wrote:
polymorphic1 wrote:
Counting items in backpacks is the logical extenstion of limiting items for players.
A better petition would be to request 'warehouses' as a new storage mechanism. vendors aren't meant to hold 4000 backpacks of 50 items each. That's crazy.
Agreed the right place to address Item STORAGE is with storage mechanisms not vendors.
And it isSUCH A RELIEFthat they put those storage mechanisms into place before they changed the rules on vendors!!!!! /sarcasm off;