Merchant Archive

Thread: 14 months worth of items in my vendor that is going to be removed from the game

ViddyWell
Thu Sep 09, 2004 8:27 am
#14






Sepen wrote:

While I sympathize, we're all in the same boat.


You're going to have to make a choice (even if it is cancellation).


I think you should seriously consider picking up enough Artisan to have some vendors and, thus, storage. Make up the rest with factories or small houses.


Cheers,

Martek







I only wanted to surrender merchant for 30 days. But even doing that is risking an auto delete. I surrendered about 10 days ago and I am already getting the warning email for unused vendors.













A Creature Handler at heart
SeaRaptor
Thu Sep 09, 2004 9:05 am
#15






ViddyWell wrote:
This is all a result of the "screw everyone" "give them the bird" mentality on this board. I have wanted to post my ideas in here many times in the past 6 months but each time I decided not to because of the venom and short sighted hatred that covers this profession forum.



I think you have us confused with the Jedi forums. If you want irrational, seething hatred, I suggest you check there. Most discussions here are quite civil. Any percieved "screw everyone" mentality is simply those of us who have retained the skill points necessary to run a business and maintain vendors expressing our prior frustrations with a system that allowed everyone to exploit it. No other profession in the game allowed you access to skills and benefits of that profession without spending skill points. Merchant did, and it was very, very frustrating.






There is no sympathy for those that just need storage or don't fit the combat only crafter only template.





I'm going to sound like an arrogant jackass, but should there be? I'm not going to get any sympathy from the Rifleman community because I can't fire a T21 at the speed cap without investing skill points into Rifleman. Why should you expect sympathy from Merchants for wanting Merchant skills without wanting to spend the skill points?


Many others have made the points I would have made, so I won't belabor them. The bottom line is if you want storage and don't have the skill points to own/operate a vendor, go arrange some cross-server lot trades.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
JWing
Thu Sep 09, 2004 9:42 am
#16






Sepen wrote:

While I sympathize, we're all in the same boat.


You're going to have to make a choice (even if it is cancellation).


I think you should seriously consider picking up enough Artisan to have some vendors and, thus, storage. Make up the rest with factories or small houses.


Cheers,

Martek







yep.



also its not like the DEV's just dropped this in your lap. It was decided and posted months ago that this would happen. You should of taken action back then if you were so concerned




SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
OditeFosore
Thu Sep 09, 2004 10:04 am
#17




Gavvot wrote:
Here is a small attempt to explain the thing you don't understand from merchant reaction :

Your problem is storage, it has nothing to do with being a merchant.

You, like alot of people used the merchant skill to solve that problem.

By doing this you created problems that affect merchants (real one) much more than you or than you can imagine.

That's why merchant aren't fond of people behaving like you.

Your problem has nothing to do with the merchant profession, but the solution you found for your problem does, and create problems for that profession.

Now for the 2 weeks abbandonned vendor thing, may I suggest you grind business 3 (about 30 minutes) to check your vendors.

Now, i do play since december, I am a Master crafter, I am a Master elite combat profession, I do have vendors.
But I do not use my vendor as storage.
And I don't have a house on my own.

If you need room, just sell stuff.



^ is right on. You are using merchant to solve a problem the game has with storage - it's not the merchant profession that is your downfall. I sympathize with your storage problem, but you are going to have to pick merchant up for awhile and you are going to need to unload some of the junk - I know it's hard, we all have stuff we'd "like" to keep, but cancelling your account over wanting to keep 1,000 items seems overboard. Merchant is finally becoming a useful profession worth the skill points and these recent changes will help to make a real merchant class that is viable in the game and allowing folks like yourself that do not have merchant skills to hang on to vendors won't work - it hurt the profession before and has finally been fixed.


BTW, was trying to imagine what 1,000 items I "can't" do away with and can't get near 1,000.

1.50 high dot/krayt/acklay weapons

2. 45 pieces of armor - 5sets of amazing armor

3. 20 holocrons

4. 50 pictures

5. 5 - new loot kit items - blue rug, orange rug, sculpture, gong

6. 100 misc items - banners,ST armor, marine armor, other

7. 100 house decoration items - couches, lamps, tables, chairs, terminals etc

8. 13 stacks -1.3 million units of nice resources you want to save

Total: 500 items - make that your goal - you can store 500 items in4 largesmall and still have room for a little more junk and 2 lots left over with no poached vendors.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

IssogiKa
Thu Sep 09, 2004 11:03 am
#18



ViddyWell wrote:


IssogiKa wrote:
You can't possibly expect to be able to have vendors without the skills. I understand the need for more storage, I run a guild and a very successful business, I am a Master Merchant yet I have NEVER had to use my vendors for storage. I keep multiple houses put down for just that. I have used my factories for storage as well. If a crafter like myself decided well, today I want to go kill a high level creature, should we be able to do it without a combat skill? By making that post you have insulted every person who has taken the time to master the merchant profession.

As for the email you received that only means you have to go access your vendor. The vendor believes it has been "abandoned" if you do not personally access your vendor atleast once in a 2 week period.

Isso

I should have responded to this part earlier. Yes you can buy an (exceptional) CDEF pistol that has a 600 point poison tick that will last for 3 minutes per 1 successfull hit doing 10,800 damage(posion ticks every 10 seconds, 3 minutes is 180 seconds, which is 18 ticks. 18 times 600 is 10,800). You will have to pay an arm and a leg for one like that but they exist . If I could loot, or buy storage I would even if it cost me 10 million credits I wouldn't hesitate, that is how impportant storage is to me. If you really had a strong enough desire to fight without even novice marksman you could do quite well.








I do have a strong desire to fight as well. Tis why I have 3 characters on different galaxies. One character is crafting, one character is for resources, and one character is a TK. However, You are saying that by getting this CDEF that a crafter "can" go out and fight. While this true, you get the same curtesy by being given low level vendors if you don't have the skills.



Issogi'ka Itydo
~Haute Cotour Extraordinaire~
Union of Neutral Artisans (UNA)
UNA City, Corellia
ViddyWell
Thu Sep 09, 2004 12:30 pm
#19



My worst nightmare is coming true. If my vendors are auto deleted by the server before I can reacquire the skills my 14 months of playing will be over. I planned on having at least 30 days to drop and then remaster before my vendor got into trouble. I just found out via in game email(you have to go spawn your vendor if no one has been around it recently to get this email) that it is considered abandoned and is going to be removed under the 2 week policy. The email is not specific but it implies that it is going to happen soon. I sent in a ticket but I not optimistic.

This is all a result of the "screw everyone" "give them the bird" mentality on this board. I have wanted to post my ideas in here many times in the past 6 months but each time I decided not to because of the venom and short sighted hatred that covers this profession forum. There is no sympathy for those that just need storage or don't fit the combat only crafter only template. The only reason I posted in the last month was because I feared something like this would happen.


1.) Do not delete vendors in a house that belongs to that vendor owner.


2.) Allow vendors for storage and just restrict a "non-owner" from using it, after all I have played and paid for 14 months, if its hardware based then upgrade. Deleting vendors like this is idiotic.


All I wanted was storage and NPC's as decoration, now I will lose everything because I did not buy a second account to use as a "mule". I don't want to quit but if I lose my vendor with everything on it, I am left with no choice.


This is a huge mess. I never thought Merchant would be the profession to death blow the game for me.



Why is the Merchant profession making this game impossible to enjoy?














A Creature Handler at heart
Ka-jun
Thu Sep 09, 2004 1:07 pm
#20

you had PLENTY of time to prepare for this.. dont come crying now...you recieve no sympathy from me..quit the game if it makes you feel better.



Ka-jun: 12pt FS Master Chef/Merchant(Retired)
amh9876
Thu Sep 09, 2004 1:56 pm
#21

I'm still at a loss as to why the vendors that are unsupported by the required skills don't get deleted the second you drop the skills.



===============================================
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Elyssa
Thu Sep 09, 2004 3:46 pm
#22

I think the better way to do that would be to not allow the skill to be dropped until the vendor was deleted.

Otherwise, it would be too easy to accidentally lose a vendor full of merchandise.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
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Elyssa was 1000% correct
-Pawlin

lisasdarren
Fri Sep 10, 2004 7:58 am
#23






ViddyWell wrote:




Now someone is going to say, "What are you storing that is over 1000 items?"


I played as a combat character for a long time, then I began crafting, I liked Master Weaponsmith and will be going back to it. This is just some of what I have:


1.) 3-4 suits of armor plus extra chest plates, boots and helmets are around 40 items.

A touch excessive, why do you really need more than two sets at a time (one with stun, one without), but not a really big deal.


2.) Weapons, I have at least 3 of the same weapon for what ever combat profession I am currently a master of. At least 1 speed and 1 damage version and 1 backup just incase I fail a repair. I usually have about 10 weapons on me at any given time. Add stims, food, spice, clothing...

Again fair enough, sounds like my combat inventory


3.) All the very best looted items and components that I have found. I delete anything that is not as good as player made. Total number of items and components is over 1000. Given that loot drops at 1-12 at once it's easy to fill a backpack in 1 buff session. Do this for 180 days and see what happens. I can not sell or give loot away fast enough and I refuse to delete good items. I have tried to sell them but that takes too much time and it is not fun, I play to have fun. When I get irritated by an in game process I either stop using it or find an alternative.

Why? If you are not going to use it and think its too much hassle to sell it, what are you keeping them for? You are hoarding for the sake of it.I throw awayitems i havn't usedin the past 6 months, nor do i keep things that i don't plan to use... the fact that they might be intrinsically valuable is irrelevant, it is useless to me as i don't use it.


4.) As a Master Chef I made lots of factory crates of ahrisa for me and a friend, I got tired of arguing the benefits of this food with chefs. When it came time to master Chef I ran a supply of ahrisa about 100 crates in total. I really hated hunting for this stuff . I was and will be a Master Weaponsmith again. Wow components, components, components, resources, resources, resources. I have around 200 stacks of resources and I don't even want to know how many components I have.

I don't know how many crates of ahrisa you still have, but how fast can you realistically use it? 10 crates of 25 will last months won't it?


As to your WS components, destroy them or give them to a current WS, you're not using them and when you take up WS again you can make some more.


200 stacks of resources? are they all worth keeping? if they are then get 2 factories, thats them out of the way.






So lets store your stuff for you...


  • 3 factories, 2 for resources, 1 for those "uber loot" items you will actually use in the near future

  • 1 Medium house for your artworks and other 'display' loot

  • 1 Bank safety deposit for your extras of food, meds, armour etc.

  • 1 Backback for your current armour, food weapons etc.

Still got 5 free lots and no vendor


Seems like your two problems are WS components (which can easily be re-created if you ever return to the profession) and random loot which you're just keeping because it is good, not for any valid reason (like you plan to use it in a few weeks) your a hoarder and get no sympathy from me.


By the way, non of this has anything to do with you dropping your merchant skills or not, vendors are to sell things not to store all the junk you have hoarded over time.




Trax Treort - Rifleman, Fencer & Imperial Pilot
HalasterTheBlack
Fri Sep 10, 2004 9:05 am
#24

I just quit the game. Before quitting, I ran 4 characters in a *very* successful combat and mining operation on Naritus. I've been on Naritus since the first week of retail.


When I quit, I did the following:


1) Sold off most of the stuff I was holding onto for a "rainy day". This enabled me to convert dozens, maybe hundreds, of stacks of resources into neatly stacking currency. It also enabled me to receive the value for the resources now, while it's reasonably high, instead of waiting to return after a better spawn and finding them valueless.


2) Dropped 4 factories (along with my 2 medium houses). This enabled me to store crates of weapons I had left over as well as some other items of importance to me should I ever decide to return. This includes an inventory of over 100 harvesters and over 50 stacks of atomic power.


Essentially, I moved every valuable possession off of 4 accounts and put them into storage enabled byless than one account.


The morale of my story? If I can cram 4 accounts worth ofvaluables into 8 lots with plenty of room to spare, I don't see how someone with only one account can have a problem with storage...




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Sepen
Fri Sep 10, 2004 10:04 am
#25


Just wanted to say; hey, I'm not going to judge anyone for being a packrat.


I'm a packrat myself.


But, I think you have to recognize that you are a packrat, and deal with the consequences of that. That may mean getting a 2nd account, or changing your skills template, to accomodate your storage needs.


I was also a packrat in Anarchy Online that I played for 2 1/2 years. That game allows 8 characters per player per "galaxy" ("Dimension" in AO parlance). I used 3 characters just as storage and muling. While that may seem a lot (since you only have one or maybe two char slots in SWG), you have to realize that every mule/storage character I had was one less character developed for actual playpurposes. IOW, players that are not packrats in AO basically get 8 characters to actually "play" while I "only" had 5. So in a sense I came up "short" as compared to non-packrat players.


Same here in SWG. You have one char; same as eveyone else (or maybe two). If you are a packrat, you have to adjust your playstyle or accounts or something to handle it.


No need to get so steamed at the game.


/out


Cheers,

Martek

Orew
Fri Sep 10, 2004 2:20 pm
#26






ViddyWell wrote:


I only wanted to surrender merchant for 30 days. But even doing that is risking an auto delete. I surrendered about 10 days ago and I am already getting the warning email for unused vendors.





Don't you have something on the vendor that you can ask a friend to buy? (and then get it back at the same price). Thatshould flag the vendor as being used - and you'll get the 2 more weeks you need.

Message Edited by Orew on 09-10-2004 10:24 PM



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