Merchant Archive

Thread: How can holding venders after you give merchant up be called an exploit...

Madsapper
Sat Aug 07, 2004 8:48 pm
#14






LesterDaMol wrote:
Mastering Merchant for the holo-grind does not count. You were at the night-sisters or tusken fort while advertising your "Uberl337 kryat vender with holocrons and crystles for sale" vendor in a small Naboo house just outside of Theed. Just like most other holo-professioneers.

According to your logic:
I mastered Tailor, then I dropped it. I should be able to make master clothing with less colors.
I mastered Doctor, then I dropped it... I should be able to buff people, to a lesser extent.
Some of your logicis flawed:
I mastered Rifleman, then I dropped it. I can use a rifle just as well now, as I could before I picked up novice.

Explain to me what lesser degree is for Merchant.

All spelling errors in the Vendor name were intentional.





Since I'm the only one to mention hologrinding before you posted, is this directed at me?
LesterDaMol
Sat Aug 07, 2004 8:51 pm
#15

No Madsapper - It's directed at the thread originator who knows so much about merchant because he master it once. Sorry for the communication error.



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Yastar
Sat Aug 07, 2004 8:53 pm
#16

someone said: "


  • Remove vendors and rename them
  • Can't give them new clothes
  • Can't move them, if moving shop from one location to another,eg Tatooine to Naboo, without reacquiring Merchant, or if wanting to replace them in a large house, instead of being in a small/medium house
  • Don't benefit from structure maintenance discounts
  • Don't benefit from vendor/bazaar discounts
  • Can't alter the ad barking, or temporarily remove it if it gets annoying


All of this is true...but what is lost in this thread, at least it seems to me, is the fact that these peeps who no longer are Master merchants are in direct competition with a Mast Merchant while not having the skills. Once you vendor is in place, as things are now, the ad barking and the rest of it, it is permanent...and can be stocked by the non-master at the same level as the Master Merchant. You should and now will have to give up xp to have a vendor.


Once you give up pistoleer...as soon as you equip the DX2 novice pistoleer weapon it tells you you don't have the skills to use this weapon properly...well then why should an non merchant be allowed to vend then? If what it seems some folks are thinking, then the T21 should be of use to anyone that was ever master rifleman..even after giving it up!!..just an example. Does that sound like a good idea?


Mor-Dan
Sat Aug 07, 2004 8:55 pm
#17



Barris wrote:
Uhh, actually I did master merchant at one time.






mastering merchant during the jedi grind doesn't count


you are over your head in this discussion, and i will not use my time to post the 15 reasons that it is in exploit that popped in my head when i read your statement, let alone if i were to actually sit here and think about it for a second.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Madsapper
Sat Aug 07, 2004 9:00 pm
#18

No problem LesterDaMol. Glad that I asked, I was about to equip my +25 forum flaming gloves.
Barris
Sat Aug 07, 2004 9:01 pm
#19






LesterDaMol wrote:
Mastering Merchant for the holo-grind does not count. You were at the night-sisters or tusken fort while advertising your "Uberl337 kryat vender with holocrons and crystles for sale" vendor in a small Naboo house just outside of Theed. Just like most other holo-professioneers.

According to your logic:
I mastered Tailor, then I dropped it. I should be able to make master clothing with less colors.
I mastered Doctor, then I dropped it... I should be able to buff people, to a lesser extent.
Some of your logicis flawed:
I mastered Rifleman, then I dropped it. I can use a rifle just as well now, as I could before I picked up novice.

Explain to me what lesser degree is for Merchant.

All spelling errors in the Vendor name were intentional.




I was never a holo grinder, thank you, nor do I have a jedi. My logic is fine actually. For combat, you master commando, give up master, go down to say just 0/0/1/0 (one box into the flame thrower tree), you still can use the flame thrower, but you can't use the same specials (like with giving up parts of merchant. You can give it up completely, but you can't use it effectively (and where as the main part of the vender, clothing, advertisement, all the benefits).

DingoBoi
Sat Aug 07, 2004 9:04 pm
#20

/throws eggs



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Bughunt
Sat Aug 07, 2004 9:04 pm
#21

The fact the the vendors still work after dropping the skill is just bad programming.


Yes I agree that if you do not have the Merchantskill to use 6 Vendors then none of them should work.


But to call it an exploit is putting the Blame on the wrong group, the blame for all that is wrong with Merchant lies Completely on the Development team at SOE,


Yes the Devshave work very hard to give us the greatest starwars game out there, but there is so many things that need fixing and having empty or to many vendors should be placed at the lowest level.


Combat Balance should be placed at the highest level even above JTL and GCW.





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Barris
Sat Aug 07, 2004 9:10 pm
#22






Mor-Dan wrote:





Barris wrote:

Uhh, actually I did master merchant at one time.








mastering merchant during the jedi grind doesn't count


you are over your head in this discussion, and i will not use my time to post the 15 reasons that it is in exploit that popped in my head when i read your statement, let alone if i were to actually sit here and think about it for a second.






Wasn't during jedi grind...


I fail to see how putting items for sale is an exploit. It's like saying that putting something on the bazaar is an exploit. Only difference between a vender and the bazaar is, one, you have to pay to keep your venders working, two you get to sell much more for a much more realistic price.

amh9876
Sat Aug 07, 2004 9:13 pm
#23






Bughunt wrote:


But to call it an exploit is putting the Blame on the wrong group, the blame for all that is wrong with Merchant lies Completely on the Development team at SOE,






Right, because we're all completely powerless not to take advantage of an obvious bug in the game...


Cheating is a choice. I simply choose not to cheat. Amazing how that works, isn't it?



===============================================
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Barris
Sat Aug 07, 2004 9:16 pm
#24

I don't consider this a bug... It's like when you give up creature handler, the extra pets left over in your data pad being called a bug. It's really not. If keeping venders after giving up merchant, but still having to pay for them is a bug, then so is keeping pets in your data pad after you give up ch... It's not a bug...
Madsapper
Sat Aug 07, 2004 9:20 pm
#25






Barris wrote:





Mor-Dan wrote:





Barris wrote:

Uhh, actually I did master merchant at one time.








mastering merchant during the jedi grind doesn't count


you are over your head in this discussion, and i will not use my time to post the 15 reasons that it is in exploit that popped in my head when i read your statement, let alone if i were to actually sit here and think about it for a second.






Wasn't during jedi grind...


I fail to see how putting items for sale is an exploit. It's like saying that putting something on the bazaar is an exploit. Only difference between a vender and the bazaar is, one, you have to pay to keep your venders working, two you get to sell much more for a much more realistic price.








The bazaar is there for everyone to use. The price cap is low for a reason. If it was the same as what a merchant can price items for, there would be very few merchants.


As for comparing vendor skills to commando skills, yea anyone can equip any weapon they get their hands on but they can't use it effectively. The only problem I see with this comparision is the fact that you have to train a skill that allows you tohavea vendor before you can actually have one. Common sense should kick in and tell you that if you couldn't have a vendor, AT ALL, before you trained in the skill, you shouldn't have a vendor after you drop the skill. Apples and oranges.

Message Edited by Madsapper on 08-07-2004 09:21 PM

Super_nice_jedi
Sat Aug 07, 2004 9:31 pm
#26






amh9876 wrote:





Bughunt wrote:


But to call it an exploit is putting the Blame on the wrong group, the blame for all that is wrong with Merchant lies Completely on the Development team at SOE,






Right, because we're all completely powerless not to take advantage of an obvious bug in the game...


Cheating is a choice. I simply choose not to cheat. Amazing how that works, isn't it?






Yes it was a bug to begin with, then naturally it became acceptable and part of the game, so people just took advantage of it without thinking of it as cheating, and it can not be classed as cheating if everyone can benefit from it. Cheating is like being able to say get 10K credits out of nowhere and at will, which isn't part of the game. However if you didn't take advantage of this bug, then you're going to be better off, as you won't have so much to lose. I only kept majority of Merchant with my main char, and held Master Merchant for a very long time, only because there wasn't another profession I wanted to do with that character, even if I knew I dropped it I'd still be able to keep the vendors.



---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
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