Merchant Archive

Thread: New Game comming to SWG. Merchants need not apply

gilpax
Fri Nov 04, 2005 3:57 pm
#14






smartcsufguy wrote:






Elyssa wrote:
There's no crafting in Counter-Strike.
Why should there be any here?





umm im sory but we dont play 15 bucks a month to play couter-strike. This is Star wars galaxies. If i wanted to play couter-strike i would go buy it from valve. Oh and smart a$$ why dont you leave you smart a$$ remarks at the door. Ok? thanks bye.






And learn to read sigs. Elyssa has been a decicated crafter for a long time now.



______________[ Mon Cal Fish of The Stars ]______________

G i l ' P a x D a x


============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾

Vastar
Fri Nov 04, 2005 6:45 pm
#15


smartcsufguy wrote:


Elyssa wrote:
There's no crafting in Counter-Strike.
Why should there be any here?



umm im sory but we dont play 15 bucks a month to play couter-strike. This is Star wars galaxies. If i wanted to play couter-strike i would go buy it from valve. Oh and smart a$$ why dont you leave you smart a$$ remarks at the door. Ok? thanks bye.





Thanks, I needed a good laugh.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Andymantium
Tue Nov 08, 2005 9:30 am
#16

Obviously, sarcasm isn't well-received around here


/poke Elyssa



K

WaerbGloofin
Tue Nov 08, 2005 10:54 am
#17






Pappi wrote:





smartcsufguy wrote:






Elyssa wrote:
There's no crafting in Counter-Strike.
Why should there be any here?





umm im sory but we dont play 15 bucks a month to play couter-strike. This is Star wars galaxies. If i wanted to play couter-strike i would go buy it from valve. Oh and smart a$$ why dont you leave you smart a$$ remarks at the door. Ok? thanks bye.





word of the day. learn it, live it, use it.




ROFLMAO! That was rich. At least the ADK's are going away....heheh.



"Sith Happens" - Kiawef Ipeb
DocSavag
Wed Nov 09, 2005 9:00 am
#18



Andymantium wrote:
Obviously, sarcasm isn't well-received around here
/poke Elyssa





That guy must be new to this forum or something.

/shrug

Suddenly I miss Dingo..



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Andymantium
Wed Nov 09, 2005 9:51 am
#19






DocSavag wrote:





Andymantium wrote:

Obviously, sarcasm isn't well-received around here


/poke Elyssa




That guy must be new to this forum or something.

/shrug

Suddenly I miss Dingo..





In a fit of rage,I brutally attacked and killed all my vendors. They never saw it coming. I waited for their coffee break and AOE'd them with a flame thrower. Unfortunately, the fire spread and my house burned down. Oh well, at least I don't need to deal with that termite problem anymore.



K

gilpax
Wed Nov 09, 2005 4:14 pm
#20

Yay, it's the nuke to destroy an anthill solution! It works everytime thou.



______________[ Mon Cal Fish of The Stars ]______________

G i l ' P a x D a x


============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾


jphillips1868
Thu Nov 10, 2005 7:08 pm
#21






SeaRaptor wrote:





DocSavag wrote:

That was my reading of it and it wasn't a surprise to me. Players as a rule don't like item decay. Its too much like real risk for them and they don't want it in a game there is plenty of risk in real life. There is no real way to have a robust economy in a game without decay and that is why it existed. But they had been chipping away at it for a long time and players by and large don't want to have to rely on other players to get good stuff they want it and they want it now not on someone else's schedule. The crafting market will undoubtedly move into less critical things like clothing and houseing and stuff and weapons will most likely increasingly become quest items..I wouldn't be at all surprised if NPC weapons and armor vendors don't start popping up very very soon.



Yup. Full-time crafters are no longer welcome in Galaxies. The non-crafting community has gotten their way at last, it would seem.






Searaptor, I am sure their are plenty of combat players that feel that way, but there are those of us combat types that truley appreciate how wonderful and complex SWG's crafting system is. We have severalvery dedicated crafters in our guildandI am amazed at their work.


Unfortunately I think you are correct about the attitude of the Devs. The current Dev team is very hostile to player crafting.I really feel for you guys. The loss of the great crafting aspect to SWG is just one sympton ofa generalized loss of complexity we have seen since the new team took over in early 2005.

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