Merchant Archive
Thread: Two types of people opposed to this merchant change
Brilyn wrote:
< Why else would they post in favor of disolving the profession? How would that help in the face of what SOE is trying to do here besides allow them to keep vendors they don't have the skill for. >
Because
it's
pointless.
I have 2 Vendors, and I have Novice Merchant.
Its
pointless
to
you.
there are others who play the game too.
I have seen a few people post about storage..I know its tough but vendors were really never meant to store things. That isn't an arguement I can take back to the devs. I can take the legitimate business concerns and try to make the devs understand that you guys have worked hard for what you have and shouldn't be put out of business with limits this low. I am doing that and will continue to do that.
Brilyn wrote:
< there are others who play the game too.>
Hey, I've made a productive post.
"Because it's pointless" qualifies as a productive post?
You've responded by painting those of us who disagree with you as exploiters.
I made a statement based on past observations when this subject has been brought up on these boards. It was always someone who wanted to use the vendors without having to invest the skill points.
Get over it.
The only thing I want to get over is theitem limitcaps at the moment, to be honest I was tired of arguments like yours a while back. We've had a couple of resident trolls who've gotten their jollies spurring on arguments such as this. I can only imagine they're sitting back in glee with the firestorm that's opened up on these boards.
Master Merchant reduces **minimal** maintenance costs to less, let's you pick which doll you like the look of most, allows you to dress your doll, and change your shop sign. It also allows you to add your vendor to the map, and spam starports (via droids).
The only ones of these that areeven vaguely worth anything is the Advertising one, and having addional Vendors.
Every other profession adds something either productive, or promotes interaction with other players.
The Merchant "Profession" doesn't.
Please, enlighten me: What is thepoint of the Merchant "Profession"? As you see it, of course.
The problem with the Merchant Profession is that for too long everyone has had the ability to pick up the skills, place their vendors as they want and then ditch the skill points. If you had been unable to do that from the beginning, there wouldn't be a question as to the professions utility.
As it is, you question it because you've been used to the benefits without the cost for too long now.
This is the first MMORPG that has made the merchant a playable class, and that's honestly one of the reasons I still enjoy the game. I hate crafting, and if the PvP or PvE was all that I was interested in, I would've left for greener pastures a long time ago.
Message Edited by mhal9000 on 08-08-2004 05:13 PM
Brilyn wrote:
< Please, enlighten me: What is thepoint of the Merchant "Profession"? As you see it, of course.
The problem with the Merchant Profession is that for too long everyone has had the ability to pick up the skills, place their vendors as they want and then ditch the skill points. If you had been unable to do that from the beginning, there wouldn't be a question as to the professions utility.
As it is, you question it because you've been used to the benefits without the cost for too long now.
This is the first MMORPG that has made the merchant a playable class, and that's honestly one of the reasons I still enjoy the game. I hate crafting, and if the PvP or PvE was all that I was interested in, I would've left for greener pastures a long time ago. >
You've failed to answer the question.
I have NOT ditched Novice Merchant. I am "paying the cost" of the profession.
Again, what is the "point" of the Merchant Profession, as you see it?
The ultimate point of the profession is the ability to market and sell wares created either by yourself or other crafters, using various tools that should have been exclusive to the class.
As a stand alone class, it doesn't have much to offer, but this game was supposed to be based on interactivity between classes, not the uber I can make and sell everything by myself fest its become on some levels.
What class out there isn't accented in some way by another? The merchant class should've turned out to be a natural partner to all the crafting classes, but the aforementioned ability to utilize the vendor without the skill points has effectively ruined that path.
I must say I'm surprised you decided to keep the skill points if you truly think the profession is that worthless though.
What's your reason for keeping something you obviously disdain, and how would removing the classand giving it to crafters fix the database issue?
why should't everyone be able to sell stuff? Its NOT an exploit, since evryone can do it, no one is hacking the game code or manipulating the servers. It is a FEATURE of the game, dont be so quick to dismiss it as a lot of people like the fact that they too can join in on the econemy and own a business. What about the crafters who like to hunt aslo, or thoes that like to loot components for their weapons/armour. You are forgetting that this nerf will make it impossible for them to do so due to the lack of skill points.
A very simple solution, which would improve the current situation is introduce limits on vendors owned by players who do not invest skill points in the merchant profession, and then go from there.
There are a lot of people who have no merchant, and have 3 or 4 vendors, which are unlimited at the moment, a LOT of people. Surely, if thoes people were now only allowed a single, basic vendor with a cap of say 200 items the database problems would
be improved tenfold.
Dont say that non merchants using vendors are getting anything for free, they cannot rename vendors, move them to a new location or create new vendors to accomodate a new crafting proffesions etc... Master merchants get a lot for their effort, dont be so bitter towards the people who are simply playing the game and utilizing what is available to them.