Merchant Archive

Thread: Mini FAQ for Merchants

DKora
Fri Sep 12, 2003 2:26 pm
#1

Thats Divided by 1000 (vendor/1000) yes?





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Draznar
Sat Sep 13, 2003 12:04 am
#2

Merchant XP (comes in lumps, sometimes broken):



  • 150 XP per hour per vendor

  • 50 XP per view of vendor by person per hour or so

  • 50 XP per visitor if you charge an Entry Fee

  • NO XP for purchases ... none ... zip

Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu.


Vendor Maintenance:



  • NPC – Maintenance rate bugged at 1

  • Terminal/Droid – Maintenance rate equals price of all items on vendor/1000

Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items on the stockroom are deleted after about 7 days. DO NOT Store items in the stockroom.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
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Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

riven_asunder
Sun Sep 14, 2003 8:26 am
#3

I tested out the stockroom a while back. It never deleted any of my items. Was there a recent change?



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marqie
Sun Sep 14, 2003 5:31 pm
#4

tag, good job



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Enoon
Sun Sep 14, 2003 5:45 pm
#5

Vendor Maximum Items ?


Ecotourists
Sun Sep 14, 2003 7:55 pm
#6


Draznar wrote:

Merchant XP (comes in lumps, sometimes broken):

  • 150 XP per hour per vendor
  • 50 XP per view of vendor by person per hour or so
  • 50 XP per visitor if you charge an Entry Fee
  • NO XP for purchases ... none ... zip

Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu.

Vendor Maintenance:

  • NPC – Maintenance rate bugged at 1
  • Terminal/Droid – Maintenance rate equals price of all items on vendor/1000

Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items on the stockroom are deleted after about 7 days. DO NOT Store items in the stockroom.






Just wondering why there are no experience points awarded for every purchase. Isn't a successful transactions THE most important thing for a merchant? Make no mistakes, a shop that attractes only window shoppers isn't doing any help to merchants as a profession.

Ecotourists
Ecotourists
Mon Sep 15, 2003 4:07 am
#7


Veers_Intrepid wrote:

well i am sure they dont give exp for sales, cause ppl would kind of powerlevel then.

like have a friend buy all your stuff and give u back, put in for sale and repeat.

guess thats why u get no exp for sales plus that every browser only gives 50exp per hr.






At the end of the day, you can also call your friends to browse your vendor every hour and you gained merchant experience. I don't think by not awarding any experience from purchases could suffice and ultimately prevent people from exploiting. Rather, I believe the Dev should introduce the "unique shoppers" ideas, making sure that every repeated customers would generate either no experience or a lower experience point [diminishing return is therefore applied in this case]

Ecotourists
Skedoozy
Mon Sep 15, 2003 5:33 am
#8

Just put up a vendor everytime you get one. Go up the vendor tree first and put all the vendors in your house. Even with nothing in them you get the XP.


6 Vendors x 150 xp per hour = 900xp per hour x 24 hours a day = 21600 Merchant XP Per Day


That plus the extra XP you get from people actually shopping you will FLY through the rest of the trees in no time.


I wish I did this. Would have saved me a lot of wasted time on wasted skills. At least +1 Vendor +1 sign works.




U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Ghartan
Mon Sep 15, 2003 5:55 am
#9






Skedoozy wrote:

Just put up a vendor everytime you get one. Go up the vendor tree first and put all the vendors in your house. Even with nothing in them you get the XP.


6 Vendors x 150 xp per hour = 900xp per hour x 24 hours a day = 21600 Merchant XP Per Day


That plus the extra XP you get from people actually shopping you will FLY through the rest of the trees in no time.


I wish I did this. Would have saved me a lot of wasted time on wasted skills. At least +1 Vendor +1 sign works.







Heh ... that's assuming you actually get the XP. I routinely go days without a single point of merch XP and that is with 6 vendors and tons of visitors to my shops.


I have a ticket in to see if there is anything that can be done ... but it has only been in for a few weeks so still too early to get a response from a CSR.

Skedoozy
Mon Sep 15, 2003 6:24 am
#10






Ghartan wrote:


Heh ... that's assuming you actually get the XP. I routinely go days without a single point of merch XP and that is with 6 vendors and tons of visitors to my shops.


I have a ticket in to see if there is anything that can be done ... but it has only been in for a few weeks so still too early to get a response from a CSR.





Well yes, this is assuming you get the XP. I got 40k of XP in the last day and 1/2 so it does work.. for some. :/



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

SueDenim
Mon Sep 15, 2003 7:41 am
#11

What precise skill do you need to get those new merchant signs?



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Ghartan
Mon Sep 15, 2003 8:59 am
#12

Signs come under the manager skill tree (for some bizaar reason). This is the same skill tree that gives you additional vendors.


You get a new sign with each new manager skill bubble.

Draznar
Mon Sep 15, 2003 11:04 am
#13

Merchants Guide


Merchant XP (comes in lumps, sometimes broken):



  • 150 XP per hour per vendor

  • 50 XP per view of vendor by person per hour or so

  • 50 XP per visitor if you charge an Entry Fee

  • NO XP for purchases ... none ... zip

Suggestion: Go up management first to get per vendor xp


Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list.


Number of Vendors: Maximum of 6 at Management 4



  • 1 at Business 3

  • 1 at Novice Merchant

  • 1 at each level of Management

Vendor Maintenance:



  • NPC – Maintenance rate bugged at 1.

  • Terminal/Droid – Maintenance rate equals price of all items on vendor/1,000.

Store Signs: A new sign is available at each level of Management.


Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.


Dressing a vendor: Requires Hiring 4, just drag cloths onto vendor.


Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items on the stockroom are deleted after about 7 days. DO NOT Store items in the stockroom.


Known Bugs:



  • Ad barking and Planet map registration need to be reset after every server reboot (every morning).



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

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