Merchant Archive

Thread: Tired of Being Run Down

EevylX
Tue Aug 24, 2004 9:08 am
#14






DocSavag wrote:
The issue for many merchants in this forum is that they have been here for months and months and they have answered easily 2000 posts asking the same question....Questions that are answered in our Guide. Questions that are answwered in 3 other posts on the front page. But still the question comes..and comes...and comes. They get frustrated and they lash out. Its not fair to the innocent but it happens.

I would never go into a professional forum and ask questions about how to keep someting from it after I left. If I wanted to know I would look around and search and see if the answer was there before I asked people to answer those kinds of questions.


This is all off topic however. The point of this post is that the author of it is a traditional merchant. He buys and sells items. He is retailing and managing a business. He should be an example for those who want to do the same thing. More and more of them will help ease the pain of these changes as they can help crafters sell their merchandise. It CAN be done. It is BEING done. We have to get the crafters who are open to the idea together with merchants who are willing to provide the service.





Yes people should look around forums and stuff first, before posting, but its just human nature, and never ever will happen, no matter how much anybody sticks up "Read this first" thread, obvioisly will reduce the amoubt but when people hear bad news that will affect them greatly, they want answers straight away, and can't be bothered wasing through the umpteen amount of threads/posts/forums to get the answers and especially in these forums as their huge.


the Mercahnt revamp rules seem to change on regualr basis at the moment, so hardly surprising people are gettiung confused by it, I've seen 2 thraeds on these boards just now, one says you can have about 8 vendors with eff 4 and management 4, then in another thread it says you can have 11 vendors with the same skills, a bit confusing.


IfMerchants really don't want to get run down, then they should treat the people who have been victims to this exploit with a little bit more respect, and being tired of the rants is inexusable. Unless there is solid concrete proof that people have been blatantly abusing the vendor explot and using the exploit for their own benefit, and are now suffering because of it, and posting such things, then yes, they can have all the sarcasm you Merchants can dish out, but whatI've been reading lately they have been caught up in the explot innocently,


This is a rather trying time, both for Merchants and especially for innocent non-merchants with vendors, and every one deserves to be treated with the benefit of the doubt that they are innocent (unless obvious they're not but if these cases arise then best /ignore them) Otherwise if you start spewing sarcasm at an innocent person then expect to be run down.



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Novock
Tue Aug 24, 2004 9:25 am
#15

Justfew things regardingyour reply to post, EevylX, as it seems to be in reply to my original post comments.


1. I'm not tired of people posting their objections, counter ideas and even dislikes. I'm simply tired of being put down because I'm a merchant. Your complaints are with SOE and not with me all I was asking is that you voice them that way.

2. Please explain where I have treated anyone without respect please? "IfMerchants really don't want to get run down, then they should treat the people who have been victims to this exploit with a little bit more respect"

3. "and being tired of the rants is inexusable" Well I disgaree with your opinion. I believe it a perfectly respectful feeling.


I'm sorry we disagree on these matters. I do feel being a merchant can be and is fun. I do believe I have a place in the game. I hope you enjoy your journey as I do mine. Thanks everyone for their comments.


Oasis





Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

HalasterTheBlack
Tue Aug 24, 2004 9:47 am
#16






EevylX wrote:

Can say the same thing, the other way round.Every time someone comes in here and complains about the fact they will lose the use of vendors even without having Artisan, automatically they get branded an exploiter, even though that person innocently wasn't, just a victim of the game mechanics.


I have been branded an afk grinder, and this is just not true. Most of you Merchants are accusing innocent people of things they have never done. Then they respond back in defense and then its viewed as being trashy


Not every one views these forums and website, which is where the information about the vendors being an explot have been.


The people who have used the vendors unknowingly as an exploit need assistance and guidance in finding a resolution, not sarcasm, or accusations of things they haven't done or have done thats against the merchant profession.






The SEC has not *always* had rules against insider trading. In fact, it was a very lucrative way to make money for the very wealthy for quite some time.


When the SEC implemented those rules, people started complying or going to jail. Nearly overnight, the *perception* that insider trading wasacceptable changed. And I'm sure that plenty of folks (i.e. those who didn't exploit insider trading) weren't happy with the situation before the SEC rules changed.


That's what non-merchants need to do now. Realize that there was a situation in the past that wasn't good or right, that the situation is changed now to enforce away the inequities, and accept the brave, new, fairer world.


Definitely quit whining about it.




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Super_nice_jedi
Tue Aug 24, 2004 11:31 am
#17

Sorry if my posts/threads came across as though i was against the Merchants, thats not the case at all, I have total respect for all you current Merchants, especially keeping the skills when you needn't have done, but its just that I seemed to being stalked and taunted by MaDeuece, who sees me as against the profession, from the way I post in my weird and wonderful way, then starts accusing me of stuff which isn't true, then I get all defensive and start biting back.


I was a Merchant, it all went wrong, and soon will be a Merchant again as soon as I've Mastered Architect and Publish 10 goes live so I will know what I can or can't do, and which skills I need to keep etc I have some plans that involve Merchant and if I can pull them off then it will be very cool indeed.


Hurry up Publish 10 so I can starting cracking on it!



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You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
EvilHomerSimpson
Tue Aug 24, 2004 11:34 am
#18

Agreed! Since the changes are going in there have to be more merchants to handle the load.



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Novock
Wed Aug 25, 2004 6:08 pm
#19

Well as merchant I hope others will step up and decide to take up the trade.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Elioi
Wed Aug 25, 2004 6:49 pm
#20

I thinksomewill step up...with alternate accounts.


I have the feeling that this forum will be invaded in the month after the publish by two types of angry posters:


The "I don't want to be here crowd" - these include those who felt they had to purchase another account, or due to lack of RL funds dropped part of thier template to be merchant. Expect this crowd to be around for a long time - since no class fixes are in sight for months.


The second may be the rise in angry posters who have the inevitable problems inherint in the change to relying on merchants to be "true merchants". Rest assured those who are forced to undercut themselves to get product to market or are scammed out of mass quantites of credits and merchandise by those who take advantage of the situation will be here yelling. The merchant "poacher" cries will turn the other way into cries of merchant "parasites".


This of couse doesn't affect or inflame me - I bought another account when i first heard of the push to end vendor "poaching" in December of last year.
Novock
Wed Aug 25, 2004 8:45 pm
#21

Thanks for you sun shinny post there. Always the rays of positive feedback. Anytime you deal with people you run the risk of being scammed or taken adavantage. How bout all those vendors who lost money because their merchandise was bout with douped credits... its going to happen. Thats why its worth the time to create business relationships and not just throw thousands of doallars fo merchandise to people on credit or on consignement.


You can't say it won't work I can prove it can. You can say it doesn't work or you don't want to make it work but the reality is I'm out there doing. Going to expand my business and take care of both my suppliers and my customers. Wish you well in your journey.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Wire3k
Wed Aug 25, 2004 9:35 pm
#22






Novock wrote:

Thanks for you sun shinny post there. Always the rays of positive feedback. Anytime you deal with people you run the risk of being scammed or taken adavantage. How bout all those vendors who lost money because their merchandise was bout with douped credits... its going to happen. Thats why its worth the time to create business relationships and not just throw thousands of doallars fo merchandise to people on credit or on consignement.


You can't say it won't work I can prove it can. You can say it doesn't work or you don't want to make it work but the reality is I'm out there doing. Going to expand my business and take care of both my suppliers and my customers. Wish you well in your journey.







Anyone bothered to ask merchants why they are merchants? I'll guarantee - for every one that wishes to play Walmart - or be an accountant dealing in others goods - there are 100 others that have the skills to JUST sell their own wares. I did a little reselling, but usually when I found good deals on *gasp* - other VENDORS, of course there is no possible way that's going to happen now.


There is a good reason you don't see them here - they have the skills as a utility - they don't consider themselves MERCHANTS - they identify themselves by WHAT they sell - not the obvious fact that they want to sell it. Or if they do identify themselves as merchants - it's crafter/merchant - connected.


I'd wager a good percentage of them don't follow the boards - or if they do, not THIS board.





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Elioi
Wed Aug 25, 2004 10:05 pm
#23

Sorry if my post wasn't a ray of sunshine - I try to be as positive as I can, deep down I love this game very much.



I'm also not saying you can't do it - I'm doing it myself, in fact I've just had to take over another 2 crafter's sales in my group with no room for merchant skills. This brings me up to 5 full crafter's wares that I sell.


It is exhausting. I salute you for being able to do this and have fun in the process. Let me give you a snapshot into my new life as a full time merchant:


Average day:


sign on


open up the e-mail


seperate the e-mail by hand, writing down both the products sold and speration by crafter on my trusty legal pad.


add these to the running totals and match it up with my data on products availible


locate new stock in hoppers and storage to replace existing stock (now with numbers to make sure that my totals are well under the limit in case of guild storage or moving needs - gotta be prepared for the new limits)


Check vendors at both locations for offers - with no free vendors for my friends I run all the offers personally now


Move said offers to a special "post office" with bags for each member to deliver them


Fire off Vendor delivery e-mailsto each person with an offer that day


make sure that each vendor is properly paid for, that they are on the map, and that the barking is working properly


If end of the week, tabulate total sales, forward every e-mail to the appropriate crafter, along with a total sale and info e-mail


Drop credits into the guild hall 100,000 at a time for pickup later by the crafters.


Log off.


And thats my alt.


Oh, I forgot:

Tell my friends that I can't get my main on, sorry no time, maybe when i take a break on the weekends.



Obviously I am having no fun with this, but what can you do? I can't quit, I convinced my friends to join me on this game and if this is going through without the improvements then I'm taking the bullet for the team. I'm a responsible leader, and thier ability to have fun outweighs my own. Untill I can recruit from RL somebody who is like you and enjoys this (35 people tried so far and no response) I'm out of luck.


I am certainly not saying that what you are doing isn't possible. I am doing it also and making it work.


I am certainly not saying you aren't having fun, I'm just saying that I'm not.


The difference is that with merchant skills (yes I have them and have always kept them, just for my own selling and the occasional resell) I used to be having fun, and my friends with "poached" vendors were having fun too. Now we are forced into one of us not having fun, and that makes me just a little sour. I guess we're lucky that the one taking the bullet (me) is a fighter and not a quitter.
MaDuece
Wed Aug 25, 2004 11:38 pm
#24










Elioi wrote:


I'm not having fun! I'm working to hard to play a game!









Excel is your friend. Scrap that legal pad.


Its great that you are going through all this to help out your friends, but just because they can't have vendors doesn't mean they can't help you out. After all, its their stuff you're selling for them. The least they can do is help you keep track of the business.


Even though this game doesn't support the book keeping involved in running such an operation, with a little help from these friends, your experience at running a merchant business can be much easier than you just described. You just need to explain to them how its curbing your fun and that they need to help out a little more.


I would suggest creating an excel spreadsheet with all these things you are trying to keep track of. Use RL email and get them to fill out the things that they want you to stock and sell for them. Create your own inventory system on the spreadsheet; to include name of item, price, number of items, etc. Everyone can print it out on paper for quick reference while the game is running. When all the goods on the sheet are sold or out of circulation, just throw away the paper. This is great as well because you will quickly find out what doesn't move so well, so you can make fewer items or make those items as custom orders only.


Encourage your friends to add intentifiers into the names of the goods that they craft. This can be a set of initials or numbers so you can easily identify what belongs to whom when its time to take inventory. When you inventory, use the items filter on the vendor and take it one class of items at a time. Rather than trying to sort out which is who's, just look at the item name. If the identifier system is working properly then you should be able to quickly go through the entire vendor system without having to bring up the details screen. Using this system to take inventory, you don't even have to be the owner of the vendor to know what needs to be stocked.


When it sells, just check it off.Forward those vendor sales notices to them as soon as you get them and make them check it off on their copy of the spreadsheet. You can also use/mailsaveto balanceupdate the spreadsheetlater when your offline. When its time to balance the books, email your running totals back to each other and make sure they match. Create your own schedule.


OR:


Using the same system, create a duty roster. Take turns balancing the book and pass it on to the next person when your turn is up. As the owner of those vendors, you can simply log on to that account and just forward every vendor sales notice to whomever is keeping the books that week or month or whatever.


Unfortunately, they can't stock the vendors for you. But they can certainly help you make it easier by having everything ready when it is time to do so. Placing them on the admin list to your tent or house can make dropping off and picking up goods to be stocked much easier. That way they can do the delivery part of the time as well. The initial stocking of a vendor isn't easy when you are just starting out, but restocking can be easier if you use the item limits in the structure as the offering point rather than the vendor itself. As for keeping track of whats being offered: thats what the spreadsheet that they have to fill out is for.


What I'm trying to say here is you can be creative and make your own system whereby your friends become involved in the business end of it and help shoulder the load.


Its still a chore, but it doesn't have to be all yours to manage. Afterall, they ARE your friends and they should help you out. If they are truly your friends, you should be able to trust them to handle the books for awhile so you can enjoy whatever it is that you enjoy about this game.


Message Edited by MaDuece on 08-26-2004 12:31 AM

Message Edited by MaDuece on 08-26-2004 12:34 AM

Novock
Thu Aug 26, 2004 7:00 am
#25

Hello again Elioi,


It sounds like what your doing is very complicated and I could see how that would drain you a bit regarding fun. I noticed there was a reply to your message by Madeuce and there was some good suggesstions to aide you in there.I'm not sure really how best to setup a business and run it in that fashion.


I think I mentioned this before I function more along the lines of a retailer. I don't sell for others I sell for myself. I buy all the armor and weapons from my suppliers. This makes it very simple to me sense I don't have to worry about paying this supplier when this sells, and that supplier when that sells. I have a standard wholesale price guide that I worked out with my suppliers and put it on my PDA. It takes me a few hours to run to storehouses and such and pick up runs and get them all loaded up but I'm streaming lining this process constantly and improving as time goes on.


Though I applaud you for helping out you friends and selling their wares for them, thats not exactly what I see as a merchant though if it works for you thats all that matters. I believe their is plenty of room for different business arrangements in this game and the playerbase is quite smart, so many intricate and some less intrigate businesses will surface.Anyway If I can supply andymore information about how I do things that someone might find useful please just ask, be glad to try and help. Cheers.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

seant9
Thu Aug 26, 2004 10:32 am
#26

I agree wholeheartedly with Novock on this one. I spent some time as a Master Merchant back in January and I fell into this trap with my guild. Selling for others and trying to make sure they get their payout is a major pain and turned my gaming experience into a second job. It wasa major factor in leading me to leave the game for several months. If I take up merchant again with my main or an alt (which I'm considering), I will never do this again. I will either only sell my own goods or buy wholesale from suppliers. Looking back, if all of those guys would have just sold their stuff wholesale to me, it would have been a piece of cake to keep track of. I could have organized the vendors how I wanted and streamlined the whole thing. As it was, I was "loaning" vendors out to friends and had them all over the friggin place.


My advice to you is this, have your buddies come up with wholesale prices and sell the stuff the way YOU want to sell it. Otherwise tell them you just can't do it anymore.




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