Merchant Archive
Thread: 14 months worth of items in my vendor that is going to be removed from the game
Sepen wrote:
While I sympathize, we're all in the same boat.
You're going to have to make a choice (even if it is cancellation).
I think you should seriously consider picking up enough Artisan to have some vendors and, thus, storage. Make up the rest with factories or small houses.
Cheers,
Martek
I only wanted to surrender merchant for 30 days. But even doing that is risking an auto delete. I surrendered about 10 days ago and I am already getting the warning email for unused vendors.
ViddyWell wrote:
This is all a result of the "screw everyone" "give them the bird" mentality on this board. I have wanted to post my ideas in here many times in the past 6 months but each time I decided not to because of the venom and short sighted hatred that covers this profession forum.
There is no sympathy for those that just need storage or don't fit the combat only crafter only template.
Sepen wrote:
While I sympathize, we're all in the same boat.
You're going to have to make a choice (even if it is cancellation).
I think you should seriously consider picking up enough Artisan to have some vendors and, thus, storage. Make up the rest with factories or small houses.
Cheers,
Martek
yep.
also its not like the DEV's just dropped this in your lap. It was decided and posted months ago that this would happen. You should of taken action back then if you were so concerned
^ is right on. You are using merchant to solve a problem the game has with storage - it's not the merchant profession that is your downfall. I sympathize with your storage problem, but you are going to have to pick merchant up for awhile and you are going to need to unload some of the junk - I know it's hard, we all have stuff we'd "like" to keep, but cancelling your account over wanting to keep 1,000 items seems overboard. Merchant is finally becoming a useful profession worth the skill points and these recent changes will help to make a real merchant class that is viable in the game and allowing folks like yourself that do not have merchant skills to hang on to vendors won't work - it hurt the profession before and has finally been fixed.
Gavvot wrote:
Here is a small attempt to explain the thing you don't understand from merchant reaction :
Your problem is storage, it has nothing to do with being a merchant.
You, like alot of people used the merchant skill to solve that problem.
By doing this you created problems that affect merchants (real one) much more than you or than you can imagine.
That's why merchant aren't fond of people behaving like you.
Your problem has nothing to do with the merchant profession, but the solution you found for your problem does, and create problems for that profession.
Now for the 2 weeks abbandonned vendor thing, may I suggest you grind business 3 (about 30 minutes) to check your vendors.
Now, i do play since december, I am a Master crafter, I am a Master elite combat profession, I do have vendors.
But I do not use my vendor as storage.
And I don't have a house on my own.
If you need room, just sell stuff.
ViddyWell wrote:
IssogiKa wrote:
You can't possibly expect to be able to have vendors without the skills. I understand the need for more storage, I run a guild and a very successful business, I am a Master Merchant yet I have NEVER had to use my vendors for storage. I keep multiple houses put down for just that. I have used my factories for storage as well. If a crafter like myself decided well, today I want to go kill a high level creature, should we be able to do it without a combat skill? By making that post you have insulted every person who has taken the time to master the merchant profession.
As for the email you received that only means you have to go access your vendor. The vendor believes it has been "abandoned" if you do not personally access your vendor atleast once in a 2 week period.
IssoI should have responded to this part earlier. Yes you can buy an (exceptional) CDEF pistol that has a 600 point poison tick that will last for 3 minutes per 1 successfull hit doing 10,800 damage(posion ticks every 10 seconds, 3 minutes is 180 seconds, which is 18 ticks. 18 times 600 is 10,800). You will have to pay an arm and a leg for one like that but they exist . If I could loot, or buy storage I would even if it cost me 10 million credits I wouldn't hesitate, that is how impportant storage is to me. If you really had a strong enough desire to fight without even novice marksman you could do quite well.
I do have a strong desire to fight as well. Tis why I have 3 characters on different galaxies. One character is crafting, one character is for resources, and one character is a TK. However, You are saying that by getting this CDEF that a crafter "can" go out and fight. While this true, you get the same curtesy by being given low level vendors if you don't have the skills.
My worst nightmare is coming true. If my vendors are auto deleted by the server before I can reacquire the skills my 14 months of playing will be over. I planned on having at least 30 days to drop and then remaster before my vendor got into trouble. I just found out via in game email(you have to go spawn your vendor if no one has been around it recently to get this email) that it is considered abandoned and is going to be removed under the 2 week policy. The email is not specific but it implies that it is going to happen soon. I sent in a ticket but I not optimistic.
1.) Do not delete vendors in a house that belongs to that vendor owner.
ViddyWell wrote:
Now someone is going to say, "What are you storing that is over 1000 items?"
I played as a combat character for a long time, then I began crafting, I liked Master Weaponsmith and will be going back to it. This is just some of what I have:
1.) 3-4 suits of armor plus extra chest plates, boots and helmets are around 40 items.
2.) Weapons, I have at least 3 of the same weapon for what ever combat profession I am currently a master of. At least 1 speed and 1 damage version and 1 backup just incase I fail a repair. I usually have about 10 weapons on me at any given time. Add stims, food, spice, clothing...
3.) All the very best looted items and components that I have found. I delete anything that is not as good as player made. Total number of items and components is over 1000. Given that loot drops at 1-12 at once it's easy to fill a backpack in 1 buff session. Do this for 180 days and see what happens. I can not sell or give loot away fast enough and I refuse to delete good items. I have tried to sell them but that takes too much time and it is not fun, I play to have fun. When I get irritated by an in game process I either stop using it or find an alternative.
4.) As a Master Chef I made lots of factory crates of ahrisa for me and a friend, I got tired of arguing the benefits of this food with chefs. When it came time to master Chef I ran a supply of ahrisa about 100 crates in total. I really hated hunting for this stuff . I was and will be a Master Weaponsmith again. Wow components, components, components, resources, resources, resources. I have around 200 stacks of resources and I don't even want to know how many components I have.
- 3 factories, 2 for resources, 1 for those "uber loot" items you will actually use in the near future
- 1 Medium house for your artworks and other 'display' loot
- 1 Bank safety deposit for your extras of food, meds, armour etc.
- 1 Backback for your current armour, food weapons etc.
ViddyWell wrote:
I only wanted to surrender merchant for 30 days. But even doing that is risking an auto delete. I surrendered about 10 days ago and I am already getting the warning email for unused vendors.
Don't you have something on the vendor that you can ask a friend to buy? (and then get it back at the same price). Thatshould flag the vendor as being used - and you'll get the 2 more weeks you need.
Message Edited by Orew on 09-10-2004 10:24 PM