Merchant Archive
Thread: So my swoops aren't selling...
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Emotemaster
Sun Apr 10, 2005 12:38 pm
#14
Chumplestilskin wrote:
Seems the % of durability of the swoop is important to the vendor. At 95% Durability, I sell swoops for 42.5K each and sell a ton. I believe it is because of the durability.
As a side note -
I can't remember the exact number of resources that go into a swoop off the top of my head, I'm thinking like 8600 units. You may want to check this, but you probably would make more dough selling your resources at 2cpu than building a swoop at 15k.
Holy crap,I sell my 95% experimented bikes for 18k on flurry
No one will buy a swoop for anything more than like 25k here.
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Elyssa
Sun Apr 10, 2005 3:23 pm
#15
I wish I could find some more of that killer 995 SR aluminum that spawned on Gorath not too long ago.
I combined it with my huge stash of 997 SR iron and made some 99% swoops.
I kept raising the prices on them to slow down sales but nothing worked.
I priced my final 8 at 100k each.
They didn't last 24 hours.
I had a few 91%'s that lasted about a week at 75k.
Recently, i've started using smelted metals and selling "budget" swoops at 32k.
I hope I can keep up with demand.
DesktopSaki
Sun Apr 10, 2005 3:32 pm
#16
Man, on Eclipse, even the high-end swoops top out at about 20k, 25k.
Elyssa
Sun Apr 10, 2005 3:38 pm
#17
I just knew that with the global search and price comparison, things would have tanked in the swoop market.
Granted the 90+ swoops were before the search, but even my "normal" price is pretty high and they are still far and away my biggest sellers.
I'm anxious to see how my 'recycled' swoops do because I'll be able to mass produce them from any old garbage materials that I have lying around.
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