Merchant Archive

Thread: Mini FAQ for Merchants

SueDenim
Mon Sep 15, 2003 11:13 am
#14

For dressing a vendor with Hiring IV, it can be a pre-existing vendor, correct? Or must it be a newly-created one?

Also, on the "expiration of items from Stockroom" issue, I'm pretty certain now that it's *less* than 7 days - probably not a whole lot less, but some. I was on vacation for a week, and happened to have just about exactly 7 days between logins. About 15% of my previous inventory as of 9/3 was gone on 9/10. (And nothing was actually in the stockroom on 9/3, though I'm not sure when things would have started expiring and moving to the stockroom.)



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Veers_Intrepid
Mon Sep 15, 2003 12:17 pm
#15

well i am sure they dont give exp for sales, cause ppl would kind of powerlevel then.



like have a friend buy all your stuff and give u back, put in for sale and repeat.



guess thats why u get no exp for sales plus that every browser only gives 50exp per hr.





Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Keltrien
Mon Sep 15, 2003 2:14 pm
#16

Sorry, this might be a stupid question, but what's the deal with the signs? I'd kill to be able to put some signs down. Are they the same signs that I see at the edge of some cities, the ones that just say "Sign'.






---------------------------------------------------
I used to be pretty frickn' cool, now I'm just old.
Draznar
Mon Sep 15, 2003 2:23 pm
#17






Keltrien wrote:
Sorry, this might be a stupid question, but what's the deal with the signs? I'd kill to be able to put some signs down. Are they the same signs that I see at the edge of some cities, the ones that just say "Sign'.




Basically yes. My next revision hopefully will have links to the diferent types of signs.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

GrandAdmiral
Tue Sep 16, 2003 8:39 am
#18

One thing I noticed, actually. If one of your vendors has an empty maintenance pool, it adversely impacts your ability to collect Merchant XP. I was getting about 350 an hour routinely from my two vendors (which, I assume, is 2 vendors + a browse). However, I plopped down a third and forgot to pay maintenance on him over about 8 hours. My merchant exp gain dropped to about 50 an hour.


Anyone else noticed this?




----
Zydeco Tarkasian
President and CEO, Zydeco Conglomerated Industries

Visit the ProtecTek Emporium at 2530, 2943 on Tatooine (outside Mos Entha) in the Tarquinas galaxy! Specializing in ProtecTek Bone and Mabari Armors, bulk resources, and factory crates of the finest ranged weapon powerups in the Outer Rim!
Draznar
Tue Sep 16, 2003 9:05 am
#19




GrandAdmiral wrote:

One thing I noticed, actually. If one of your vendors has an empty maintenance pool, it adversely impacts your ability to collect Merchant XP. I was getting about 350 an hour routinely from my two vendors (which, I assume, is 2 vendors + a browse). However, I plopped down a third and forgot to pay maintenance on him over about 8 hours. My merchant exp gain dropped to about 50 an hour.


Anyone else noticed this?





Actually I just finished testing this. You will only receive the per visit experience if you have unintialized vendors. I have many updates to these now. Will repost later this week in a new thread.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Jedorin
Wed Sep 17, 2003 8:27 am
#20



SueDenim wrote:

For dressing a vendor with Hiring IV, it can be a pre-existing vendor, correct? Or must it be a newly-created one?





Dressing vendors for Hiring 4 seems to only work with new vendors created after the patch that fixed it. No one I know has been able to successfully dress previous vendors. They also seem to haveredesigned the vendors with that patch too.




Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

Alacrity
Wed Sep 17, 2003 11:29 am
#21






Draznar wrote:

Merchants Guide


[SNIP]


Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items on the stockroom are deleted after about 7 days. DO NOT Store items in the stockroom.





It appears that items are purged from the Storckroom after 72 hours (3 days), NOT 7 days. This was a recent stealth-change. DO NOT go on vacation with a loaded vendor!



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Flatfingers
Wed Sep 17, 2003 2:41 pm
#22

Good job on getting this started, Draznar.


Some thoughts:


1. I too have run into the bug involving giving new clothes to vendors created before the patch. (Grrrr.)It occurs to me that it would be great to have a separatesubsection of the FAQ dedicated to listing known current bugs with vendors and other Merchant features. If maintained, we could all then know where to go to see what NOT to do.


2. You might want to add a briefsection to the main FAQ that mentions vendors can be moved (but only before initializing!) and rotated, and how to perform these actions.


3. Considering their importance to the Merchant profession, it might be helpful togive vendor-specific actions their own section of the FAQ separatefrom other Merchant abilities.


4. How about a section listing all the skillsin the Merchant skilltree, naming all abilities and special benefits granted by each skilland giving a brief description of each from a veteran Merchant's perspective? I know if I were considering mastering a full profession, that's exactly the kind of information I'd find most useful.


Again, great work so far, Draznar!


--Flatfingers

Flatfingers
Fri Sep 19, 2003 4:30 pm
#23

(el bumpo)


This thread needs to survive; a Merchant FAQ is too good an idea to let it slide into obscurity.

CombatDroidmeister
Sat Sep 20, 2003 11:44 am
#24

You might want to also add the locations of some of the npc trainers - I know I searched for HOURS and spent HUNDREDS of credits looking for an npc trainer to get novice. No one seemed to know where one was, or were unwilling to help future competition.
Mihoko-Tailor
Mon Sep 22, 2003 7:22 am
#25

There is a merchant trainer in the sw guild hall of mos espa, he is in the room to your left once you enter. have your 5oooCr at the ready! :-p
Draznar
Thu Sep 25, 2003 1:20 pm
#26






Flatfingers wrote:

Good job on getting this started, Draznar. Thankz


Some thoughts:


1. I too have run into the bug involving giving new clothes to vendors created before the patch. (Grrrr.)It occurs to me that it would be great to have a separatesubsection of the FAQ dedicated to listing known current bugs with vendors and other Merchant features. If maintained, we could all then know where to go to see what NOT to do. Adding. What was the date of the patch?


2. You might want to add a briefsection to the main FAQ that mentions vendors can be moved (but only before initializing!) and rotated, and how to perform these actions. Added


3. Considering their importance to the Merchant profession, it might be helpful togive vendor-specific actions their own section of the FAQ separatefrom other Merchant abilities. Not sure


4. How about a section listing all the skillsin the Merchant skilltree, naming all abilities and special benefits granted by each skilland giving a brief description of each from a veteran Merchant's perspective? I know if I were considering mastering a full profession, that's exactly the kind of information I'd find most useful. Note this is supposed o be a mini FAQ. How about I link to one of the websites?? I am going to add link to trainers also.


Again, great work so far, Draznar!


--Flatfingers









~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

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